[Abandoned] - Epic Epoch

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Re: Epic Epoch

Postby Mr_Adams on Sat Mar 19, 2011 8:03 pm

I like this map concept, though I don't think I'd be interested in playing it myself.
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Re: Epic Epoch

Postby thenobodies80 on Sat Mar 26, 2011 8:14 am

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Re: Epic Epoch

Postby Victor Sullivan on Sat Mar 26, 2011 1:33 pm

Oo! Congrats! =D>

Could you update the first post?
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Re: Epic Epoch (v2 p5)

Postby Evil DIMwit on Mon Mar 28, 2011 1:22 am

Done.

Any further thoughts?
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Re: Epic Epoch (v2 p5)

Postby Victor Sullivan on Mon Mar 28, 2011 5:01 pm

Hmmm... Well, I'm not a fan of letter/number territory names... Is it possible we could formulate names for the individual territories? I can help, if you'd like :P

And explain to me how the Newtown bonuses work? Do the bonuses apply for each block or all of that color? Either way, the bonuses or territories will probably have to be adjusted...

One idea I thought of, to add a little crossover, is to drop the markets from Seascape and instead give a bonus for holding a Newtown store or factory. This presents some issues, I'm sure, but I thought since we're slamming everything together in one map, why not have them interact? Maybe have the throne yield a bonus for holding other castles/villages? Have oases yield more per "Ocean" territory? Idk, just throwing stuff out there.
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Re: Epic Epoch (v2 p5)

Postby danfrank on Mon Mar 28, 2011 5:18 pm

[quote="Victor Sullivan"]Hmmm... Well, I'm not a fan of letter/number territory names... Is it possible we could formulate names for the individual territories? I can help, if you'd like :P

dreaming up some names and adding them in are 2 diffent things entirely.. The map is quite cluttered and appears it would be a large task.. :geek:
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Re: Epic Epoch (v2 p5)

Postby Evil DIMwit on Mon Mar 28, 2011 8:13 pm

Newtown bonuses are for holding every block of the given color together.

The idea of having foreign markets in Newtown (and elsewhere) is interesting. So's having, say, +1 per Aeternum castle held for the throne, though that would take a bit of legend space that I'm not sure I have. As for naming each territory individually -- even if you set aside the clutter issues, the letter/number names are quite useful to keep territories organized in drop-down menus. I suppose that's less important nowadays with clicky maps, but it's a feature I quite like from WWII Europe.
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Re: Epic Epoch (v2 p5)

Postby Hensow on Sat Apr 02, 2011 10:35 am

am I right in thinking FN is what is Nairobi on this sites classic and AU Dubai if so should they border any way I think Mr been is right the ocean is only a problem if you can very easily take the feudal bit from it which looks hard
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Re: Epic Epoch (v3 p6)

Postby Evil DIMwit on Sat Apr 02, 2011 2:14 pm

Hensow wrote:am I right in thinking FN is what is Nairobi on this sites classic and AU Dubai if so should they border


Yes they are, yes they should.

Here's a new version with some adjustments:

Click image to enlarge.
image


Ocean has a Seascape market now. Newtown does not, since I didn't feel it fit in gameplay-wise, though I could SB1's market over to NX1, or one of SB's resources.
The throne grants +1 per Aeternum castle -- I found a place to fit it in the legend.
I've fixed it so FN and AU touch now, without AU being too open.

I need to start thinking about neutral values and starting positions. Should each player start with a castle? I think that might be the only starting position thing really necessary.
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Re: Epic Epoch (v2 p5)

Postby Victor Sullivan on Sat Apr 02, 2011 2:21 pm

I like the changes! Though, should the Throne be more open, now?
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Re: Epic Epoch (v3 p6)

Postby Victor Sullivan on Sat Apr 02, 2011 2:24 pm

Oh, and you could probably make another resource pair - put one in Newtown, one in Fahrenheit?
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Re: Epic Epoch (v3 p6)

Postby Evil DIMwit on Sat Apr 02, 2011 5:34 pm

1. The throne is supposed to be well-protected.

2. If there's another resource pair, it should be in close proximity and near a market. I don't want the maps bleeding too far into each other. Something like an Aeternum village in Fahrenheit is cool (I'll see if one can fit), but I wouldn't want one in every single area.


Also, bonus pic for you guys: Back when I was putting this together, I was considering a different climate for Fahrenheit. So here's a behind-the-scenes look at the Frostbite texture:
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Re: Epic Epoch (v3 p6)

Postby Evil DIMwit on Sun Apr 03, 2011 2:57 am

Evil DIMwit wrote:Something like an Aeternum village in Fahrenheit is cool (I'll see if one can fit)


Long story short: It can't. Though I don't think a random +2 autodeploy would do much good there anyway.
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Re: Epic Epoch (v3 p6)

Postby Teflon Kris on Sun Apr 03, 2011 4:24 am

With the castles as starts - minor concern, but some are a bit cornered (e.g. Nobles and Templars), whilst others have access to engage in attacking other areas.

The new connections (Helipads and ports) have opened up the map icely - Ocean is still easier to hold - maybe a helipad there too (next-door to the port)? Or maybe move the Newtown, Fahrenheit and Enclave Helipads slightly closer to Seascape may make Ocean a little more attack-able?

With starts it may also be worth considering a castle + one region in each zone? Maybe? Or maybe not necessary.
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Re: Epic Epoch (v3 p6)

Postby Evil DIMwit on Sun Apr 03, 2011 12:49 pm

DJ Teflon wrote:With the castles as starts - minor concern, but some are a bit cornered (e.g. Nobles and Templars), whilst others have access to engage in attacking other areas.

Some of them are more secure bonuses; others are more open. I sure hope I don't have to balance them exactly. I think they're more or less all right, except maybe Generals which is very open. Not sure how I'd fix it, though.

The new connections (Helipads and ports) have opened up the map icely - Ocean is still easier to hold - maybe a helipad there too (next-door to the port)? Or maybe move the Newtown, Fahrenheit and Enclave Helipads slightly closer to Seascape may make Ocean a little more attack-able?


Could be done.

With starts it may also be worth considering a castle + one region in each zone? Maybe? Or maybe not necessary.


The only other zone I really considered that for is Fahrenheit, and with the helipads, that's not really necessary anymore.
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