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natty_dread wrote:the title took me ages i hope i dont have to change it again
Guess again
This map needs more size. You should apply for a supersize map and make it slightly larger so that you can fit all the army numbers and territory names properly.
Also, what graphics software were you using again? There's lots of pixelation going on...
kengyin wrote:gimp

kengyin wrote:yeah well the pixelation enhances the kind of clunky computer screen text effect (a military one like the ones in movies), you know those ones where theres the green screen and a radar on the side and the text types out and all the text is clunky and straight with no curves. thats kind of the effect i was going for

natty_dread wrote:kengyin wrote:yeah well the pixelation enhances the kind of clunky computer screen text effect (a military one like the ones in movies), you know those ones where theres the green screen and a radar on the side and the text types out and all the text is clunky and straight with no curves. thats kind of the effect i was going for
Ok, no. Forget that, pixelation looks bad.
Riskismy wrote:Hi kengyin,
I was half-way through posting how I didn't understand how the HCMT territories could have bonuses for holding 4+ of them, when it had 3 territories as killer neutrals. Then I realized that they were part of the red 'continent'. I think you should make that more clear, as well as noting what HCMT stands for at all.
Graphics issue, I know, but it's all I got. I like the gameplay as is. How about starting positions - are all territories occupied by players from the start? Again, sorry if this had been brought up in the 8 last pages, guess I'm lazy like that.
kengyin wrote:drafting room please
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