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Riskopoly (Board Game) [Abandoned]

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Postby sully800 on Fri Jan 19, 2007 1:30 pm

EvilOtto wrote:
AndyDufresne wrote:I'm fine with keeping in the original theme of monopoly...but I'd like to see the nod to CC with 'CCopoly' or some sort of variant, as the name. ;)


What about "The Conquer Club Board Game" as a subtitle under "Riskopoly"? Or if you just want Conquer Club on the map somewhere... maybe we could use it instead of the Luxury Tax space? Or make a Chance card that reads "Conquer Club Fees are due! Pay Bank $20" or something like that?

I don't like "Conquer Clubopoly" much as a name. Any one have any better name ideas?

Brain storming:
Use other finance/business/real estate terms: Hostile Takeover, Corporate Raid, Urban Sprawl, Land Grab (actually, another boardgame)

Other war/combat terms mashed with Monopoly: Waropoly, Conqueropoly, Tacticopoly, Fortifopoly" (fun to say!)


I agree with Andy- its mainly 'riskopoly' that I don't like. All of your latest suggestions are pretty decent- I like the sound of fortifopoly, even though its not that important of a game component.

Waropoly or Conqueropoly are my favorite names so far.
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Postby Zackismet on Fri Jan 19, 2007 2:12 pm

this is so much better- looks very interesting, and may take some getting used to. The only thing i would have a problem with is the upside-down and side-ways names.... i mean, yea i can read them... but it would just be less of a pain is they were flipped.. altough i'm not sure it would look great that way- it's worth a try
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Postby dominationnation on Sun Jan 21, 2007 8:42 pm

Great idea

Truely amazing :!: :!: :!: :D :D :lol: :lol:
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Postby AAFitz on Sun Jan 21, 2007 9:25 pm

lackopoly
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Postby reverend_kyle on Mon Jan 22, 2007 4:38 am

Sexopoly

or

Twister.
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Postby berwatchey on Wed Jan 24, 2007 2:04 am

how about CC-opoly?

but i also liked the ideas that you posted about adding it possibly just to some places on the board like a chance card or something.

but overall this looks really fun.
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What's in a name?

Postby Martouf on Wed Jan 24, 2007 12:45 pm

Overall I like the idea a lot. I agree with you on keeping the street names the same. Everyone has played monopoly and if the names are indeed changed to something else then you will have to flip stuff around so they can be read. I personally think that would be retarded unless of course there is some code out there to let you rotate your map at will. (maybe i'm retarded since i cant read stuff thats not horizontal :p)

Second I agree with changing the name to something other than Riskopoly. Currently all I can come up with is Pwn-opoly and that's just garbage. I do like the Hostile Takeover. The original game is all about business and taking over your opponents land. Then there is Urban Sprawl. I like it mainly because it is a good description of the map if you were to just read the name and not look at the map itself.

Finally I am also a big fan of scaling the bonuses up as you go around the board. This map is based on monopoly so why not make it play out similar to the original with everyone making a mad dash for Park Place and Boardwalk.
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Re: What's in a name?

Postby oaktown on Wed Jan 24, 2007 1:09 pm

Martouf wrote:Second I agree with changing the name to something other than Riskopoly. Currently all I can come up with is Pwn-opoly and that's just garbage. I do like the Hostile Takeover.


Actually I think Pwnopoly is perfect... it's moderately clever the first time you read it, then you think about how stupid it is, then you come to accept it because it sounds like the original and conveys the intent of the game.

Hostile Takeover is a better name, but it would be sad to lose the "-opoly" entirely.
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New board

Postby EvilOtto on Thu Feb 01, 2007 8:57 pm

After some play-testing, and considering some feedback, here is a new version:
Image


Changes:
-Got rid of the two utility deeds which were useless in play... replaced with 2 more bills on the right side ($1 and $100).
-Changed bonuses to increase around board. Another progression could be +1,2,2,3,3,4,4,5 or +2,3,3,4,4,5,5,6... The first continent only being +1 kinda sucks, especially next to the tax space.
-Replaced luxury tax with Conquer Club space.
-Replaced Utilities with Chance/War Chest... I HATE to lose these two spaces, but this way is much more clear and much more playable.
-"Go" space does nothing special now. The attacks to any corner was too powerful, especially being next to the park place/boardwalk continent.

My feeling is that the new money ($1 and $100) is not part of the continents... any opinions? Another option with the utilities would be to swap them (so the yellow lightbulb would be in the yellow continent) and just have them attack each other.

I'll post a poll for the name soon. Current poll entires: Riskopoly, Hostile Takeover, Conqueropoly, Pwnopoly, CCopoly, etc.

Get any other names in for consideration soon!
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Postby cowshrptrn on Thu Feb 01, 2007 9:11 pm

are the bills territories? if so then you should say so in the key.
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bills

Postby EvilOtto on Thu Feb 01, 2007 9:29 pm

cowshrptrn wrote:are the bills territories? if so then you should say so in the key.

Yes they are. If you played the game you'd see the army numbers there and I think it would be clear... no? Anyone else think this needs further explaining? The bills are territories and the card decks are territories, 48 all together.
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Postby everywhere116 on Thu Feb 01, 2007 10:04 pm

I do not like the bonuses at all. Orange has 6 territorris and 4 borders and worth three armies. Red has four territories and three borders, and it is worth four. It doesnt make sense at all.
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Postby oaktown on Thu Feb 01, 2007 10:27 pm

everywhere116 wrote:I do not like the bonuses at all. Orange has 6 territorris and 4 borders and worth three armies. Red has four territories and three borders, and it is worth four. It doesnt make sense at all.


It also doesn't make sense that, in Monopoly, rent on Baltic is two bucks while rent on Boardwalk is like $40. The progessive bonuses mirror the board game after which this is fashioned.

Sad to see the utilities go, but I understand why. The two extra bills area bit confusing - if the others are part of a continent, seems weird that these two aren't. What if they were dropped on the inside of the board? Just a thought.

Are you going to add army circles? That will make it much more clear what is a territory and what isn't.

Other than that, it's coming along great... can't wait to play it (electronically).
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Postby gavin_sidhu on Fri Feb 02, 2007 1:15 am

This map is quite confusing and you will have to do something about that. I didn't get much of the board until i read ur blurb under it and studied it for a while. Not a good idea to make free army red, looks like it is part of red (or is it?)
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confused

Postby EvilOtto on Fri Feb 02, 2007 1:38 am

gavin_sidhu wrote:This map is quite confusing and you will have to do something about that. I didn't get much of the board until i read ur blurb under it and studied it for a while. Not a good idea to make free army red, looks like it is part of red (or is it?)

Other than the red "free army" what did you find confusing? If you tell me maybe I can improve it?
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