[Abandoned] - Epic Epoch

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Re: A little something I doodled a while ago.

Postby natty dread on Wed Feb 23, 2011 5:27 pm

Just because it's stiched together from several other maps doesn't mean that it can't have a consistent theme as a whole.
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Re: A little something I doodled a while ago.

Postby Victor Sullivan on Wed Feb 23, 2011 5:29 pm

natty_dread wrote:Just because it's stiched together from several other maps doesn't mean that it can't have a consistent theme as a whole.

Right, and I'm not saying that it doesn't necessarily. It just seems silly to exclude another map piece for the sake of its pieces seeming to fit in a relative time era, when that's really not the focus.
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Re: A little something I doodled a while ago.

Postby natty dread on Wed Feb 23, 2011 5:35 pm

Victor Sullivan wrote:
natty_dread wrote:Just because it's stiched together from several other maps doesn't mean that it can't have a consistent theme as a whole.

Right, and I'm not saying that it doesn't necessarily. It just seems silly to exclude another map piece for the sake of its pieces seeming to fit in a relative time era, when that's really not the focus.


It's more than just a time frame.

Woodboro was about radio stations competing for listeners. So on the context of that map it made sense for the radio antennas to be able to assault far away. Even in that map they weren't really connected together though, so I don't see why they should be here...

Anyway, the main point is, this map is not about competing for listeners. It has areas with armies conquering them. Castles etc. So radio stations functioning as a teleports really wouldn't make sense on this map.
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Re: A little something I doodled a while ago.

Postby Teflon Kris on Wed Feb 23, 2011 7:47 pm

Ports and ships :D
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Re: A little something I doodled a while ago.

Postby Evil DIMwit on Thu Feb 24, 2011 1:07 pm

natty_dread wrote:Anyway, the main point is, this map is not about competing for listeners. It has areas with armies conquering them. Castles etc. So radio stations functioning as a teleports really wouldn't make sense on this map.


I'm actually with Victor on this one. The theme of this map is making homage a bunch of CC maps. If it bothers you that the castle in Enclave is supermassive next to the castle in Aeternum, well... there's a few ways of logically solving that. But there's no reason to think there's a single specific time period, or even a single specific meaning to what an 'army' is.

DJ Teflon wrote:Ports and ships :D

Maybe I should put a Seascape port in the Ocean area? Just that link would be pretty significant, and I wouldn't even have to add any territories.
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Re: A little something I doodled a while ago.

Postby natty dread on Thu Feb 24, 2011 1:22 pm

Evil DIMwit wrote:
DJ Teflon wrote:Ports and ships :D

Maybe I should put a Seascape port in the Ocean area? Just that link would be pretty significant, and I wouldn't even have to add any territories.


This seems like a good idea to me.
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Re: A little something I doodled a while ago.

Postby Evil DIMwit on Sat Mar 05, 2011 8:26 pm

Should I put a few more down? AB2? EB4? Something like that?
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Re: A little something I doodled a while ago.

Postby natty dread on Sun Mar 06, 2011 1:19 am

I think Ocean will be enough...
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Re: A little something I doodled a while ago.

Postby Riskismy on Sun Mar 06, 2011 3:48 am

Very cool map. I like all the different kinds of bonuses.
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Re: A little something I doodled a while ago.

Postby Teflon Kris on Sun Mar 06, 2011 1:30 pm

Evil DIMwit wrote:Should I put a few more down? AB2? EB4? Something like that?


I'd say yes., although maybe the E-area doesn't need one as much as F and N (and I couldn't find AB2).

:)
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Re: A little something I doodled a while ago.

Postby Evil DIMwit on Sun Mar 06, 2011 4:38 pm

AB2 is next to the lake.

Well, ports wouldn't work very well in the desert, so how about....

Click image to enlarge.
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Re: A little something I doodled a while ago.

Postby Teflon Kris on Sun Mar 06, 2011 8:12 pm

Cool - although, balance-wise, it has now tipped against Seascape - how about "Same coloured ports connect" and having just one 'international' port in there?

;)
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Re: A little something I doodled a while ago.

Postby Evil DIMwit on Sun Mar 06, 2011 11:29 pm

I don't think that's really an actual balance problem. It's not like one player starts near Seascape and *has* to take over that area. In fact, Seascape's unique bonus structure doesn't mean as much if the whole thing just gets conquered as a chunk.
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Re: A little something I doodled a while ago.

Postby Victor Sullivan on Sun Mar 06, 2011 11:32 pm

Yeah, I think I like it as is.
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Re: A little something I doodled a while ago.

Postby Teflon Kris on Mon Mar 07, 2011 2:24 pm

Evil DIMwit wrote:I don't think that's really an actual balance problem. It's not like one player starts near Seascape and *has* to take over that area. In fact, Seascape's unique bonus structure doesn't mean as much if the whole thing just gets conquered as a chunk.


I agree that it would'nt be unfair - it would just result in seasscape being a less desirable area as grabbing a bunch of bonuses would be more dificult to hold there than elsewhere. However, this maybe just means some value tinkering in a later forum - where this map may as well be now (hint hint).

:D
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Re: Epic Epoch

Postby Mr_Adams on Sat Mar 19, 2011 8:03 pm

I like this map concept, though I don't think I'd be interested in playing it myself.
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Re: Epic Epoch

Postby thenobodies80 on Sat Mar 26, 2011 8:14 am

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Re: Epic Epoch

Postby Victor Sullivan on Sat Mar 26, 2011 1:33 pm

Oo! Congrats! =D>

Could you update the first post?
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Re: Epic Epoch (v2 p5)

Postby Evil DIMwit on Mon Mar 28, 2011 1:22 am

Done.

Any further thoughts?
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Re: Epic Epoch (v2 p5)

Postby Victor Sullivan on Mon Mar 28, 2011 5:01 pm

Hmmm... Well, I'm not a fan of letter/number territory names... Is it possible we could formulate names for the individual territories? I can help, if you'd like :P

And explain to me how the Newtown bonuses work? Do the bonuses apply for each block or all of that color? Either way, the bonuses or territories will probably have to be adjusted...

One idea I thought of, to add a little crossover, is to drop the markets from Seascape and instead give a bonus for holding a Newtown store or factory. This presents some issues, I'm sure, but I thought since we're slamming everything together in one map, why not have them interact? Maybe have the throne yield a bonus for holding other castles/villages? Have oases yield more per "Ocean" territory? Idk, just throwing stuff out there.
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Re: Epic Epoch (v2 p5)

Postby danfrank on Mon Mar 28, 2011 5:18 pm

[quote="Victor Sullivan"]Hmmm... Well, I'm not a fan of letter/number territory names... Is it possible we could formulate names for the individual territories? I can help, if you'd like :P

dreaming up some names and adding them in are 2 diffent things entirely.. The map is quite cluttered and appears it would be a large task.. :geek:
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Re: Epic Epoch (v2 p5)

Postby Evil DIMwit on Mon Mar 28, 2011 8:13 pm

Newtown bonuses are for holding every block of the given color together.

The idea of having foreign markets in Newtown (and elsewhere) is interesting. So's having, say, +1 per Aeternum castle held for the throne, though that would take a bit of legend space that I'm not sure I have. As for naming each territory individually -- even if you set aside the clutter issues, the letter/number names are quite useful to keep territories organized in drop-down menus. I suppose that's less important nowadays with clicky maps, but it's a feature I quite like from WWII Europe.
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Re: Epic Epoch (v2 p5)

Postby Hensow on Sat Apr 02, 2011 10:35 am

am I right in thinking FN is what is Nairobi on this sites classic and AU Dubai if so should they border any way I think Mr been is right the ocean is only a problem if you can very easily take the feudal bit from it which looks hard
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Re: Epic Epoch (v3 p6)

Postby Evil DIMwit on Sat Apr 02, 2011 2:14 pm

Hensow wrote:am I right in thinking FN is what is Nairobi on this sites classic and AU Dubai if so should they border


Yes they are, yes they should.

Here's a new version with some adjustments:

Click image to enlarge.
image


Ocean has a Seascape market now. Newtown does not, since I didn't feel it fit in gameplay-wise, though I could SB1's market over to NX1, or one of SB's resources.
The throne grants +1 per Aeternum castle -- I found a place to fit it in the legend.
I've fixed it so FN and AU touch now, without AU being too open.

I need to start thinking about neutral values and starting positions. Should each player start with a castle? I think that might be the only starting position thing really necessary.
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Re: Epic Epoch (v2 p5)

Postby Victor Sullivan on Sat Apr 02, 2011 2:21 pm

I like the changes! Though, should the Throne be more open, now?
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