[Abandoned] Gondwanaland

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Map border?

I like the current border
3
25%
I would prefer no border
3
25%
Can i see some other options
6
50%
 
Total votes : 12

Re: Gondwanaland [29/9/11] V10 pg8

Postby The Bison King on Fri Sep 30, 2011 11:11 am

Much better job with the T-Rex's especially Scavenger! Great job. Tyrant might be better in place of Maitiri cause it bridges 3 continents again.

The eggs though???? What? Why did you replace Tar pits with eggs???? I don't like that at all nor does it make much sense. Bring back the pits!

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Re: Gondwanaland [29/9/11] V10 pg8

Postby koontz1973 on Fri Sep 30, 2011 11:56 am

Sorry, but what do eggs have to do with losing a troop. Will they give us salmonella? :sick: Bring back the pits. Also, lose the X's as they are the same as the eggs. Just add them to the tar pits/eggs.
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Re: Gondwanaland [29/9/11] V10 pg8

Postby declan.west on Fri Sep 30, 2011 7:16 pm

sorry i don't think i explained it well, originally there was text at each which said something along the lines of "the pterodactyl is very protective of her eggs and will attack anyone who gets close" and "don't get close to the water, or you might get eaten" but i removed it because it was hard to fit in.
I thought that it worked a lot better with the theme.
oh and there is the dinosaur at the bottom (blue arrows) if u hadn't noticed.
so is the placement fine? ie just change what it looks like?
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Re: Gondwanaland [29/9/11] V10 pg8

Postby Victor Sullivan on Fri Sep 30, 2011 7:22 pm

Don't overdo it on the decaying regions. First, I'd suggest going back to the tar pits for the sole reason that it's confusing to have more than one icon mean the same thing, especially if they're explained in different sections of the map. Secondly, your decaying regions should not be adjacent to one another. Thirdly, the placement of Scavenger is very nice, but Tyrant definitely needs to be moved to a better spot, as TBK has already mentioned.

-Sully
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Re: Gondwanaland [29/9/11] V10 pg8

Postby declan.west on Fri Sep 30, 2011 8:58 pm

Victor Sullivan wrote:Don't overdo it on the decaying regions. First, I'd suggest going back to the tar pits for the sole reason that it's confusing to have more than one icon mean the same thing, especially if they're explained in different sections of the map. Secondly, your decaying regions should not be adjacent to one another. Thirdly, the placement of Scavenger is very nice, but Tyrant definitely needs to be moved to a better spot, as TBK has already mentioned.

-Sully


does anyone have a good example of decaying regions? If not il probably just remove them
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Re: Gondwanaland [29/9/11] V10 pg8

Postby Victor Sullivan on Fri Sep 30, 2011 9:18 pm

declan.west wrote:
Victor Sullivan wrote:Don't overdo it on the decaying regions. First, I'd suggest going back to the tar pits for the sole reason that it's confusing to have more than one icon mean the same thing, especially if they're explained in different sections of the map. Secondly, your decaying regions should not be adjacent to one another. Thirdly, the placement of Scavenger is very nice, but Tyrant definitely needs to be moved to a better spot, as TBK has already mentioned.

-Sully


does anyone have a good example of decaying regions? If not il probably just remove them

I say give it one more shot, using the parameters I've laid out. Jordan and Shluh are good candidates, I think, and you could probably throw 1 or 2 more elsewhere, if you wish.

-Sully
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Re: Gondwanaland [29/9/11] V10 pg8

Postby firsal901 on Sat Oct 01, 2011 12:44 am

I like the "tar pits" idea more. The "egg" territories can just be replaced with tar pits or dinos.
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Re: Gondwanaland [29/9/11] V10 pg8

Postby The Bison King on Sat Oct 01, 2011 1:18 am

declan.west wrote:
Victor Sullivan wrote:Don't overdo it on the decaying regions. First, I'd suggest going back to the tar pits for the sole reason that it's confusing to have more than one icon mean the same thing, especially if they're explained in different sections of the map. Secondly, your decaying regions should not be adjacent to one another. Thirdly, the placement of Scavenger is very nice, but Tyrant definitely needs to be moved to a better spot, as TBK has already mentioned.

-Sully


does anyone have a good example of decaying regions? If not il probably just remove them

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Basically here's what I suggest. First off move Tyrant to where I moved him so that he is a border between 3 bonuses like Scavenger.

Second off the tar pits. I think simple is the best solution 3 is enough. Notice how I put them on territories that aren't bonus orders. I thought that would be over kill since that's what the T-rex's already do. Too much of that and it will encourage people not to fight but to stay huddled up. I put them on bottlenecks with in bonus regions. That will encourage players to grow faster. At least it should in theory since they can't sit on these easily defended regions, but it also doesn't make growing out to fill a bonus undesirable.

Yes I think this way would be quite good.
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Re: Gondwanaland [29/9/11] V10 pg8

Postby declan.west on Sat Oct 01, 2011 4:06 am

nice work on the map TBK
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Re: Gondwanaland [29/9/11] V10 pg8

Postby Minister X on Sat Oct 01, 2011 10:08 am

Just correcting some English...

Where you have "Tar pits cause you to loose one troop per tern" -- instead use "Tar pits cause you to lose one troop per turn". Also, just for an alternative, you might want to consider: "Tar pits cause the loss of one troop per turn". After all, they cause that loss for everyone, not just "you".

In the long description of Atlantis, there should be a comma after the word "beware".

Where you say "T-rex's reset..." you should lose the apostrophe. It's not possessive. I recommend replacing "T-rex's" with the word "Tyrranosaurs". I realize the apostrophe is sometimes used to make plurals where it might be awkward otherwise and I won't have a fit if you keep it, but it's a possessive and that's not what you really want there.

Also: begging should be beginning
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Re: Gondwanaland [29/9/11] V10 pg8

Postby Victor Sullivan on Sat Oct 01, 2011 10:26 am

"Tyrannosaurus Rex," technically. I would try to avoid using its plural form, as it isn't really proper. So perhaps something like, "The Tyrannosaurus Rex resets to 2 neutral at the beginning of your next turn."

-Sully
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Re: Gondwanaland [2/10/11] V11 pg9

Postby declan.west on Sun Oct 02, 2011 3:20 am

Version 11

changes:
killer neutral Tyrant moved to Nusa
hence Nusa has 1 less region and is now +3 not +4
Decaying region Tar pits at added
Nyngan added at the top of Terra Australis to accommodate decaying region. region stays +3
spelling
graphics

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Re: Gondwanaland [2/10/11] V11 pg9

Postby TaCktiX on Sun Oct 02, 2011 8:22 am

The way Bridges and Canoes are placed in the legend, it's possible to misinterpret them as also being impassables. Any chance of simply naming the section "Passable" or some-such?
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Re: Gondwanaland [2/10/11] V11 pg9

Postby Victor Sullivan on Sun Oct 02, 2011 1:24 pm

TaCktiX wrote:The way Bridges and Canoes are placed in the legend, it's possible to misinterpret them as also being impassables. Any chance of simply naming the section "Passable" or some-such?

Technically, though, the canoes connect to Atlantis, not each other.

-Sully
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Re: Gondwanaland [2/10/11] V11 pg9

Postby declan.west on Sun Oct 02, 2011 6:01 pm

Victor Sullivan wrote:
TaCktiX wrote:The way Bridges and Canoes are placed in the legend, it's possible to misinterpret them as also being impassables. Any chance of simply naming the section "Passable" or some-such?

Technically, though, the canoes connect to Atlantis, not each other.

-Sully

I could put the canoe near the text explaining them and leave the bridge under 'passable'
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