Re: A little something I doodled a while ago.
Posted: Sun Jan 23, 2011 12:18 am
natty_dread wrote:Castle Lands?
If it's there, I'm not seeing it.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=242&t=135984
natty_dread wrote:Castle Lands?
Evil DIMwit wrote:Victor Sullivan wrote:I love the hybrid! I think there are still more neat gameplay features you could throw in as well.
You don't think this map is busy enough as it is?
Victor Sullivan wrote:Evil DIMwit wrote:Victor Sullivan wrote:I love the hybrid! I think there are still more neat gameplay features you could throw in as well.
You don't think this map is busy enough as it is?
Certainly not! It may appear daunting at first, but it really isn't. I think you could throw in a Woodboro station in each section of the map to make for easier movement between the areas.
Evil DIMwit wrote:I'll give a hint: there's a clue in the names of the six different areas.
Victor Sullivan wrote:Evil DIMwit wrote:I'll give a hint: there's a clue in the names of the six different areas.
NSFEAO - do these rearrange to make the 7th map or something?
MrBenn wrote:Looking at it more closely, I think you'd have to reduce the Oasis bonus a bit so as to not skew the map so much towards that side.
Evil DIMwit wrote:Victor Sullivan wrote:Evil DIMwit wrote:I'll give a hint: there's a clue in the names of the six different areas.
NSFEAO - do these rearrange to make the 7th map or something?
In a manner of speaking, yes.
Victor Sullivan wrote:That's all I can think of... So, what exactly are you working on now, ED? I know you mentioned something about maybe adding in some more maps with the larger sizes and all...
carlpgoodrich wrote:Wow, major props! I really hope the gameplay ends up working because this map has loads of potential. I agree, in light of the classic layout (which I am still in awe of), I wouldn't add anything.
Victor Sullivan wrote:carlpgoodrich wrote:Wow, major props! I really hope the gameplay ends up working because this map has loads of potential. I agree, in light of the classic layout (which I am still in awe of), I wouldn't add anything.
Though, to promote movement, I still think the Woodboro stations should be thrown in. With all the territories, you really need it.
Victor Sullivan wrote:carlpgoodrich wrote:Wow, major props! I really hope the gameplay ends up working because this map has loads of potential. I agree, in light of the classic layout (which I am still in awe of), I wouldn't add anything.
Though, to promote movement, I still think the Woodboro stations should be thrown in. With all the territories, you really need it.
natty_dread wrote:Though, to promote movement, I still think the Woodboro stations should be thrown in. With all the territories, you really need it.
natty_dread wrote:Victor Sullivan wrote:carlpgoodrich wrote:Wow, major props! I really hope the gameplay ends up working because this map has loads of potential. I agree, in light of the classic layout (which I am still in awe of), I wouldn't add anything.
Though, to promote movement, I still think the Woodboro stations should be thrown in. With all the territories, you really need it.
How so? Look at world 2.1. Lots of territories, no "teleports". It works fine anyway.