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Industrial Helix wrote:Well... I guess its not so much the bonus arrangement that makes it unfair, but more the troop disparity, as you've pointed out.
I'm still thinking about it.
Though I want to say that although the game starts uneven, it doesn't start unfair. Which would bring in the bonuses, which brings me in a circle...
...In my mind, using random deployment on most of the map essentially amounted to having smarter neutrals. Given the number of men on a commander, that would inevitably be the main thrust of the player's moves, even in 2 player games as he's got 4 commanders. So in the end, the 3s and 2s were inconsequential. They could be dangerous as a player had control over them. But in the end, the main threat was the commanders... does this make sense to you?
Industrial Helix wrote:Well... I guess its not so much the bonus arrangement that makes it unfair, but more the troop disparity, as you've pointed out.
I'm still thinking about it.
Though I want to say that although the game starts uneven, it doesn't start unfair. Which would bring in the bonuses, which brings me in a circle.
Industrial Helix wrote:If I brought back the old flag bonus system, my worst case scenario is that a player drops majority of the high pop zone and still managed to get nearby access to the flags, thus dropping the game.
Industrial Helix wrote:Here's a radical option... make it a conquest map? Turn all those 2s and 3s into neutrals? I dunno how I feel about it though.
Industrial Helix wrote:In my mind, using random deployment on most of the map essentially amounted to having smarter neutrals. Given the number of men on a commander, that would inevitably be the main thrust of the player's moves, even in 2 player games as he's got 4 commanders. So in the end, the 3s and 2s were inconsequential. They could be dangerous as a player had control over them. But in the end, the main threat was the commanders... does this make sense to you?
Industrial Helix wrote:Hmm... thanks for the input Bastard. I think you make a good point about each player having their own way to a quick bonus... though Ukraine might be a bit tough. Saratov, well, he's right next to a city and gets +1 auto deploy.


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