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Kabanellas wrote:where are exactly the starting positions? Only the commanders?
Kabanellas wrote:I’m thinking that (maybe) not all Commanders have equal advantages.... Kolchak for instances: his headquarters will give access to 1 city and will have immediate access to the Check legion. But comparing to Kolchak, Stalin will start winning having his HQ on a city...
Kabanellas wrote:Owning Poland, for instances, will render all those regions in Ukraine useless. Shouldn’t they also yield territory bonus like the high or low populated areas?

iancanton wrote:if u hold only part of poland or ukraine, then u'll receive the default +1 for every 3 regions that is standard for most maps
Industrial Helix wrote:...Perhaps the immediate starting game advantage could be nullified if there were a different bonus system there... Secure both British flags for foreign support for +4, +6 if including Czech legion. I figure make it really high to always be tempting, but a player would have to be in the right situation to take advantage of it and always in the later part of the game rather than the early...
Industrial Helix wrote:Secure both British flags for foreign support for +4, +6 if including Czech legion.
MarshalNey wrote:I like this a lot. Perhaps, though, lower the neutral values to 3's then, since they're all so spread out?
MarshalNey wrote:One last thing, and that's the "low-population" areas. I really like the uniqueness and historical aspect of the idea, but in terms of gameplay I'm not convinced that it won't be imbalancing. It's conceivable in 8 player games, for instance, that an unlucky bugger could start with 3, 4 or even 5 fewer troops than most of the other players. On team games, the troop differential could become even more pronounced.

iancanton wrote:territories in high population areas draft more armies with commander and hq. a differential in initial deployment doesn't apply at the start because each hq is neutral: someone must conquer the neutral hq before the bonus is activated. in the legend, replacing the full stop after hq by a comma will make this clearer.
Industrial Helix wrote:Alright, i hear you guys on the comma. Well, addressing your concerns Marshal, every player can attack into the high pop zone within one territory save for Kaledin. Deniken and Trotsky are the only ones which do not attack have a buffer territory between them and the high pop zone. I'm not sure what to do about this, but I'll try to figure something out to balance the drop. To be fair though, every player is randomly deploying throughout the map, its just the commanders that are slightly uneven...
Industrial Helix wrote:Bastard - Basically, the only starting positions are the 8 commanders. The rest of the map, except the flagged territories, are random deployment, which should be pretty fair.
Industrial Helix wrote:The territories will be divided randomly by the game engine thingy according to how many players there are. This will be totally even, though some potential exists for imbalances.
If you're looking at the map with the numbers that I've posted, it is not reflective of which player will get territories where, I just colored some numbers and through them up there to illustrate that it will have random deployment over starting positions or all neutrals. So if it seems biased toward blue or pink or whatever, it's just a mock up.
MarshalNey wrote:Industrial Helix wrote:Alright, i hear you guys on the comma. Well, addressing your concerns Marshal, every player can attack into the high pop zone within one territory save for Kaledin. Deniken and Trotsky are the only ones which do not attack have a buffer territory between them and the high pop zone. I'm not sure what to do about this, but I'll try to figure something out to balance the drop. To be fair though, every player is randomly deploying throughout the map, its just the commanders that are slightly uneven...
Hmmm I'm not convinced. In fact, I'm far less concerned about the commanders than the 2-spot vs. 3-spot regions. Before I launch into a discourse on the topic, however, I want to make absolutely sure that I'm not misunderstanding the map.
A player that dropped Kostroma, for instance, would start with 2 troops on that region, yes? And a player that dropped Yaroslav would start with 3 troops? And all of the regions except commanders- 'high-pop' and 'low-pop'- are random, open deployment (nearly certain this is yes, but just want to be absolutely explicit)?
MarshalNey wrote:... I really like the uniqueness and historical aspect of the idea, but in terms of gameplay I'm not convinced that it won't be imbalancing. It's conceivable in 8 player games, for instance, that an unlucky bugger could start with 3, 4 or even 5 fewer troops than most of the other players. On team games, the troop differential could become even more pronounced.
The troop differential is okay if there were a balancing advantage to having the low-population areas, but there isn't. In fact, the opposite is true: the high pop areas have the juicy bonuses, a wealth of cities and rapid movement through rail junctions. You said in your original reasoning that the low-pop areas gave players a chance to build up men to take the high-pop, but I can't see how in an actual game that a player could win such a build-up unless one is assuming that the high-pop players attack each other and ignore the low-pop. This last reason isn't a good one, to my mind, because it assumes that players' strategy/behavior will cover up an imbalance in the map dynamic.
Industrial Helix wrote:... addressing your concerns Marshal, every player can attack into the high pop zone within one territory save for Kaledin. Deniken and Trotsky are the only ones which do not attack have a buffer territory between them and the high pop zone. I'm not sure what to do about this, but I'll try to figure something out to balance the drop. To be fair though, every player is randomly deploying throughout the map, its just the commanders that are slightly uneven.
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