Hmm... i see what you mean. I think that I am stuck with a problem of wanting the cities to be very important to the map but then I have troubles with people starting with bonuses.
I hear you on this one and I'll play with it some. The trouble with a scale bonus is I don't have room! I'll see what I can do.
@It_oddball
1) You're right the British didn't do a whole lot except sit there. But they had the major potential to supply the whites, which the whites didn't take advantage of. But the idea is that this is where British Supplies are being dropped off, so you have to first obtain them (conquer the neutral) and then move them into the field of operations, ie reinforcements. So that's my thinking/reasoning on that, what do you think?
2) Well, i want the railways to illustrate a) the importance of Moscow in terms of connections and b) the fact that many of the white armies simply rode the railways into red territory and fought a battle rather than marched their way to the battle.
Something in terms of territory connections could be done to illustrate the connections, ie stretches of land extending in place of rail lines, but this would decrease the vital role that cities played. It would also make the land and marching, versus moving via rail, to be the same thing. Which is not what I wish to convey.
3) I'm gonna stick to as close an interpretation as possible given, hopefully, by Russians on the site. I'm not opposed to changing names even in Beta process.
@Jastnostj - The thing with Poland is that I don't want to get the Russo-Polish war too involved in the map, so hence the crop. I want to have it there to show that the Poles had an influence over the outcome of the war, but not enough to make Poland a major player in the map.
@ Evildim - The problem I have with using the commanders to unlock the high pop bonus is that I don't want commanders to start neutral. I want a player to be assigned a commander and take on that role the commander had during the war. But its a good point and one I shall think on... there's got to be a way to figure this out.
Other changes to the new version that I ought to mention: Ukraine is now a double dip bonus as it is high population territory as well. If a player takes the Ukraine nationalist route and succeeds in uniting the country against the Soviets, its gonn apay off big time, especially considering the British are there supplying as well.
One downside of this though is that the Ukraine might become the core area of conflict, rather than high pop zone Russia... perhaps they will be both equally an area of conflict. I dunno till Beta I suppose. Alternatively, it might portray the Ukrainian dilemma. Once a player looks to gain major troops for uniting the Ukraine, most players will gang up on that Ukrainian player... presuming they are astute enough. Then again, other players might just be dumb... thus reflecting the error a commander could have made about the Ukraine during the war. All in all, I think its a fair set up though, like all games, a lot depends on the player's ability.
- Click image to enlarge.