[Abandoned] - Divine Meteo Condition

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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby natty dread on Sun Apr 03, 2011 2:19 pm

I agree with nowhere man
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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby Evil DIMwit on Sun Apr 03, 2011 3:44 pm

Something like this then?

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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby Riskismy on Sun Apr 03, 2011 5:24 pm

Looks great! Let's move this sucker!
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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby Evil DIMwit on Sun Apr 03, 2011 6:13 pm

Here's a somewhat alternative gameplay arrangement:

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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby Industrial Helix on Sun Apr 03, 2011 6:20 pm

Jus throwing this out there... but why not omit Russia (given its lateness to the ancient gods thing) and use supersize to head east to India. Too often the basic Med/European map is used on CC, it might be a nice to include India for a change and skip Russia.
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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby Evil DIMwit on Sun Apr 03, 2011 7:10 pm

A few I can think of off the top of my head:

-- Supersize is meant to be used only when necessary, and it's not necessary here
-- India is quite separate from the rest of everywhere -- it'd pretty much only connect to Babylon, and to that through Persia.
-- The Slavic deities were worshiped about the same time as the Norse ones.
-- I feel perfectly justified in using Europe/Med, as this is supposed to be derived from Risk Godstorm, which takes place in this area.
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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby MrBenn on Fri Apr 15, 2011 4:22 am

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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby ender516 on Fri Apr 15, 2011 7:33 am

Congratulations on the stamp! So, now the grilling begins. Regarding the War god bonus: to clarify, these are free deployment troops earned at a rate of 1 per four earthly territories, but only if you hold at least one War god. Or do you mean to multiply this by the number of War gods held?
Also an early graphics suggestion: swap the underworld and the mini-map, left and right. Then, you can move your title and signature up into the the UGLY WHITE SPACE (seems a bit racist ;) ), and the extra space can now be divided between the legend and the underworld as necessary. The underworld could be stretched and curved around the bottom left corner, spreading out its territories for more clarity, without fear of complaint that you messed up the geography, barring the arrival in this forum of Heracles or Theseus, who know their way around there. On the other hand, legends on maps sometimes grow, so it may need the space, so it might be best to leave that open for flexibility.
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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby Evil DIMwit on Fri Apr 15, 2011 12:27 pm

I think since all the other gods (except Tricksters) do give additional benefits for holding multiple instances, it's fine to allow War God bonuses to stack. In any case, I was intending for the start position limit to be 2 so that's the maximum number of War Gods you can hold.

I tried the graphical suggestion. It didn't work out very well.
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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby ender516 on Fri Apr 15, 2011 2:02 pm

Do the temples still assault the gods? If so, I might be able to get even more War Gods.
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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby Evil DIMwit on Fri Apr 15, 2011 2:49 pm

No, they don't. There's no way from Earth to Heaven, or to the Underworld for that matter.
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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby ender516 on Sat Apr 16, 2011 12:14 am

Evil DIMwit wrote:No, they don't. There's no way from Earth to Heaven, or to the Underworld for that matter.

Then you need to fix the first post, just after the Risk Godstorm map and before the sketch of the underworld:
A temple can assault that civilization's four gods, which in turn can assault each other and the temple.

It seems like you are talking about your pantheon here, but you do have temples on the earthly territories.
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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby Evil DIMwit on Sat Apr 16, 2011 1:59 am

You're reading the 'original post' section, from before temples and pantheons got separated. It's not supposed to be an accurate gameplay description.
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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby ender516 on Sat Apr 16, 2011 11:33 pm

Okay, but I thought the original post was supposed to be updated to give a summary of the current state of affairs. Without that, it can be difficult to determine all the details of the gameplay.
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Re: Conquer Club Divine Meteorological Condition (See p.3)

Postby Evil DIMwit on Sun Apr 17, 2011 4:26 am

That is the top part, and the rest of the post is just the original first post so that people can see the post that started this thread in the first place. The top part is up to date with the current gameplay scheme.
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