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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Wed Jun 30, 2010 4:56 am
by Raskholnikov
How about this:

1. Terrorists cannot attack each other.
2. Fifth Fleet can attack all terrorists and turns to 3 neutral after each round.
3. Kuwait is merged into Iraq.
4. Sixth Fleet becomes the starting point (capital) for the Middle East Alliance and links to Cairo (the metropolis). Ryiad is no longer the Middle East capital.

This maintains both fleets, gives each an entirely different role, the role of the US is empasised, and its more difficult to conquer all terrorists since they can't attack each other any longer, and a tiny territory is eliminated, reducing the oerall territory number to 86.

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Wed Jun 30, 2010 8:00 am
by natty dread
That sounds good to me.

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Wed Jun 30, 2010 8:04 am
by Raskholnikov
Thanks!

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Wed Jun 30, 2010 9:34 am
by Industrial Helix
You're making the US fleet the capital of the mideast?

For some reason I doubt this is accurate... but ok. Let's try it on for size.

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Wed Jun 30, 2010 10:54 am
by Raskholnikov
Well if you look at the countries concerned, most rely on the US for their security and are largely pro-US (Syria excepted). In terms of power projection, it makes sense. Plus it it a good way to make the US an integral part of the game, rather than a side-show, which totally represents reality. But yes, we can look at it once the second draft is done and re-evaluate the entire idea then.

v2

PostPosted: Sat Jul 31, 2010 12:39 am
by pamoa
took me time
but here we are
Click image to enlarge.
image

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Sat Jul 31, 2010 1:33 am
by Raskholnikov
Thank you. Great work! I updated the top of the page.

Any chance we could move to the Gameplay section now please?

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Sat Jul 31, 2010 6:40 am
by natty dread
Submit a design brief...

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Sat Jul 31, 2010 6:54 am
by Industrial Helix
That looks about 50 times better, nice work. I was worried you guys had given up ;)

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Sat Jul 31, 2010 12:08 pm
by Raskholnikov
Thanks! It means a lot from you! Of course we didn't give up... sometimes real life interferes with mapmaking though.... So any chance to go to gameplay, please? O:)

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Sat Jul 31, 2010 12:20 pm
by natty dread
Raskholnikov wrote:Thanks! It means a lot from you! Of course we didn't give up... sometimes real life interferes with mapmaking though.... So any chance to go to gameplay, please? O:)


You still haven't submitted a design brief I think?

(it's required for all maps now, before they get moved to GP. the design brief thread is at the top of this forum, instructions are in the first post)

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Sat Jul 31, 2010 12:46 pm
by jefjef
No refinery representation for Iraq - Kuwait? :?

Their vast oil production/reserves have only been the focus of two recent wars.

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Sat Jul 31, 2010 12:49 pm
by Raskholnikov
Actually I did submit an initial brief, but for ease of use I updated it now and loaded it up at the top of the thread.

Jef, I think in Gameplay we can twitch the number and places of refineries, tankers, starting neutrals etc. But yes. I see your point...

Anything else I need to do?

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Sat Jul 31, 2010 12:59 pm
by natty dread
Design brief must be posted to the design brief thread.

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Sat Jul 31, 2010 2:09 pm
by Raskholnikov
Thanks. Done.

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Sun Aug 01, 2010 11:48 pm
by ender516
Finally got around to taking a good look at this topic and map.

....

Good lord, what have I signed up for?

Ah, that which does not kill us, and all that sort of thing, eh, folks?

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Mon Aug 02, 2010 12:23 am
by Raskholnikov
That's why we asked you: no one else would do. And we are so happy to have you on board.... The good thing is that we're at the start of the process, so you can start looking at this at your leisure. Many tanks for joining the team!

[Official] Design Brief Submissions

PostPosted: Tue Aug 03, 2010 9:21 pm
by Industrial Helix
Here's a heads up on the status of this map as I noticed you posted in the Design Briefs thread, Rask. Please don't post anything but submitted Design Briefs in that thread. Thanks!

The map is stickied to acknowledge that a brief has been submitted. Ideally, being stickied should gather some attention from other map makers and critics and get the map ready for the next phase. While its being stickied and hopefully gathering support and attention, the other carto mods and I will discuss the map and come to a consensus on whether or not the map should advance.

So hopefully not too long, I've got the day off tomorrow and should be able to convene with Tacktix at some point. The other mods are a little tricky to catch, but I expect no longer than the weekend before you hear back from us. In the meantime, do what you can to get some critiques on the new map :)

Re: [Official] Design Brief Submissions

PostPosted: Tue Aug 03, 2010 10:32 pm
by Raskholnikov
Thanks, great feedback! I wasn't quite sure about the stickied status. Maybe when that happens to a map you can post a little note like the one you just did.

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Wed Aug 04, 2010 8:17 am
by Industrial Helix
Ah crap I posted all that in the design brief thread and didn't even follow my own advice... so i move it here as i intended it.

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Wed Aug 04, 2010 6:45 pm
by TaCktiX
The map is looking substantially better. A couple of minor typoes in the bottom:
- US 5th Fleet instead of Fleets
- Terrorists can attack each other and bombard all refineries within 2 territories

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Wed Aug 04, 2010 10:50 pm
by Raskholnikov
Thanks. We noticed too. We will revise all texts for the next version and eliminate typoes.

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Thu Aug 05, 2010 5:45 am
by natty dread
Ok, while waiting for this to move to gameplay, I have a slight critique: the territory Arunachal. Now that you have the other seas as territories, putting Arunachal's army number on top of water looks kinda confusing... Is there any way you could maybe enlargen the Arunachal territory slightly, just enough to fit the army number in it? From what I see it shouldn't need much, just a few pixels.

Other than that this is a vast improvement from the first version. Good job.

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Thu Aug 05, 2010 9:10 am
by Raskholnikov
Yes, pamoa did an excellent job here. We'll incorporate the Arunchal suggestion in the next version. Thanks for your comments, Natty.

Re: Central Asia: The Great Game 2.0 - Struggle for Oil

PostPosted: Thu Aug 05, 2010 2:59 pm
by Industrial Helix
Movin' on up...