ok, so our map is in the Gameplay workshop stage. we read through the guidelines and want to make sure we progress.
to make things less confusing, we moved all maps to the Original Post and provided a history of our different versions.
please correct me if i am wrong, but here are some issues we are going to shelve for later because they don't seem to belong in the gameplay workshop:
1) rainbows or dotted/dashed liness
2) Maui's territory lines look bad
3) all the islands could use touchups, glows, etc
4) still some typos
5) title and credits missing
instead, lets work on gameplay. i'm going to use the foundry guidelines for gameplay as guidance:
1) balanced deployment-- right now our map has 40 territories. we would like Ni'ihau and Kaho'olawe to start neutral, so that gives us 38 total. this is not one of the "golden" numbers. we can solve this relatively easy by adding territories to islands (our original "analog" board has more) or by making the outrigger canoes their own territory, or both. there are 5 canoes so that would make 43. the canoes could also receive a bonus (ex: own 3 for +2, own 5 for +4)
2) reasonable bonus structure-- i put the info into the spreadsheet provided, and the numbers it generated are on the newest map post. this is an area where we don't know much about so we are curious to hear from the experts.
non-standard bonus-- as far as i can tell, our map has only standard bonuses. if we were to offer a bonus for holding outrigger canoes, i think that is non-standard, and i definitely would like expert advice
3) game type flexibility-- our map is pretty straightforward and i think it would be fun for 2-8 players/assassin/terminator/escalating/zombie/nuclear/freestyle and all that. i know if/when it is quenched, i will try to start a game in every conceivable configuration
4) player-friendliness-- again, our map is pretty straightforward. our key could use a touchup, but overall it's a basic map, and we got some good tips from ppl early on to fix things we forgot... am i missing anything?
5) open-play -- we think the map is pretty open and fun to play. however, looking at our original painted "analog" board, there were bottlenecks galore. we have learned from this and added the canoes as well as changed some territories around. we are totally willing to change it more to suit playability
6) function/form -- right now this might be our biggest issue because we are trying to figure out which works better, the "square" version of hawaii with less proportionality or the "widescreen" version that is more proportional but has less island area and more water area (both sizes of "square" map are in OP, big size of "widescreen" is in OP, and small size is in post prior to this). we kind of prefer the widescreen because it is more authentic, and if need be we can trim some of the territories pretty easily. if we get to do another Hawaii map (currently supported in the vote
) it will most definitely be a "square" version utilizing much more landspace and less open ocean 'deadspace'.
likes the "square" version and he knows much more about this than us. we respect the big kahunas, so his advice carries weight.
so, how do we achieve consensus? we can change and rearrange the territories and islands around pretty easily, that is one of the advantages of working with islands instead of land masses. the attack routes especially are much easier to change with this map than with most maps.
so whaddya say? is the surf up, cause we're ready to paddle out!!