esiemer wrote:we will address them all point by point, but for now can anyone help us with activation keys for photoshop? the copy we got came with a file that was supposed to generate a key, but it isnt working. we have 13 days left of our trial, and are scared we wont get everything done before then.
esiemer wrote:thanks for all the constructive criticism... especially the last 2 posts by Industrial Helix and Victor Sullivan
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Victor Sullivan wrote:I apologize for my lateness in posting my thoughts, as I know youve been holding your breath for this.
- I absolutely love your graphical style, especially those rainbow connectors, that is sexy right there, and I rarely use that word (except when it comes to ljex, but thats another story...)
- The outriggers are a nice gameplay touch to balance things out, good thinking!
- The (Big Island) could be dropped from the legend, I dont believe you need the extra clarification.
- The text colour of Niihau doesnt match the colour of the island.
- I say the single territory islands, Niihau and Kahoolawe, shouldnt be autodeploys at all but standard +1 bonuses.
- Careful with your borders, they have varying pixelation (as it seems your island images do too, yikes...), as the thick borders in Hawaii are rather pixelated, while the thin borders in Lanai are fine. Consistency in that area is certainly recommended.
- Bonus changes: It seems Oahu would be harder to hold than Maui, as it has more borders to defend and more territories connect to its borders, so I think this justifies an increase for Oahu from +5 to +6. In addition, I believe Hawaii should be upped to +8, as it is at least worth +2 more than Oahu and it would be much harder to hold than Asia in Classic (which has a +7 bonus).
greenoaks wrote:(i suppose i could look this up but i'm a bit lazy today, the 1st) is there something significant about those two islands ie.are those 2 islands active volcanoes ? is there something historical that would lend itself to a +1 auto-deploy ?
+ is that a typo 'outriggers can attact each other' - attack
Industrial Helix wrote:If you guys want to get this moving, here's a list of things that must happen:
1) The rainbow connectors do not look good. They're fuzzy, jagged edged and they serve only to divide the theme of the map, rather than unify it. Swap them out for dotted lines. This is not your last draft, you can try out different ways of using the rainbows still in the time you have in gameplay and graphics.
2) Adding square photos of scenes in Hawaii is not a good idea (upper right and lower left). Pull them out for now.
3) Your ocean photo has too much going on for it to work. Everything about is clashing with the playable map. You want something dark blue with little to no white spots on it.
4) You have major problems with your theme. It looks like you're going for the satellite, semi-realistic look (Canada or Iceland). But, none of your islands are in their actual geographic location or relative size. A better route would be to do for something like a cartographic representation (Scotland, Eastern Hemisphere) in the style of an antique map. I mean, there you can exaggerate size and shape and maintain some creative license without being obligated to the rigors of satellite surveillance. Here's a antique style that I'm thinking: http://mysticmana.com/product_image.php?imageid=760
Here's a few Hawaii maps that I found inspirational:
My favorite: http://1.bp.blogspot.com/_79TdQF9qAm4/R ... Hawaii.jpg
This one is nice for its compression of the islands, while still maintaining overall shape: http://3.bp.blogspot.com/_4hSzDourE-Y/S ... stcard.JPG
But yeah, I want to see a solid, unified theme for this map and I think that is the key thing that is missing. Right now, you've got too many themes going on at one time: Photo realism, satellite, rainbow/bright colors/tropical theme, ect. Not that these facets are mutually exclusive, some can work quite well in tandem, but the multiple themes are clashing with each other.
Don't let this get you down though, the gameplay and bonuses seem solid, maybe slightly too open (but that's ok). And lastly, its an area that is interesting enough to deserve a CC map, especially as the foundry is starting to lack in standard gameplay maps as of late. Don't give up, try a theme overhaul and if you need more help let me know.
natty_dread wrote:GIMP is free. It can open PSD files so you don't have to start over... anything you need in mapmaking can be done with GIMP. http://www.gimp.org/
Victor Sullivan wrote: The lack of rainbows depresses me... I think if you made them not so pixelated it would be perfectly fine. Did you check your proportions, by the way? The island sizes still seem off (I feel like a complete jack-you-know-what when Helix pointed that out, for the record ).
Wippit Guud wrote:Ok, so I've been on the site a whopping 20 hours or so, I've yet to even complete a game (well on my way to losing 2 of the 4 I'm in), have never even posted in the forum until this post, and I've never been to Hawaii. I must be imminently qualified to offer suggestions to maps, right?
Suggestion: Add 6 volcanoes. One on each island, two on Hawaii. Controlling 3 volcanoes on different islands = +2 units. Three volcanos = +3, and so on counting up. Perhaps even have a bonus for all 6, but didn't want to suggest counting both volcanoes on Hawaii in the chain.
Hawaii - Mauna Loa
Hawaii - Kilauea
Maui - Haleakalā
Oahu - Wai'anae
Moloka'i - Kalaupapa
Lana'i - Kaumalapau
Kaua'i - Wai'ale'ale
Locations I think are accurate for actual existing volcano craters (or volcanoes for the active ones)
Victor Sullivan wrote:Make Hawai'i bigger, as shrinking the other islands would reduce your territory count too much. And be careful, I'm not sure how welcoming the Foundry will be to a second Hawaii map, so you might want to consider that before going too far with this one, if you'd rather do the other. I mean, both maps sound fantastic to me, but I don't know how others will feel.
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