natty_dread wrote:Just because it's stiched together from several other maps doesn't mean that it can't have a consistent theme as a whole.
Victor Sullivan wrote:natty_dread wrote:Just because it's stiched together from several other maps doesn't mean that it can't have a consistent theme as a whole.
Right, and I'm not saying that it doesn't necessarily. It just seems silly to exclude another map piece for the sake of its pieces seeming to fit in a relative time era, when that's really not the focus.
natty_dread wrote:Anyway, the main point is, this map is not about competing for listeners. It has areas with armies conquering them. Castles etc. So radio stations functioning as a teleports really wouldn't make sense on this map.
DJ Teflon wrote:Ports and ships
Evil DIMwit wrote:DJ Teflon wrote:Ports and ships
Maybe I should put a Seascape port in the Ocean area? Just that link would be pretty significant, and I wouldn't even have to add any territories.
Evil DIMwit wrote:Should I put a few more down? AB2? EB4? Something like that?
Evil DIMwit wrote:I don't think that's really an actual balance problem. It's not like one player starts near Seascape and *has* to take over that area. In fact, Seascape's unique bonus structure doesn't mean as much if the whole thing just gets conquered as a chunk.
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