Industrial Helix wrote:The idea of such a small map makes me glad I use the large map. But thinking from the point of view of a person using the small maps, I'd be upset if I selected this map and ended up with this little guy. A player might prefer smaller maps on this site... but then would have to switch to large map preference simply for this map to be easy on the eyes. Yeah, its good for people playing on their phone or something... but, I presume, most of us play on our computers.
Now here's an idea... what about a Conquer Club App? In that case, this might work nicely.
Otherwise, perhaps an individualized approach to the size preferences a player wants for each map. That way I could select small for something like classic and large for this map.
Victor Sullivan wrote:Also, Madagascar isn't connected to anything
MarshalNey wrote:Obviously the biggest problem will be clarity. The regions and the bonus continents/bonuses are clear enough. Using a different shade for each region (territ) works well. However, there are still some connections that are unclear, and the 88's will have to be placed carefully so that a player won't think that a connection is obscured that really isn't there. A couple of areas that I see are:
The Phillipenes. Not sure where it connects (China and Indonesia would be my best guess)
Madagascar. Is that small chunk bordering Congo and S. Africa its border connections?
Iberia. The 88 is awfully close to the UK 88, and someone who doesn't know any better might think that those two connect. Also, the sea route from Iberia... does it go to Canada or the USA?
The Greenland-Canada connection should be more explicit than a group of islands with indistinguisable colors.
Finally, you'll need space to explain the -1 decay (which I like btw). There's a little bit of room around Antarctica, but I'm not sure if it's enough.
As far as gameplay goes, the big flaw I see is the decay. "But wait, Marshal, you said you liked the decay!" Well, yes, I do like the idea for the bonus continent, but decay regions should almost always be neutral in my opinion. Otherwise it just makes the drop a real kick in the jimmies for two or three players, nearly guaranteed. The drop is already going to be a tad bit dicey for dropping bonuses, but overall I think it should be okay.
If you make the Anartica regions all neutral (neutral 1 I'd say) then you'll only have 31 regions for the drop. Having 32 would be better, especially for 8 player games.
DJ Teflon wrote:I like playing on my phone - its ok-ish, slow, lots of scrolling around the screen and PMs and forums are nigh on impossible.
A smaller phone-friendly map would be cool.
However, consider the pace of phone technology progress. I haven't got my hands on the latest generation but I suspect playing is easier on them and while a smaller map might be practical, it might not need be quite this small? 400 x 400 might be a better bet? Certainly in a couple of years time 300 x 300 might be unnecessarily small?
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