[Abandoned] - Vietnam

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Re: Vietnam war map - please comment on v5.0 (massive change

Postby MrBenn on Tue Feb 22, 2011 6:04 am

I can't help but think that this map looks similar to the existing Indochina map... but there's one hell of a lot going on here that it's hard to make sense of from a quick glance :-k
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Re: Vietnam war map - please comment on v5.0 (massive change

Postby kengyin on Tue Feb 22, 2011 9:33 pm

natty_dread wrote:
the title took me ages i hope i dont have to change it again :-s


Guess again :D

This map needs more size. You should apply for a supersize map and make it slightly larger so that you can fit all the army numbers and territory names properly.

Also, what graphics software were you using again? There's lots of pixelation going on...

gimp
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Re: Vietnam war map - please comment on v5.0 (massive change

Postby kengyin on Fri Feb 25, 2011 2:28 am

can this please be moved to drafting room?
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Re: Vietnam war map - please comment on v5.0 (massive change

Postby natty dread on Fri Feb 25, 2011 2:48 am

kengyin wrote:gimp


Ok, then I have to wonder what you're doing wrong... How are you creating all that pixelation, when GIMP offers you selection tools that support feathered selections and using alpha channels for selections...

Do you use the latest version of GIMP? 2.6?
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Re: Vietnam war map - please comment on v5.0 (massive change

Postby kengyin on Fri Feb 25, 2011 2:55 am

yeah well the pixelation enhances the kind of clunky computer screen text effect (a military one like the ones in movies), you know those ones where theres the green screen and a radar on the side and the text types out and all the text is clunky and straight with no curves. thats kind of the effect i was going for
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Re: Vietnam war map - please comment on v5.0 (massive change

Postby natty dread on Fri Feb 25, 2011 3:07 am

kengyin wrote:yeah well the pixelation enhances the kind of clunky computer screen text effect (a military one like the ones in movies), you know those ones where theres the green screen and a radar on the side and the text types out and all the text is clunky and straight with no curves. thats kind of the effect i was going for


Ok, no. Forget that, pixelation looks bad.
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Re: Vietnam war map - please comment on v5.0 (massive change

Postby Victor Sullivan on Fri Feb 25, 2011 5:43 pm

Drafting Room...?
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Re: Vietnam war map - please comment on v5.0 (massive change

Postby kengyin on Sat Feb 26, 2011 3:52 am

natty_dread wrote:
kengyin wrote:yeah well the pixelation enhances the kind of clunky computer screen text effect (a military one like the ones in movies), you know those ones where theres the green screen and a radar on the side and the text types out and all the text is clunky and straight with no curves. thats kind of the effect i was going for


Ok, no. Forget that, pixelation looks bad.

isn't that a graphics concern anyway, i mean theres no rush to find a solution right now. how about gameplay comments?
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Re: Vietnam war map - please comment on v5.0 (massive change

Postby Riskismy on Sat Feb 26, 2011 11:17 am

Hi kengyin,

I was half-way through posting how I didn't understand how the HCMT territories could have bonuses for holding 4+ of them, when it had 3 territories as killer neutrals. Then I realized that they were part of the red 'continent'. I think you should make that more clear, as well as noting what HCMT stands for at all.

Graphics issue, I know, but it's all I got. I like the gameplay as is. How about starting positions - are all territories occupied by players from the start? Again, sorry if this had been brought up in the 8 last pages, guess I'm lazy like that. :-|
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Re: Vietnam war map - please comment on v5.0 (massive change

Postby kengyin on Sat Feb 26, 2011 6:30 pm

Riskismy wrote:Hi kengyin,

I was half-way through posting how I didn't understand how the HCMT territories could have bonuses for holding 4+ of them, when it had 3 territories as killer neutrals. Then I realized that they were part of the red 'continent'. I think you should make that more clear, as well as noting what HCMT stands for at all.

Graphics issue, I know, but it's all I got. I like the gameplay as is. How about starting positions - are all territories occupied by players from the start? Again, sorry if this had been brought up in the 8 last pages, guess I'm lazy like that. :-|

huh? you were actually right at the start, i made a blunder, it is extra troops per territory it isnt a regular bonus region. so a correction is that those territories start as neutrals and have decay of 2.

territory numbers

-8 northeast
-5 northwest
-7 red river delta
-1 hanoi
-5 north central coast
--26 north vietnam subtotal
-7 south central coast
-6 central highlands
-5 southeast
-1 saigon
-9 mekong river delta
--28 south vietnam subtotal
-6 ho chi minh trail
-1 aircraft carrier
-3 bombers
-2 landing craft
--12 non vietnam subtotal
---66 total territories

starting neutrals
HCMT3
HCMT4
HCMT6
hanoi
saigon
LC1
LC2

59 regular starting territories (a golden number)
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Re: Vietnam war map - please comment on v5.0 (massive change

Postby Riskismy on Sat Feb 26, 2011 7:12 pm

Cool, I caught one! :mrgreen:

So, what does HCMT mean anyways?
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Re: Vietnam war map - please comment on v5.0 (massive change

Postby kengyin on Sat Feb 26, 2011 7:26 pm

ho chi minh trail
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Re: Vietnam war map - please comment on v5.0 (massive change

Postby Riskismy on Sat Feb 26, 2011 8:07 pm

Ah! Of course, silly me.
Still, I think you should make that clear on the map somewhere.

If not, people are apt to think up stuff for themselves, like "Hasbro Can't Multiply by Ten", or worse, "Has Conquerclub Mocked Teamwork". ;)
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Re: Vietnam war map - please comment on v5.0 (massive change

Postby kengyin on Mon Feb 28, 2011 12:36 am

drafting room please
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Re: Vietnam war map - please comment on v5.0 (massive change

Postby kengyin on Tue Mar 01, 2011 4:45 am

kengyin wrote:drafting room please

hello?
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