[Abandoned] - Divine Meteo Condition

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Re: Conquer Club Generic-Brand Divine Meteorological Condition

Postby Red6 0311 on Sat Apr 10, 2010 8:07 pm

As a huge fan of Godstorm and 2210, I'd love to see this made.
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Re: Conquer Club Generic-Brand Divine Meteorological Condition

Postby Evil DIMwit on Sat Apr 10, 2010 8:35 pm

Red6 0311 wrote:As a huge fan of Godstorm and 2210, I'd love to see this made.

My gosh, is that your first post? Now I've gotta make it.
I will wait for an XML update or two, but it'll be done eventually.
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Re: Conquer Club Generic-Brand Divine Meteorological Condition

Postby Industrial Helix on Sun Apr 11, 2010 6:39 am

Yeah well, I'm looking forward to this map as well.
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Re: Conquer Club Generic-Brand Divine Meteorological Conditi

Postby Evil DIMwit on Tue Mar 08, 2011 4:27 pm

I said this map would be back after an XML update, and now I stick to my word. I was hoping for conditional borders on this, but now that losing conditions are out, these could be put to just as good a use to make this map unique.

The setup: There are eight starting positions, each consisting of one pantheon and its associated sky god. The other gods are neutral. The underworld consists entirely of neutral 1s. There is no way to attack from between the underworld and the Earth, or from either to the Heavens. There is a losing condition that a player who owns no territories on the Earth is instantly eliminated.

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(One issue I see is, what if your pantheon is nuked? It could be somewhat compensated for by letting your own gods assault the Pantheon back, but the other gods are open to bombardment... I don't like the idea of a player randomly and irrevocably losing their divine favor. It's possible to make each temple assault its own pantheon but that just makes it even easier for players to attack other players' pantheons directly, which I don't want. Gosh, I hope I don't have to wait for another XML update..)
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Re: Conquer Club Generic-Brand Divine Meteorological Conditi

Postby natty dread on Tue Mar 08, 2011 4:42 pm

Glad to see this back in business =D>
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Re: Conquer Club Generic-Brand Divine Meteorological Conditi

Postby natty dread on Tue Mar 08, 2011 5:15 pm

Also, I don't know if you should worry about nuclear games. I mean, there are tons of other maps that can be played with nuclear spoils, I don't think every map has to play well with nuclear.
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Re: Conquer Club Generic-Brand Divine Meteorological Conditi

Postby Riskismy on Tue Mar 08, 2011 5:59 pm

I think you said in the first post that the gods of a pantheon can attack the pantheon territory itself? Not sure if that changed since then - but if not, all a player would have to do is conquer one of the other gods on his first turn, and he should be safe (barring the very worst of luck).

I like it a lot. Never heard of the board game version though. Will have to have a look-see. :)
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Re: Conquer Club Generic-Brand Divine Meteorological Conditi

Postby Evil DIMwit on Tue Mar 08, 2011 7:40 pm

Riskismy wrote:I think you said in the first post that the gods of a pantheon can attack the pantheon territory itself? Not sure if that changed since then - but if not, all a player would have to do is conquer one of the other gods on his first turn, and he should be safe (barring the very worst of luck).


Nothing from the first post is guaranteed to apply anymore. I'm not sure whether or not the god-pantheon border should be two-directional -- under normal conditions, I suppose the benefit of that would be to let troops be reinforced from one God to another (and if you own the death and sky gods, from the Heavens to the underworld or your temple). I guess that's a good thing.
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Re: Conquer Club Generic-Brand Divine Meteorological Conditi

Postby MrBenn on Thu Mar 10, 2011 3:39 pm

Well, if you're back on the wagon, let's push the boat into the stream... [moved]
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Re: Conquer Club Generic-Brand Divine Meteorological Conditi

Postby Evil DIMwit on Thu Mar 10, 2011 4:00 pm

Cool thanks
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Re: Conquer Club Generic-Brand Divine Meteorological Conditi

Postby Industrial Helix on Fri Mar 11, 2011 11:09 pm

Glad to see this back as well.
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Re: Conquer Club Divine Meteorological Condition (See p.2)

Postby FarangDemon on Tue Mar 15, 2011 1:11 am

Anything in Southeast Asia would have the Indian gods, as from the first kingdom in the historical record, the indianized Funan, until the spread of Buddhism, the whole region worshipped Hindu gods. Even now, the Hindu gods are still worshipped in many of these countries.

You could try to build something from the remnants of surviving indigenous belief systems.
Like the Thai ngueak, which sometimes translates as merely mermaid, but those in the Mekong are still believed by locals to be vampire mermaids that are blamed for drownings. However, I don't think you'll be able to come up with any deities that are widely recognized for each of the types you need: Sky, War, Death, Trickster.
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Re: Conquer Club Divine Meteorological Condition (See p.2)

Postby Evil DIMwit on Tue Mar 15, 2011 1:18 am

I think both for structure, and for deity name recognition, Europe seems to be the best spot to set a map like this. Sad, but true.
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Re: Conquer Club Divine Meteorological Condition (See p.2)

Postby natty dread on Tue Mar 15, 2011 3:36 am

The setup: There are eight starting positions, each consisting of one pantheon and its associated sky god. The other gods are neutral. The underworld consists entirely of neutral 1s. There is no way to attack from between the underworld and the Earth, or from either to the Heavens. There is a losing condition that a player who owns no territories on the Earth is instantly eliminated.


The earth starts with a random drop?
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Re: Conquer Club Divine Meteorological Condition (See p.2)

Postby Evil DIMwit on Tue Mar 15, 2011 10:39 am

Yes. Random drop. The temples might start neutral.
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Re: Conquer Club Divine Meteorological Condition (See p.2)

Postby Evil DIMwit on Mon Mar 28, 2011 8:09 am

Submitted a brief for this. What do you think of these neutral values:
War, death, trickster gods: 2 each
Each temple: 2
Underworld territories: 1 each, except for altars, which are 3
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Re: Conquer Club Divine Meteorological Condition (See p.2)

Postby Riskismy on Mon Mar 28, 2011 1:48 pm

I couldn't find it in the first post, so please remind me, what are the starting territories?

Also, is that a working title, or is that really the name you're going for?
Just seems to have precious little to do with meteorology to me.
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Re: Conquer Club Divine Meteorological Condition (See p.2)

Postby ender516 on Mon Mar 28, 2011 2:44 pm

I believe the name is an attempt to reference an existing game without breaking copyright or trademark laws. I think I figured it out from the first few pages of the topic, but I have since forgotten.
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Re: Conquer Club Divine Meteorological Condition (See p.2)

Postby natty dread on Mon Mar 28, 2011 2:46 pm

it's a pun on "godstorm"
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Re: Conquer Club Divine Meteorological Condition (See p.2)

Postby Evil DIMwit on Mon Mar 28, 2011 8:43 pm

I thought I'd put gameplay information in the first post, but it seems I forgot to submit. Here's what it says now:


8 neutral-coded starting positions, each consisting of a pantheon and a sky god
Other deities start at 2 neutrals each
8 Temples start at 2 neutrals; other earthly territories are random drop
Underworld territories all start at 1 except for altars which start at 3

40 Heavenly territories (8 pantheons, 32 deities)
61 Earthly territories (8 temples, 53 random drop)
24 Underworld territories (8 portals, 8 crypts, 3 altars)


Thoughts:
- Not sure which deities should be part of the starting territories, if at all.
- Might reduce the number of underworld portals to 4 or 5. What do you guys think?
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Re: Conquer Club Divine Meteorological Condition (See p.2)

Postby Riskismy on Tue Mar 29, 2011 6:58 am

Evil DIMwit wrote:8 neutral-coded starting positions, each consisting of a pantheon and a sky god


That means that in a two-player game, they get a pantheon each, not 4 each - correct?

re: Stating deities:
I think the sky god is an excellent choice, hastens the access from gods to mortal realm.

re: portals:
Have no strong feeling on this. AS long as the death god can attack any of them you could have just 1 portal. Wouldn't do that though, should be some room to move around in.
If you reduce the number, I'd get rid of the ones not on the edge first.

Lastly, could I have you darken the text in the legend? It's kinda hard to read with this little contrast to the background.
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Re: Conquer Club Divine Meteorological Condition (See p.2)

Postby Evil DIMwit on Tue Mar 29, 2011 12:00 pm

Riskismy wrote:
Evil DIMwit wrote:8 neutral-coded starting positions, each consisting of a pantheon and a sky god


That means that in a two-player game, they get a pantheon each, not 4 each - correct?

No, sadly it just means that if any pantheons are left over (for 3, 5, 6, and 7-player games) the remaining pantheons won't be used. 4 and 3 player games will have two pantheons each, and 2p games will have four pantheons each.

Lastly, could I have you darken the text in the legend? It's kinda hard to read with this little contrast to the background.

I have done this.

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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby Riskismy on Tue Mar 29, 2011 1:40 pm

Legend is much better now, thanks.

At first I thought the +2 bonus for holding 'your homeland' referred to the areas in the mortal realm, but then I noticed the picture in the lower left (those bonuses look well balanced to me, btw). But now I can't figure what you mean by 'your homeland'?

Other than that, I can only think of suggesting you move the eastern Altar to the territory above. This way it would more closely mirror the western (which doesn't border a Portal).

This should move on to gameplay forum soon imo, though you do lack the territory names.
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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby Evil DIMwit on Tue Mar 29, 2011 2:46 pm

"Your homeland" means the bonus region(s) corresponding to your pantheon. Therefore whoever has the Roman pantheon would get +2 for holding the Roman Empire; whoever has the Celtic pantheon would get +2 for both Celtic regions together, and so on.

Moving the altar is fine, though I don't know that it makes much difference.
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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby Riskismy on Tue Mar 29, 2011 3:13 pm

"Your homeland" means the bonus region(s) corresponding to your pantheon. Therefore whoever has the Roman pantheon would get +2 for holding the Roman Empire; whoever has the Celtic pantheon would get +2 for both Celtic regions together, and so on.

Ah. I see, but I think you need to clarify that on the legend. Perhaps add 'homeland' to each of the names in the picture on the lower left. So 'Egypt' would read 'Egyptian Homeland'. Or maybe colour the pantheons accordingly.
Whatever the solution, I think it should be made clearer.

Thinking on it, I quite like how one bonus area can be worth more to one player than the others. Very nice!
Didn't think that was even possible, have to re-visit that XML thread. :oops:

Moving the altar is fine, though I don't know that it makes much difference.

No, not much difference, but 3 more neutrals is a difference to be reckoned with imo.
I guess, though, that this is just my preference to symmetry shining through. No real problem in some gates being more attractive than others.
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