Moderators: Cartographers, Global Moderators
max is gr8 wrote:New Tech Ideas (Ordered Basic Then Advanced of these Items)
Political Unrest - Once researched gives a negative bonus to all other players (Maybe negates basic reinforcements)
Counter Political Unrest - Negates the effect of Political Unrest
max is gr8 wrote:Basic Counter Intelligence - Bombards Spies (Spies Can Bombard These)
Advanced Counter Intelligence - Bombards Spies (Spies Cannot Bombard These)
max is gr8 wrote:Basic Tech Theft - Can attack basic techs
Adv Tech Theft - Can attack adv techs (Not Win Condition)

max is gr8 wrote:New Tech Ideas (Ordered Basic Then Advanced of these Items)
Political Unrest - Once researched gives a negative bonus to all other players (Maybe negates basic reinforcements)
Counter Political Unrest - Negates the effect of Political Unrest
Basic Counter Intelligence - Bombards Spies (Spies Can Bombard These)
Advanced Counter Intelligence - Bombards Spies (Spies Cannot Bombard These)
Basic Tech Theft - Can attack basic techs
Adv Tech Theft - Can attack adv techs (Not Win Condition)
Also, OliverFA please can you sort this out soon (just the bare bones not the map) I want to use it for a tournament...
ZeakCytho wrote:max is gr8 wrote:New Tech Ideas (Ordered Basic Then Advanced of these Items)
Political Unrest - Once researched gives a negative bonus to all other players (Maybe negates basic reinforcements)
Counter Political Unrest - Negates the effect of Political Unrest
Not possible to do currently.
t-o-m wrote:A cool feature could be a culture meter, lol.
The higher you get the meter the higher people will be converted - (or it could just give an auto-deploy bonus around on your territs, but not currently possible in xml)

OliverFA wrote:We have an image draft!
The map co-author did it. I trully believe it is great. But of course there is a small chance that I could be biassedso I would like to know your opinion about it.

MrBenn wrote:A very good draft, although as we've already discussed there will be some issues with the playable map names etc.
Anyway, onwards and upwards... [moved to Drafting Room]
ZeakCytho wrote:It's a very nice start, but many of the territories are too small to fit both a name (or number) and the armies.

ZeakCytho wrote:It's a very nice start, but many of the territories are too small to fit both a name (or number) and the armies.
Androidz wrote:I love it but now it just straith with resarch nothing to choose between:(
Lab ----> Research Boost --------> Winning Tech
|
+-> Basic Reinforcements --> Advanced Reinforcements
|
+-> Basic Continents ------> Advanced Continents
|
+-> Basic Territories -----> Advanced Territories
MrBenn wrote:A very good draft, although as we've already discussed there will be some issues with the playable map names etc.
Anyway, onwards and upwards... [moved to Drafting Room]
t-o-m wrote:MrBenn wrote:A very good draft, although as we've already discussed there will be some issues with the playable map names etc.
Anyway, onwards and upwards... [moved to Drafting Room]
Map ideas is above drafting room...so its moving down!
hehe
t-o-m wrote:ZeakCytho wrote:It's a very nice start, but many of the territories are too small to fit both a name (or number) and the armies.
Maybe if oliver numbered the territs instead of naming them, maybe that could help?
Users browsing this forum: No registered users and 1 guest