natty_dread wrote:And like I said... there's no teleports on World 2.1, yet it works fine.
As I said, there are more routes around the map in 2.1 than this one, which is why movement might not be much of an issue on 2.1 but would on this.
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natty_dread wrote:And like I said... there's no teleports on World 2.1, yet it works fine.
DJ Teflon wrote:natty_dread wrote:And like I said... there's no teleports on World 2.1, yet it works fine.
As I said, there are more routes around the map in 2.1 than this one, which is why movement might not be much of an issue on 2.1 but would on this.
Victor Sullivan wrote:ED said himself the connections are Classic-based, not World 2.1 based.


MrBenn wrote:Bonus values should reflect the ease with which an area can be held/defended.
DJ Teflon wrote:MrBenn wrote:Bonus values should reflect the ease with which an area can be held/defended.
Nice little corners have their overall bonus plus bonuses within them so have an overall bonus greater than they do in classicm, and therefore need to be harder to defend (and the Australia bonus is too easy in Classic anyway).
DJ Teflon wrote:A river system would help, although, would it help link 'Africa' , 'Australia' and 'S America' ? Or maybe coastal ports would help?

Evil DIMwit wrote:I'm not sure that there's room for full-on stations.
natty_dread wrote:Radio stations wouldn't really fit the style of the map. IMO.

natty_dread wrote:Just because the gameplay and theme was borrowed from several maps, doesn't mean the map doesn't have a style... I don't think lunar shuttles would fit this map either, or missile bases.
Time-period-wise, the map seems less than modern... There's a castle under siege in the middle, some more castles in the feudal part... the most modern thing is the city mogul part with the factories, so I'd rate this at most to 19th century. Therefore I don't think commercial radio stations would fit too well there.
By the way... now that I brought up the siege part... I think, it would make more sense for the siege area to be an inset, rather than the Cairns coral coast area... You have tiny castles in the feudal area, so how would the castle that's under siege be a whole bonus area in another area? It would require some rearrangement, but it could be done, I think...
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