[Abandoned] - Russian Revolution

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Re: Russian Revolution 6/23 p. 3

Postby Industrial Helix on Thu Jul 29, 2010 8:44 am

Wel, i like all the 2s as well, and I put them there because I figured a less populated area would have less people to fight. So not necessarily just to be different. I can't think of a way to include them without making the game unfair... though, perhaps it might be alright even with the troop disparity. Could we possibly beta test this and it if becomes apparent that it's far too unfair, then switch it to all 3s?

@thebastard- I think I'm going to leave the cities alone at neutral 2.
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Re: Russian Revolution 6/23 p. 3

Postby MarshalNey on Thu Jul 29, 2010 2:13 pm

Oip... I think maybe I misunderstood when you said "all 2s or all 3s". I thought you meant all open-deployment regions as all 2s or 3s, not just the low-pop areas.

For making the low-pop areas only all 2s, well, the only way I think that would be fair on the drop is with a compensating advantage, as I said earlier.
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Re: Russian Revolution 6/23 p. 3

Postby Industrial Helix on Thu Jul 29, 2010 10:07 pm

What I mean is that all territories start with uniform 3 per territory or alternatively uniform 2 per territory (as in having a map of twos might emphasize the commanders a tad more). I think you had it right the first time.
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Re: Russian Revolution 6/23 p. 3

Postby MarshalNey on Sat Jul 31, 2010 8:59 am

Ah, well, then okay... all open deployment, non-commander regions at 2s are my vote then, but 3s would work if the prevailing opinion is otherwise.
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Re: Russian Revolution 6/23 p. 3

Postby Industrial Helix on Sun Aug 01, 2010 9:15 am

Yeah, i think I favor 2s as well. Anyone else have a thought?

Should the map be populated with 2s or 3s in the starting round?
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Re: Russian Revolution 6/23 p. 3

Postby natty dread on Sun Aug 01, 2010 9:19 am

2:s sound good to me.

Nice work on the map btw, this has come a long way since I last visited the thread...
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Re: Russian Revolution 6/23 p. 3

Postby Industrial Helix on Sun Aug 01, 2010 10:00 am

natty_dread wrote:2:s sound good to me.

Nice work on the map btw, this has come a long way since I last visited the thread...


Thanks Natty, it was a real mess wasn't it ;)
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Re: Russian Revolution 6/23 p. 3

Postby iancanton on Sat Aug 14, 2010 9:46 am

starting 2s give a bigger differential between the commanders and the normal regions, which is what i think the intention is.

ian. :)
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Re: Russian Revolution 6/23 p. 3

Postby Industrial Helix on Wed Aug 25, 2010 3:16 pm

Ok, so if the territories start at 2, what else needs to be addressed with this map?
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Re: Russian Revolution 6/23 p. 3

Postby natty dread on Wed Aug 25, 2010 3:21 pm

Why does saratov start with 2 when all other HQ:s start as neutral 1:s?
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Re: Russian Revolution 6/23 p. 3

Postby Industrial Helix on Wed Aug 25, 2010 3:32 pm

Crap... cause I never changed it. It should read as a neutral 1.

I added a list of features to the first post explaining how the map works and how it will start.

The starting details:
All territories will start as random deployment 2s.
Cities start neutral 2.
Oren, Kuban, Orel, Novgorod, Herson, Latvia, Muscovy and Saratov start neutral 1.
Czech legion, 6th Battalion and British Navy start neutral 4
Commanders start at 8 and are starting positions

Bonuses:
Red regions yield 3 for every 3 territories.
Cities auto deploy 1
Ukraine, Baltics and Poland have regional bonuses worth 4, 1 and 2 respectively.
Ukraine and Poland share a territory which is needed for their bonus. Holding both bonuses invalidates both bonuses.

Various special features
Railroads connect cities
Rivers are impassable though are bridged by cities.
Poland has a one way attack border.
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Re: Russian Revolution 6/23 p. 3

Postby ender516 on Wed Aug 25, 2010 9:10 pm

Industrial Helix wrote:.
.
.
Ukraine, Baltics and Poland have regional bonuses worth 4, 1 and 2 respectively.
Ukraine and Poland share a territory which is needed for their bonus. Holding both bonuses invalidates both bonuses.
.
.
.

So if I hold Poland but not Ukraine, I get 2, Ukraine but not Poland, I get 4, but Ukraine and Poland, I get zip??

Aside: I should have known your avi wasn't Victoria, but I usually take a shot in that direction when I see young female royalty of that era. I am always a little surprised how pretty she was in her youth, when you consider the classic later portraits of Albert's widow. The Tsarina was quite lovely, too, no?
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Re: Russian Revolution 6/23 p. 3

Postby Industrial Helix on Wed Aug 25, 2010 10:00 pm

You got it. No bonus for holding Ukraine and Poland. You can play the roll of Poland in attacking Russia and Ukraine to restore Poland to its pre-partition borders or you can play the part of the Ukraine nationalists seeking to overthrow Russian rule and once Poland got her way, Polish rule as well.

As for the avatar, Alexandra was quite pretty in her youth but I think she kind of went downhill as time and the stress of the crumbling Empire went on. The same really applies to Victoria, once Albert died she really went downhill. But as they say, beauty is fleeting.
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Re: Russian Revolution 6/23 p. 3

Postby ender516 on Wed Aug 25, 2010 10:17 pm

Beauty is fleeting, all right, especially among those at the top. Just look at most U.S. Presidents. They seem to age in office at about 3 times the normal rate.
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Re: Russian Revolution 6/23 p. 3

Postby MarshalNey on Tue Aug 31, 2010 5:26 pm

I'm really liking the gameplay elements overall, but here are a few things for consideration:
    1) The British-Czech bonus will be hard to take and right now isn't attractive enough, even at a sizeable +4. It's just too hard to take for such a vulnerable bonus that another player could break, or even worse snatch. The Czech Legion is especially hard to like, as it only helps in combo with the other two 4-neutrals.
    Advice: Lower the British neutrals to 3 or even 2 (in this latter case I would lower the bonus to +3). Lower the Czech neutral to 2, or give it a small independent bonus (+1) that gets larger with British Support (+2 or +3).

    2) Admiral Kolchak. I know it's come up before, but as I picture myself in the position of the other generals, I find myself wincing if I'm Kolchak. His options are just too limited, having to shoot for Moscow or putter around in the hinterland, while his isolation doesn't significantly protect him from elimination when compared with the other generals- precisely because of the Moscow connection.
    Advice: Either add in a stop on the way to Muscovy or something to isolate the route and give Kolchak more protection while still providing access to the high pop areas, or give Kolchak a decent nearby bonus to take (change to the Czech Legion could help, see #1 for suggestion).

    3) A war of Alliances. Although the Whites are supposedly all on the same team, and ditto for the Reds, there's no gameplay mechanic that supports this. Even a little something might add a little spice.
    Advice: Maybe, a penalty/bonus for holding generals of the same/different color? This would give the Anarchists the best options, but also make them an attractive target from both sides.

Anyway, these aren't major stumbling blocks imo, just food for thought.

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