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Re: A little something I doodled a while ago.

Postby Victor Sullivan on Wed Feb 02, 2011 3:22 pm

Evil DIMwit wrote:
Victor Sullivan wrote:
Evil DIMwit wrote:I'll give a hint: there's a clue in the names of the six different areas.

NSFEAO - do these rearrange to make the 7th map or something?


In a manner of speaking, yes.

FNOSA - First Nations of South America? Of course, the "E" is left out

That's all I can think of... So, what exactly are you working on now, ED? I know you mentioned something about maybe adding in some more maps with the larger sizes and all...

P.S. What's with the "icons"? If you look at the top-left of this post there's a blue one that I put.
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Re: A little something I doodled a while ago.

Postby natty dread on Wed Feb 02, 2011 4:05 pm

North america
South america
aFrica
Europe
Asia
Oceania


classic?

classic shapes?
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Re: A little something I doodled a while ago.

Postby Evil DIMwit on Wed Feb 02, 2011 5:53 pm

Points for Natty. If you'll notice, the six major zones connect to each other according to the scheme of classic. The six zones are divided into 42 subregions in total; the connections between the subregions mirror the individual territories of Classic. This was a fun map to arrange!

Victor Sullivan wrote:That's all I can think of... So, what exactly are you working on now, ED? I know you mentioned something about maybe adding in some more maps with the larger sizes and all...


Right now I'm not working on anything, because real life has me booked solid for a while, but if you have any ideas, feel free to post them and maybe I'll get bored and feel like doodling one of these days...
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Re: A little something I doodled a while ago.

Postby natty dread on Wed Feb 02, 2011 5:58 pm

Yay, I got points! :D

I don't think this map really needs any additions. Just because we have the supersizes available now, doesn't mean every new map needs to use them.

Besides, adding new regions would break the classic scheme...

Anyway, this seems like a fun map to make graphics for... ;)
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Re: A little something I doodled a while ago.

Postby carlpgoodrich on Wed Feb 02, 2011 7:16 pm

Wow, major props! =D> =D> I really hope the gameplay ends up working because this map has loads of potential. I agree, in light of the classic layout (which I am still in awe of), I wouldn't add anything.
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Re: A little something I doodled a while ago.

Postby Victor Sullivan on Sun Feb 06, 2011 2:23 pm

carlpgoodrich wrote:Wow, major props! =D> =D> I really hope the gameplay ends up working because this map has loads of potential. I agree, in light of the classic layout (which I am still in awe of), I wouldn't add anything.

Though, to promote movement, I still think the Woodboro stations should be thrown in. With all the territories, you really need it.
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Re: A little something I doodled a while ago.

Postby natty dread on Sun Feb 06, 2011 2:32 pm

Victor Sullivan wrote:
carlpgoodrich wrote:Wow, major props! =D> =D> I really hope the gameplay ends up working because this map has loads of potential. I agree, in light of the classic layout (which I am still in awe of), I wouldn't add anything.

Though, to promote movement, I still think the Woodboro stations should be thrown in. With all the territories, you really need it.


How so? Look at world 2.1. Lots of territories, no "teleports". It works fine anyway.
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Re: A little something I doodled a while ago.

Postby Teflon Kris on Sun Feb 06, 2011 2:34 pm

Victor Sullivan wrote:
carlpgoodrich wrote:Wow, major props! =D> =D> I really hope the gameplay ends up working because this map has loads of potential. I agree, in light of the classic layout (which I am still in awe of), I wouldn't add anything.

Though, to promote movement, I still think the Woodboro stations should be thrown in. With all the territories, you really need it.


Yeah, something to get around, airports maybe. Australia is bad enough on classic - on here there's even more bonuses to be had in a blocked-off corner. And, otherwise, it would be hard to get around the rest of the map with the number of regions about (and many of them being stacked for the small bonuses available).
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Re: A little something I doodled a while ago.

Postby Teflon Kris on Sun Feb 06, 2011 2:36 pm

natty_dread wrote:Though, to promote movement, I still think the Woodboro stations should be thrown in. With all the territories, you really need it.


How so? Look at world 2.1. Lots of territories, no "teleports". It works fine anyway.[/quote]

You're point suggests that if there are no 'teleports' then the map might need more standard connections between continents (e.g. the antartic adding an extra route into Africa, Australia and South America - plus, of course, the Hawaii connection).
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Re: A little something I doodled a while ago.

Postby Victor Sullivan on Sun Feb 06, 2011 2:42 pm

natty_dread wrote:
Victor Sullivan wrote:
carlpgoodrich wrote:Wow, major props! =D> =D> I really hope the gameplay ends up working because this map has loads of potential. I agree, in light of the classic layout (which I am still in awe of), I wouldn't add anything.

Though, to promote movement, I still think the Woodboro stations should be thrown in. With all the territories, you really need it.


How so? Look at world 2.1. Lots of territories, no "teleports". It works fine anyway.

Who's to say we have to have this map follow 2.1 guidelines? Even so, "Ocean" can be held for a 5 troop bonus with just 2 border territories. Implementing a Woodboro station in each "continent" would help to balance at least that area. And besides, the bonus structure and territory connections of World 2.1 is more different from this than you'd think.
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Re: A little something I doodled a while ago.

Postby natty dread on Sun Feb 06, 2011 2:44 pm

I'm not suggesting this map should follow world 2.1. Who'd even think something like that from what I said.

I'm merely using world 2.1 as an example of a large map that does not have teleporters in every corner that still works fine.
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Re: A little something I doodled a while ago.

Postby Victor Sullivan on Sun Feb 06, 2011 2:51 pm

natty_dread wrote:I'm not suggesting this map should follow world 2.1. Who'd even think something like that from what I said.

I'm merely using world 2.1 as an example of a large map that does not have teleporters in every corner that still works fine.

Right... And my comments still apply.
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Re: A little something I doodled a while ago.

Postby natty dread on Sun Feb 06, 2011 3:13 pm

And yet there are other solutions to the issue that do not involve littering the map with teleports. Such as this:

MrBenn wrote:Looking at it more closely, I think you'd have to reduce the Oasis bonus a bit so as to not skew the map so much towards that side.
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Re: A little something I doodled a while ago.

Postby Victor Sullivan on Sun Feb 06, 2011 10:56 pm

natty_dread wrote:And yet there are other solutions to the issue that do not involve littering the map with teleports. Such as this:

MrBenn wrote:Looking at it more closely, I think you'd have to reduce the Oasis bonus a bit so as to not skew the map so much towards that side.

There is still the pressing matter of movement around the map, that just fixes the bonuses, but movement is still an issue. The Woodboro stations allow for movement, but since they would have a decent neutral count on them, it would be largely used as an alternative route.
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Re: A little something I doodled a while ago.

Postby natty dread on Mon Feb 07, 2011 4:24 am

And like I said... there's no teleports on World 2.1, yet it works fine. Why should this map need gimmicks like that? Especially if the map starts with a random deployment. Why would you need to be able to jump around the map? What's wrong with moving one territory at a time?

Call me old-fashioned, but adding "radio stations" on a map like this would just be cheesy. Woodboro is a totally different map, it's more a fun, light-hearted map (which is totally not a bad thing, I love Woodboro) and then we have this, a medley of CC classics. I don't think you should mix the two.
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