[Abandoned] - Welcome to mars!

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[Abandoned] - Welcome to mars!

Postby gimil on Tue Feb 03, 2009 7:53 am

The year is 2193. solar rains have brought water to mars.
Man has moved to mars in search of hope and a better life
but has only brought more war, destruction and death.

Update 7 by oaktown
Click image to enlarge.
image


Update 6 by oaktown
http://i141.photobucket.com/albums/r76/ ... s08oak.jpg

Update 5 by gimil
http://i25.photobucket.com/albums/c64/G ... 7gimil.png

Update 4 by oaktown
http://i141.photobucket.com/albums/r76/ ... s05oak.jpg

Update 3 by oaktown
http://i141.photobucket.com/albums/r76/ ... Mars04.jpg

Update 2 by gimil
http://i25.photobucket.com/albums/c64/G ... copy-1.png

Update 1 by oaktown
http://i141.photobucket.com/albums/r76/ ... Mars02.jpg

Original Image by gimil
http://i25.photobucket.com/albums/c64/G ... copy-1.png

Developers: gimil and oaktown
No. of Terrs: 42
no. of continent: 6
Gimmicks: none
Last edited by gimil on Sat Jun 27, 2009 5:34 pm, edited 6 times in total.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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Re: Welcome to mars!

Postby cairnswk on Tue Feb 03, 2009 9:10 am

Gimil, nice start and good idea I believe.
However, i find if hard to read that font.
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Re: Welcome to mars!

Postby Industrial Helix on Tue Feb 03, 2009 9:25 am

It's also a bit dark.
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Re: Welcome to mars!

Postby oaktown on Tue Feb 03, 2009 9:33 am

cairnswk wrote:However, i find if hard to read that font.

We had the same conversation... perhaps keep the art deco on the map title/legend,but go with something easier to read on the territories?
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Re: Welcome to mars!

Postby Optimus Prime on Tue Feb 03, 2009 9:48 am

It's mostly hard to read because the map is so dark.
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Re: Welcome to mars!

Postby bryguy on Tue Feb 03, 2009 10:12 am

Great start guys :)


1) Overall, this map is to dark. Looks to me like Im viewing it while wearing sunglasses
2) The current font is a little hard to read
3) Names and borders are a little confusing for me
4) Lohse is a bit confusing


Despite the font readablility issues, I like it :)

What font is it?
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Re: Welcome to mars!

Postby sailorseal on Tue Feb 03, 2009 5:03 pm

I like the idea but the image is too dark. I can not quickly grasp the bonuses of this map and that might deter people from playing it. I think the Serum bonus should be cut in half.
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Re: Welcome to mars!

Postby gho on Tue Feb 03, 2009 6:15 pm

it doesn't look that martian (graphically). The water doesn't suit the map and i think the map should have more red in it. From a gameplay perspective isn't there massive volcanoes on mars (or is that some other planet). Maybe you could incorporate that into the map (killer neutrals and bonuses for the better soil or something)
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Re: Welcome to mars!

Postby MrBenn on Tue Feb 03, 2009 7:19 pm

The font is hard to read, and I'm finding it hard to match up the region names to the areas.

I'm sure the graphics will come with time - I'm not a fan of the land texture... it just feels a bit wrong :?

Gameplay-wise, things might be a bit clearer when I can properly work out which region is which ;-)
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Re: Welcome to mars!

Postby lostatlimbo on Tue Feb 03, 2009 7:48 pm

Nice start, but I think it needs something unique. If you take Mars out of the title, I wouldn't know the difference between this and one of the other fictional land maps in CC.

Mars is home to the largest mountain and the largest canyon in the solar system and is covered in massive craters. Realistically - if Mars suddenly received enough constant rains and melt water to create vast seas - the effects on the existing land masses would be catastrophic. You'd see massive river ways and erosion covering the entire planet.

Is there a way you could work these things into the map structure? I'm thinking something along the lines of a Global Warming map - where territories are more severely divided by the geography of the planet (beyond a simple lake or island). Illustrating such drastic geography would really do a Mars map justice.

Failing that, I'd at least like to see some effects of the War, Destruction and Death mentioned in your intro!

(PS - Here's a great photo from wiki: http://upload.wikimedia.org/wikipedia/c ... e-Mars.jpg )
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Re: Welcome to mars!

Postby whitestazn88 on Wed Feb 04, 2009 12:33 am

looks like a nice map, and i agree with all the previous posts saying its too dark and the font is hard to read.

on top of that i think the little blurb, although nice, is a little cramped up in that corner

and i like the graphics a lot, well.. not really right now, they can definitely be improved, but the style. you know what i'm sayin?
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Re: Welcome to mars!

Postby theButterfly on Wed Feb 04, 2009 5:13 pm

Sweet. I like what I see so far. Here are my suggestions:

    -This map seems too small for an entire planet. World 2.1 seems like a good guideline for what a planet-sized map should look like. Mars is smaller than Earth, but not that much smaller.

    -In order to improve the terraformed look, you might try adding in some green for forests that have been planted.

    -How about adding some spaceports that work similar to the helipads on the Malta map? When playing on Malta, the combination of land, sea, and air attack routes makes the game feel more like a modern war with modern weapons. Other than that, I agree with the decision to stick with mostly classic gameplay.

And thank you for finally putting a Mars map into development. We could definitely use more science fiction themed maps.
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Re: Welcome to mars!

Postby oaktown on Sat Feb 07, 2009 2:29 pm

theButterfly wrote:This map seems too small for an entire planet. World 2.1 seems like a good guideline for what a planet-sized map should look like. Mars is smaller than Earth, but not that much smaller.

-In order to improve the terraformed look, you might try adding in some green for forests that have been planted.

-How about adding some spaceports that work similar to the helipads on the Malta map? When playing on Malta, the combination of land, sea, and air attack routes makes the game feel more like a modern war with modern weapons. Other than that, I agree with the decision to stick with mostly classic gameplay.

When gimil approached me about working with him on this project we agreed that we wanted to do something classic-ish. We both have other maps going that are a bit more complex and/or specialized, so we wanted to keep this one straightforward and.

theButterfly wrote:And thank you for finally putting a Mars map into development. We could definitely use more science fiction themed maps.

Indeed. I'd like to see more stylized sci-fi maps, which I think is what gimil is going for with the rusty land and the art deco font. I see this as a map of future mars, as envisioned in 1932. More Flash Gordon, less Jar Jar Binks.

Damn, that just gave me a fantastic idea for this map... :D
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Re: Welcome to mars!

Postby bryguy on Sat Feb 07, 2009 3:29 pm

oaktown wrote:I'd like to see more stylized sci-fi maps, which I think is what gimil is going for with the rusty land and the art deco font. I see this as a map of future mars, as envisioned in 1932. More Flash Gordon, less Jar Jar Binks.

Damn, that just gave me a fantastic idea for this map... :D


Id love more sci-fi maps. Theres so many possibilities.... but I think we need more XML options before things really open up for sci-fi maps

right now if u ask about a sci-fi map with planets and such, people either want Star Wars, or they wonder why your asking for it, since we already have 2 space maps

I had a really good idea for one, but I cant think of what gimmicks to use, etc. or graphics. Oh well :)


when can we see V2?
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Gimil's Mars

Postby Nzen on Sun Feb 08, 2009 1:05 am

Hello. I have three questions.
* Is Hugyens connected to Zephyria/Hershel? I see the linking pattern is different from the other two, but it is dark enough to draw attention and doubt. If the watermark is a joke, perhaps rotating it farther from the lake's edges will clear the distinction.
* Is the central, bottom continent Promethei? The legend suggests its territories will be outlined in black. The bottom center country has almost the same color as Tyrrhenan. Deduction suggests it is Promethei, but the ambiguity confuses me.

I have not played on CC long enough to diagnose gameplay effacy of novel maps yet. However, to encourage debate on this aspect, I wrote the number of neighbors on each territory. I am surprised at the number of 6 neighbor territories, but - as I admit - I haven't studied enough game theory to make a real judgment.

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