by Raskholnikov on Wed Feb 02, 2011 12:06 am
This is a long list.
Thanks for the detailed and constructive criticism.
- I've got reservations on the color scheme. As it is, the glow separating bonuses is visible but vaguely so. The regions can be missed on a first glance, particularly China and Central Asia (which having the highest concentration of color you'd think the opposite). The blue tint to the map is fine, but the glow is too understated and I'd be more preferential to either it being bigger or the regions being solid. In a map this complex, missing bonus regions would be a big deal.
thanks, we will look into this and try to improve the color scheme (including the color blind issues raised by Industrial Helix)
- Text is squeezed in wherever you can fit it, and it shows. Several cities that should have a hyphen in their name (Islamabad, Kandahar offhand) don't have it because you don't have the space. I would suggest figuring out some solution to this, even if it's just a hyphen so people don't get it confused with two words instead of one.
Ok.
Several cities and regions have what I assume to be regional spellings. However, you fudged on these:
- Calcutta is Kolkata in the local dialect.
- New Dehli is New Delhi
- Even if Bagdad is right, everyone is going to wonder why it's not Baghdad.
- Cashmir should be Kashmir, as per the Led Zeppelin song and the UN (former more important, obviously)
We will revise all names to ensure consistency. Right now we have a mix of English and French spellings lol.
- The title and legend are...wow blah. In general, while the fonts of the legend are functional I'm not a fan of Courier New or similar monotype fonts at all. The legend adds no flavor to your concept, leaving all of the heavy lifting to your symbols. Add some fonts that would evoke the flavor of the struggle for oil. Right now I feel like I'm looking at a struggle for all of that text to fit into a tiny space.
Functional is the look we wanted to achieve. Think of the maps you see in war movie Situation Rooms. They are funcctional, multi-pannelled, not fussy. We want this map to look like it could belong on a Situation Room screen, ready to be commented on by Generals and politicians. Any added "flavour" would detract from this. At least this is our take on the theme....
- The bombard description can be interpreted many ways. First time I was just reading the legend I read that 5th Flt can bombard the Caspian and Black Seas. Then when I was looking at the map I thought "so they're able to bombard all of those territories?" Then I looked back at a different section of the legend and arrived at what I SUPPOSE is the right conclusion: "the fleets can attack the terrorists and tankers within the arc." Not straightforward at all.
Well, the legend says, first, that Fleets can bombard all terrorist and tankers; and second, that each fleet has a bombarding range. so, this means that they can bombard all terrorists and tankers in their range. although the instructions are broken into 2 parts, they follow each other and are clear. How exactly do you propose to re-word this, keeping in mind space comnstraints?
- How the heck do you attack the Fleets in the first place? Never mentioned anywhere.
Actually, the legend says "Capitals 1way attack US fleets". (First line in Special Attacks).
- Metropolis is properly pluralized by "Metropolises." The use of the singular is out of keeping with the rest of the legend which uses plurals just fine.
OK.
- "US Fleets revert to 4 neutral AND bombard all Tankers & Terrorists." Also I find it weird that you mention the killer neutral before you mention what it does. Normally it's the reverse, but your call.
OK. The order is due to space issues. I don't think it really is a problem.
- The use of the apostrophe with "Regions' Bonuses" is odd. You can get away with simply "Region Bonuses."
OK.
- The legend is riddled between both lower case and capitals starting sentences or perceived sentences. If it starts a legend box, capitalize, at the very least (Each Sea, e.g.).
OK.
- Do terrorists have a bombard range AND an attack range of two? Or can they all attack each other period, and bombard is only range 2. The way the sentence is constructed I can't tell which.
The second interpretation is correct. They can all attack each other. They can attack refineries ONLY within a 2 territory range.
- Why the switch between using numerals and spelling it out in the bonuses? The differentiator looks odd instead of helping to aid understanding of the map.
Numerals only will be used.
Now this is an outside consideration, but the general issue with this map is cramping on account of space. You started the development before Supersize existed, but I think a couple hundred extra pixels on either dimension would help you explain things fully without getting confusing. As it is, I don't see how you'll ever clarify my above bucket list without more space.
Is Supersize implemented? If so, what are the new rules?
Thanks again for your comments. I don't see any deal breaker here; most of your concerns can be accomodated. The theme issue becomes a question of interpretation; I hope I was able to put across our point of view.
Finally, I note all comments are graphics-related. If so, and no game-play issues remain, can we move on to the graphics section and properly deal with these issues there?
R

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