kiwi3 wrote:cool. i now have clothes and a hat!
Industrial Helix wrote:After reviewing this map a couple of times, I can't seem to make heads or tails of the gameplay, but the graphics are pretty awesome.
You should try putting some numbers on the map indicating where the starting positions are and where their might be neutrals.
greenoaks wrote:the graphics are awesome.
i like the idea of a modern day Circus Maximus, or should that be post-modern.
gameplay at first is difficult to follow as there is so much going on, but then so does Stalingrad.
greenoaks wrote:Holding cell plus connecting guard +2 there seems to be 2 connecting guards. is that bonus for holding either 1 of those guards with the entire 4 cells or for holding the 2 cells on the left or right with the matching coloured guard?
greenoaks wrote:the first post mentions a win objective but i can't see that mentioned on the map.
later in the first post it says the Warden resets. how does that work with the Warden being a terit you must hold to achieve the win objective?
by the way, i m sure I saw in the past 5 years a movie with vin diesel i think it was (or some other rocket scientist) in which he had to do a death race in a prison to stay alive.. does it ring a bell to anyone?
Victor Sullivan wrote: "Warden borders armory" should go with all of the Warden stuff in that box with the badge
Sniper diagram. I think you should use arrows there instead of "2 DEEP" and "3 DEEP".
get out on the track, so I think a +1 per 2 or 3
eliminate the +2 per 3 with the Snipers, as I think their bombarding abilities are good enough, since they would be good tools for cards
Oh, and one other tiny thing: The Aryan Bros and the Red Saints appear to have the same car
Victor Sullivan wrote:Looks good! One clarification: Is it +2 per Guard Tower, or +2 for any 1 Guard Tower? That is, if I'm holding 2 Guard Towers, do I get +2 or +4?
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