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[Abandoned] Struggle for Oil: Central Asia

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Re: Struggle for Oil: Central Asia 2020 [v.6small march25 p.

Postby DJ Teflon on Sun Apr 29, 2012 8:13 pm

Cmon - gameplay feedback or stamp ;)
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Re: Struggle for Oil: Central Asia 2020 [v.6small march25 p.

Postby DiM on Sun Apr 29, 2012 8:19 pm

DJ Teflon wrote:Cmon - gameplay feedback or stamp ;)

it doesn't really work like that :)

for example i can't give any pertinent gameplay feedback because the map is too disturbing to my eyes to be able to focus on analysing the gameplay.
somebody stole my sig
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Re: Struggle for Oil: Central Asia 2020 [v.6small march25 p.

Postby cairnswk on Sun Apr 29, 2012 9:15 pm

not gameplay feedback...but colours...i can see what you are trying guys...and for someone like myself without CB limitations it doesn't look too bad, although i too like Dim find it a struggle to look at.
I have also just examined it for CB (D and P) and sorry...to me it doesn't pass in this respect. i don't know, but have you tried changing those white borders to black/shades of grey so it becomes less demanding on the eyes.

ON your sea Control legend....i think perhaps better would be -> reverts to 3 neutral at the start/beginning of your next turn...there is room enough in there.

in Bonuses...if hold -> change to ....if held - sounds better english :)
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Re: Struggle for Oil: Central Asia 2020 [v.6small march25 p.

Postby pamoa on Mon Apr 30, 2012 2:14 pm

DiM wrote:for example i can't give any pertinent gameplay feedback because the map is too disturbing to my eyes to be able to focus on analysing the gameplay.
so then
cairnswk wrote:...and for someone like myself without CB limitations it doesn't look too bad, although I too like Dim find it a struggle to look at.I have also just examined it for CB (D and P) and sorry...to me it doesn't pass in this respect.
no need of colours to read the map as regions' borders are marked by double line to differentiate it form simple territories borders and you have a minimap to read the bonuses
cairnswk wrote:I don't know, but have you tried changing those white borders to black/shades of grey so it becomes less demanding on the eyes.
I'll try something on next version but I really prefer to have some gamplay feedback before working more on graphics
cairnswk wrote:On your sea Control legend....i think perhaps better would be -> reverts to 3 neutral at the start/beginning of your next turn...there is room enough in there.
in Bonuses...if hold -> change to ....if held - sounds better English :)
It will be done
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Re: Struggle for Oil: Central Asia 2020 [v.6small march25 p.

Postby cairnswk on Mon Apr 30, 2012 2:48 pm

cairnswk wrote:...and for someone like myself without CB limitations it doesn't look too bad, although I too like Dim find it a struggle to look at.I have also just examined it for CB (D and P) and sorry...to me it doesn't pass in this respect.
no need of colours to read the map as regions' borders are marked by double line to differentiate it form simple territories borders and you have a minimap to read the bonuses

Ah pamoa, that reply doesn't make sense, if there is no need of colours, why have you used them? If you're going to have colour then make it functional for everyone.
I am well aware that regional borders are double lined..etc etc..what i am saying is that i too struggle with the overal colour scheme on my eyes, and that could be fixed by changing the colour of the border lines. i don't know. i will have to wait and see what yo-u come up with. :)
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Re: Struggle for Oil: Central Asia 2020 [v.6small march25 p.

Postby pamoa on Tue May 01, 2012 1:57 am

as I said I'll work on border colours
but I really need to have some comment on gameplay
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Re: Struggle for Oil: Central Asia 2020 [v.6small march25 p.

Postby swimmerdude99 on Thu May 03, 2012 10:10 am

The only thing i have to say right now is too many territs.... I think there need to be less.
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Re: Struggle for Oil: Central Asia 2020 [v.6small march25 p.

Postby pamoa on Thu May 03, 2012 1:05 pm

swimmerdude99 wrote:The only thing i have to say right now is too many territs.... I think there need to be less.
?!? It is intended to be a big map with a lot of territories
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Re: Struggle for Oil: Central Asia 2020 [v.6small march25 p.

Postby nolefan5311 on Thu May 10, 2012 1:17 pm

I will run some gameplay numbers over the next few days and get back to you.
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Re: Struggle for Oil: Central Asia 2020 [v.6small march25 p.

Postby pamoa on Thu May 10, 2012 1:47 pm

thanks for your help
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Re: Struggle for Oil: Central Asia 2020 [v.6small march25 p.

Postby isaiah40 on Thu May 10, 2012 3:16 pm

cairnswk wrote:I am well aware that regional borders are double lined..etc etc..what i am saying is that i too struggle with the overal colour scheme on my eyes, and that could be fixed by changing the colour of the border lines.


This. I know you want to concentrate on gameplay, at the same time the borders are a gameplay clarity issue. I suggest making those double borders a dark color to help out.
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Re: Struggle for Oil: Central Asia 2020 [v.6small march25 p.

Postby nolefan5311 on Sun May 13, 2012 7:43 pm

I'm not having an issue with the borders right now, though I imagine that will come up after the GP stamp has been issued, so you may want to work on that. One graphic issue I see that will have to be changed is that you need more clearly defined symbols for the Refineries and the Tankers. Trying to locate them right now is too hard.

One of the main issues I see right now that I can't quite put my finger on...are the capitals/metropolis independent of the region they're in? As in, are they separate regions? For example, there is a capital on Kiev. Is the Kiev region ONLY the capital? Or is that capital independent of the Kiev region (and won't be included in the Eastern European bonus)? Another example...Abu Dhabi is going to have 3 armies on it (region army, refinery, and tanker)? How is that going to fit? Where are you going to fit the army for the Uprising on Yerevan?

Is Nepal an unplayable region? If so, it needs to be a different color on the minimap to differentiate it from Kashmir and Arunachal. Or maybe Kashmir and Arunachal need to be different colors to show they're in play.

As far as bonuses are concerned:

Middle East can probably be increased to at least 4 and Russia can probably be increased by 1 or 2.
Kazakhstan needs to be decreased by at least 3. The spreadsheet indicates it should be a +9.
Central Asia needs to be reduced to a +5.

The Refinery and Tanker bonuses are going to have be modified. On a map with this many terts there's over a 34% chance I drop the refinery +4. That number should be under 3% so you're going to have to change the bonus structure there (spreadsheet indicates that requiring 11 to be held to trigger the bonus puts the drop probability under 2.5%). And you have the same problem with the tankers. Distribution is a problem too. Three refineries are included in the 6 Eastern Europe territories, and it borders 3 more tankers. India and AFPAK, a combined 15 regions, has 2 tankers and no refineries.

I haven't run the bonus drop probability for any of the other bonuses yet, but the above is more than enough to keep your time occupied for a little while :). This is a very interesting map and could be a lot of fun. Looking forward to seeing your changes.
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Re: [Vacation valid til Dec 2012] Struggle for Oil: Central

Postby nolefan5311 on Fri Jun 08, 2012 5:10 am

MOVED

It appears development on this map has stalled. Once an update has been made, let a CA know to get this moved back into the Foundry.
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