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Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Thu Mar 31, 2011 11:46 pm
by kengyin
Current Version

v10.0
-changed territory titles to white
-put drop shadows for territory titles
-changed sea connections to dotted lines
-changed mountains to grey and uneven heights
-ditched coloured rims for bombarded zones
-changed bomber titles to regular territory font
Image

did quite a bit in this update, mostly using natty's 2nd tutorial stuff

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Fri Apr 01, 2011 1:52 am
by natty dread
The territory labels look good. Dotted lines for sea routes work too.

I'd say a draft stamp might be quite close for this one. Although, don't take my word for it, I'm just a regular guy... ;)

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Wed Apr 06, 2011 10:46 pm
by kengyin
i honestly dont understand though, most maps are into gameplay by 5-6 pages then graphics by about 15 pages, this is at 14 pages and 10 versions with no current suggestions and yet it is still here. is it because this is my first map?

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Wed Apr 06, 2011 10:50 pm
by grifftron
Wow, looking so much more better graphically then it did last time i looked at it... keep it going, obviously your graphic work is improving big time, it can only go up from here, i hope ;) :lol:

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Thu Apr 07, 2011 12:33 am
by natty dread
kengyin wrote:i honestly dont understand though, most maps are into gameplay by 5-6 pages then graphics by about 15 pages, this is at 14 pages and 10 versions with no current suggestions and yet it is still here. is it because this is my first map?


The number of pages has very little to do with it... have some patience, just a while longer ;)

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Thu Apr 07, 2011 6:14 am
by kengyin
natty_dread wrote:
kengyin wrote:oh by the way, if this thing gets quenched then i will by premium as a reward


If this thing gets quenched you won't need to ;)

wait, where does it say that?

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Fri Apr 08, 2011 9:16 pm
by kengyin
Current Version

v11.0
-added bevel to all playable areas
Image

well i had some free time so i decided to add some bevel to the landmass, it was a bit flat before

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Sat Apr 09, 2011 12:09 am
by Bruceswar
This map is looking really good. A few of the borders seem pixelated. Maybe you can correct that?

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Sat Apr 09, 2011 12:41 am
by kengyin
which ones, the HCMT perhaps?

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Sat Apr 09, 2011 12:45 am
by Bruceswar
yes and some of the south central coast

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Sat Apr 09, 2011 2:35 am
by natty dread
The HCMT has pixelation, but I think the south central coast thing is just the texture interacting with the borders.

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Sat Apr 09, 2011 7:32 am
by thenobodies80
Image

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Sat Apr 09, 2011 9:23 am
by Riskismy
Grats kengyin! You're a shining example of the value of perseverance. =D>

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Sat Apr 09, 2011 7:36 pm
by kengyin
yay!!!!!! :D

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Thu Apr 21, 2011 5:07 am
by kengyin
anyone have any problems with the gameplay?

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Thu Apr 21, 2011 12:35 pm
by Industrial Helix
First thing I have a problem with is the mission brief... you talk about the Korean War like it was the day before the Vietnam War. I'd suggest maybe a narrative or something of the situation in Vietnam c. 1972.

Gameplay wise... I rather like it. I think it does some good justice to the situation in Vietnam at the time.

The only concerns I would have though, would be that the regional bonuses might be too high. But that's just a glance. If I were you, I'd try to get Tacktix and IanCanton to take a look. They've got a good eye for making things mesh.

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Mon May 02, 2011 3:59 am
by kengyin
does anyone have any suggestions about revamping the legend? because i think that graphically the current map is quite generic and im not sure what kind of legend would be suitable :?

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Mon May 02, 2011 4:07 am
by natty dread
Top secret folders, official looking papers with "classified" stamps...

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Mon May 02, 2011 4:30 am
by kengyin
in terms of theme that is definitely where i want to head, however the images i looked at didn't really fit (hey its google), and i don't know how to make them kind of fit in with the, i don't know how to describe it, the feel of the map maybe, the map just looks you know not top quality if you know what i mean and putting photos on would look too real and really make the amateurishness of the actual map stand out, while if i drew it on then that would look even more amateurish. the only reason i have improved so much from my previous drafts is actually due to your tutorials.

yeah, thats the kind of guy i am, a very systematic mathsy kind of person, i can learn very quickly from others and when it comes to art i can learn quickly when given instructions but not by doing it myself. i'm definitely not giving up thats for sure, just really not sure how execute the legend properly. don't you get that annoying feeling when you know what you need to do and where you are going but you can't actually do it? how long have you been making maps?

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Mon May 02, 2011 7:15 am
by natty dread
kengyin wrote:don't you get that annoying feeling when you know what you need to do and where you are going but you can't actually do it?


Situations like those are the ones that really put your resolve as a mapmaker/graphic artist to the test.

It's easy to create graphics when all you have to do is things you already know how to do. The tough part comes when you know what you have to do but don't know how to do it.

The upside however is, that every time you push yourself to do something you have no previous experience with, you learn a ton of new things and develop as an artist.

As general advice I'd say, look into drawing and graphics making for more than just mapmaking. There's lots of good graphics tutorials online if you search for them. Read them, practice creating images that have nothing to do with maps. You'll get experience of things that you can later use in maps. You learn by doing.

As specific advice for this... well, pretty much the same advice. I can't specifically tell you what to do, that's something you have to learn to find out. My tutorials gave you some basic tools and tricks you can use... now you need to find your own tricks.

In way of analogy: you could think of my tutorials like grade school, where the basics are taught to you by the teacher, things are laid in front of you nice and clear... now, it's time to graduate, and enroll into high school/college where you have to do more independet studying, find your own "classes" and learning materials... basically, you have to teach yourself.

Good luck on your journey!

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Mon May 02, 2011 9:19 am
by Funkyterrance
The only pixellation I can tell is the triangular mountain range bits. I sort of like the mission briefing. It reminds me of one of those old Nintendo Entertainment System games :D. I think the vibe of the map is more leaning towards fast and fun which seems totally ok to me. Some of the current historical maps are a bit heavy anyways.

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Wed May 04, 2011 2:12 am
by iancanton
the gameplay has obviously been carefully crafted. i'm not finding a lot wrong with it!

uss enterprise and all 3 decaying hcmt regions ought to start neutral (i suggest 2 neutrals on each). this leaves 52 non-nuetral starting regions, which is a good number.

no-one will capture hanoi and saigon if they have to go thru 5 neutrals for a +1 bonus. +2 auto-deploy is more realistic; look at castle lands games for an idea of the proportion of games where the capitals will be taken (the castle starts with 4 neutrals and yields +2).

u must make the hcmt clearer. i'm not sure whether the hcmt regions can attack backward or whether they can attack regions in north vietnam. a blast symbol beside each decaying hcmt region will be helpful as a visual guide to its status.

ian. :)

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Fri May 06, 2011 3:52 am
by kengyin
i think maybe i could have hanoi and saigon, could just have 2 neutrals and +1 autodeploy. because in this gameplay really apart from that autodeploy, those 2 cities aren't significant to the overall strategy, so people shouldn't really pour that much troops into that, i thought it was more just kind of a mini base of sorts where you can send some reinforcements via the autodeploy to the rest of your territories, but yeah apart from that it doesnt have much strategic value i dont think.

for the HCMT i can easily add those lines in, the territories can attack both ways within the HCMT and north vietnam, it only one way attacks south vietnam

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Sun May 08, 2011 3:52 am
by haoala
kengyin wrote:i think maybe i could have hanoi and saigon, could just have 2 neutrals and +1 autodeploy. because in this gameplay really apart from that autodeploy, those 2 cities aren't significant to the overall strategy, so people shouldn't really pour that much troops into that, i thought it was more just kind of a mini base of sorts where you can send some reinforcements via the autodeploy to the rest of your territories, but yeah apart from that it doesnt have much strategic value i dont think.


i say 3 neutrals and +1 autodeploy. i'm looking at Nordic Countries as an example. 2 neutrals might be too easy to get.

Re: Vietnam: The Struggle for Supremacy - Please comment on

PostPosted: Sun May 08, 2011 7:10 am
by natty dread
In Nordic, the capitals are needed for their respective bonus areas, which is not the case here... I think 2 neutrals would be enough for the capitals.

Alternatively, you could have them give +2 autodeploy and make them neutral 3:s.