koontz1973 wrote:...
Secondly, with respect to the auto deploys, I mentioned to you that I would ask ian about this:
koontz1973 wrote:[3]You could introduce a captain of the guard or two into each region for the auto deploys (should be easy to add and would not take up any extra room). Hand these out as starting positions so your neutrals are not effected too much. I am not sure (I will ask ian) if a map of all auto deploy would be OK.
I got my reply this morning from him. I am not going to quote him word for word, but like me, he is not thrilled with this idea for the main reason that first turn players get a huge advantage in small regions.
Here are some of his ideas to try and accommodate the auto deploys into the map.
No auto deploys in corners.
Auto deploy troops only start with 2 troops so first turn they get to three like the rest.
Corner bonuses would need to be removed or only a minority of duellers have auto deploys. So what I think you end up getting to with ian, is back to my original idea of a captain of the guard. Each area (apart from Port Neufue and la Ville) getting one or two auto deploys in.
Thoughts?
koontz, thanks for the enquiry with ian and his thoughts.
i am still not in favour of adding anymore figures to the map for clutter reasons - re captains of the guard.
Nor am i in favour of having starting territories. I beleive the concept of the game should populate as many regions as possible with players.
Towards the autodeploy solution...
there are 126 regions.
10 are already coded as neutrals being buildings, royals and small regions.
this leaves 116 as the golden number.
the next favourable golden number is 104 (116-12=104)
so i would propose the following n12 :
1. each of the two small regions, - la ville and port neufue receive 1 more neutral (2) including the guard in port neufue
2. this leaves 7 other guards which can be coded highly (n6) leaving 3 more of choice (possibly in the high count regions)
Auto deploy troops only start with 2 troops so first turn they get to three like the rest.
I like this idea
Since the drop from here will be random, in 1v1 it might still possibly be favourable for 1st player to have advantage.
To decrease those odds between dice and the drop, would it be possible to code each region with autodeploy alternating between 1 and 2.
So, to explain...
in one region, the catholics get +2 and the huguenots get +1
in another region the opposite happens, the catholics get +1 and the huguenots get +2
the randomisation from drop combines with alternating autodeploy therfore to decrease the odds of any player in any situation having too much advantage.
the two small regions could be coded to +1 in port neufue and +2 in la ville.
koontz, the other thing i have thought of doing is to increase the building access by 4 (one on each section) (since these are neutral regions this only increases the nnumber of regions to 120 which is not a problem)...
so that the access to the royals in each section can be made conditional on holding both building access terts,
this will make it harder to obtain the royals for that double bonus.
Also i am considering changing from just Henri and Charles to the 4 royals as the extra double bonus, this will give more opportunity in larger games, and harder access in smaller games esp. 1v1 (if they don't ignore this completely and wipe each their opponents out i.e. like assassin)
Thoughts?