Moderator: Cartographers
Colourblind test images are usually posted in the topic for all to judge.declan.west wrote:hello everyone i'm back
V12
tar pit at travi -> Orejon
T-rex's now cryolophosaurus' (graphic changed as well)
key changed (canoe + passable)
I have a few questions:I have done the colourblind tests and it looks fine to me, do I need to post those images?
With the army numbers i have visited the post with the attachments, how do i download the attached images, i have just copied the image seen in the post but this gives a white background which is difficult to get rid of as methods i have tried have destroyed part of the numbers
The XML wizard is declining the URL of my images and the file of my image that i am trying to upload so that i can try work on XML code, suggestions? i have started on typing it out if it doesn't work
ender516 wrote:I have never seen the Wizard toolbar disappear. Did it perhaps get scrolled offscreen somehow?
The Bison King wrote:I think you should put a border around the map. Like the one you used in your signature.
Flapcake wrote:Hi declan
This map is realy starting to looke nice, greate work, I do have a littel comment,
You have to put in the army numbers 2 or 3 figures, to see if they fits, both on small and large. you find a post about it here http://www.conquerclub.com/forum/viewtopic.php?f=648&t=151232
This is also regarding to exploitation of space, you area names, you will have to push some of them around to get room for army numbers, the names dont have to stay on a strait line, they can also be in a tilted angle or slanting if you like, if you cant get the text to fit in, make the border line fit to the text.
stay on track, it a awsome map your making
Flap.
The Bison King wrote:think the rivers could be done in a more attractive style. As is they look very pixely and drawn on.
RedBaron0 wrote: Personally, considering the age here, I'd go with stone, chisel this sucker in stone and you'll get plenty of attention.
natty_dread wrote:I didn't notice this already has a gp stamp...
Now I'm going to be honest with you: this will probably require a total redraw. It will most likely be easier to do the whole thing again from scratch instead of trying to fix everything that is wrong with the current image... there's just so many elements that require attention. Sorry for being blunt.
Firstly, the land borders (ie. the borders around the land area, between land and sea) need to be done over. They're pixelated, unclean, and they look shoddily done - they don't look like they follow any actual land shape. You're going to have to do them again, with more accuracy. Pay more attention to the line work - try to make the lines smoother, but sharper and more accurate. Look at existing world maps and look at the line work in the land shapes - try to emulate that.
Secondly, the glow on the land area doesn't work, it looks like it doesn't belong on the same "canvas" as the other elements. In fact, this in general is your biggest problem - lack of a consistent style, you don't have a consistent image where the elements work together and look like they belong in the same image... all the icons, mountains, rivers etc. look like a mix-n-match that don't belong together.
Thirdly, the thing I said about the land borders also applies to the territory borders.
Fourth: your font choices aren't very exciting. For territory labels, try a font that looks somewhat handwritten, but nothing too elaborate - it needs to be readable. For the larger texts, look for some fonts with a flintstones/jurassic park like feel. Look at dafont.com for a good selection of fonts.
Oh, and the border doesn't work at all. It looks bland and inconsistent.
Well, that's it for now, hope you get something good out of this. Again, sorry for being blunt, but I believe honest criticism is better than trying to sugarcoat it too much. Keep on working, mapmaking is always a learning process.
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