grifftron wrote:Victor Sullivan wrote:Industrial Helix wrote:This map looks complicated as hell. When going for a more involved map a mapmaker has to be careful to make it clear what the instructions are and that the map can be easily read. You can still have a 'complicated' map and still be clear. This balancing act is what ties up most mapmakers when pursing something like this.
That said... I see all these symbols and the extensive legend and am put off. When I take my turn I know that I'm going to have to constantly be referencing the symbols with the legend, ect. I think this map has a level of murkiness that needs some work.
Love the graphics though.
I understand all the things in the legend, too, but like Helix said, you're still gonna have to keep referencing the legend to see what attacks what, what this route does/means, what symbols you need for the objective, etc. And I realize some of this can't be avoided, but I think you should take steps to make things easier on the players.
No. Some people like myself enjoy maps that are a little more complicated then doodle earth. And if you play them a few times you get the hang of them and wouldn't have to look at the key so much. There are maps that are already out that are WAY more confusing then this map. And what is so bad at having to look at the key every once in a while anyways? that is what it is there for...
oh, and i might get yelled at for saying this but for those that really suck at looking at the key they have add ons for that you know... also what they are there for...
I'm not bashing your map at all, I actually think this would be a great map to play because of it's complexity. I just think there are some things that make it unnecessarily more complicated.