MrBenn wrote:(I'll get around to updating the first post when there are more than a couple of pages of posts)
MrBenn wrote:Ever since the original Classic Map was taken away from us, I have wanted to put Kamchatka back on the map.
iancanton wrote:the trouble with showing antarctica is that the three big continents, which contain 90% of the developed world, are squashed into less than half of the visible area. 5 of the 6 normal continents are now of a similar size.
rather than force a previous model on to a 34-region map, why not try to tailor the gameplay to work specifically for the small size? u've cut down the number of regions, so a 5-continent world will let us have more strategic variety than a 7-continent one. to throw an idea into the ring, i suggest 30 regions split into 4 normal continents that focus mainly on the northern hemisphere where most cc players live (allowing us to cut off the bottom of the current map and stretch vertically the top half to make it less squashed), being americas, europe, asia and oceania, plus a single-region neutral-starting africa that decays by 1 each turn to represent famine (a rough equivalent of antarctica on ur map, but with a serious point to make)?
MrBenn wrote:So are most of the complaints about the size? If I'm going to make the map bigger, then I'll probably need to take this in a slightly different direction and up the territory count to make a bigger-than-classic-but-not-as-big-as-world-2.1 map
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