Memnon wrote:...So here's a few name options. Professors, Mad Scientists (you find more of these than mad doctors, but then you're finding another name for them...meh), Nerds! (admit it...we all are), The engineers? Just a few thoughts for you to mull and take you in a different direction than staregos...
'Staregos'? Sounds like a futuristic brand of snack food.... mmmmm... pass the staregos, honey.
Anyway, you're right of course. "Strategos" was sort of a fill-in name to get the idea across, until the creative juices came up with something better. Unfortunately, my juices aren't flowing like they ought....
"Professors" and "Nerds" don't sound mighty enough to win against a pack of arthritic nuns, let alone a horde of undead... I dunno. "Intellectacons" is my best brainstorm idea... sure, they might come from outer space, but they're more than meets the eye (sigh)
Memnon wrote:2. Don't think about Bad/Good groups, I agree with TD in the fact that they should remain in the gray and not take the road to Disney.
Duly noted, I concur... it was just a novel thought that tickled me.
Memnon wrote:3. Helicopter pad - I like the helicopter idea, but bigger. I know scale is all wrong, but I'd like to see a chopper that takes up the space of 1/4 of the pad. You know, about as big as one section, but maybe positioned in between two, like the middle of the bottom section would be a good spot to drop one...
Hmmm... I'll put it on my list of' possible to do's... I'm really not as concerned about the graphical polishing as getting the concept and general look first, so this will probably wait until I get the zombies themselves positioned to everyone's satisfaction.
Memnon wrote:4. More zombies on the street - I couldn't agree more. You say it's too busy, and cramped Marshal, I disagree. I think if you added a few more here and there it would be fine. Maybe give us an example (do you still have the old paint file laying around?). More zombies, more blood. It doesn't feel like a horde yet - more like a small gaming group gone wrong.
Heh, gaming group you say? I guess one of them found the Necronomicon and decided to use it for LARPing...
Anyway, I get that Helix, et al., want the streets flooded with zombie territories. I just like how the gameplay stands right now, and I'd hate to mess around with it just for looks- after all, isn't that what graphics are for? If I knew that these suggestions were for gameplay reasons, rather than image, I'd be more inclined to yield on this point. On the other hand, as I pointed out in a previous post, I really can't increase the territories as dramatically as Helix wanted, because most of them would serve almost no gameplay purpose whatsoever and would sacrifice a great deal of potential flavor.
At best, I could perhaps double the number of zombie territories in the streets and still keep some semblance of flavor and gameplay.
I'm working on adding flavor graphics with bloody trails for routes and small depictions of zombies, although it's going slowly so I may have to just sumbit a revision that is less than decent just to keep everyone in the loop.
If anyone cares to comment on the sample that I posted, at least as far as the format goes (too small, too confusing, not enough, etc.) I would be most grateful.
Memnon wrote:Ok Marshal, you've convinced me once again to put time and effort into the map your designing. This is what I can give you for now, I'll check back in later.
Much appreciated, M-non. Thanks for the specific feedback. May I suggest that you check out some other maps while you're strolling the forum? All of the mapmakers here are pretty receptive to any kind of comment (except for "you suck," I suppose, but that's hardly surprising

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