the.killing.44 wrote:I dunno, watercoloring works very well for South Africa, but does it apply itself here?
Well, I dunno. I've been thinking about that. Can you use watercolor for everything? Basically I'm thinking that water color is a substitute for the lame trick of designing a map and putting some digital paper beneath it. Essentially they're the same thing. Though I'm thinking watercolor is more preferable because you have much more control. The paper isn't just the texture beneath it, its an intrinsic piece of the whole.
I think i just reached a point where false glows, perfect lines and colors that really don't exist in the world and the over-perfection of photoshop seem too faked to me. I spend my map crafting time making imitation maps. Why aren't I doing the real thing? However, I'm starting to notice a lot of the same principles of making a map in photoshop also apply to working with paint, though photoshop is like splenda when sugar tastes so good.
So that said, I think I can make this map work. I want to avoid a sort of romantic look and really drive the grunge on this one. I know what you're saying killing and I agree with your concern. When I first started the water color it had the look of Thyseneal to it and I thought... "ok, that won't do." I think there is more than one style of using actual paints and paper and the medium is versatile and can accomplish many different feels to it.
As for liking the old draft... that map was horribly boring, ugly and unexciting. I chose that styling to get me through the gameplay workshop because I'm starting to think that all graphics should be done in the graphics workshop. I mean, you can have an idea of what the graphics ought to look like at draft and gameplay, but really these things should be done in the graphics workshop. So as for the notion of going back to that... no.