[Abandoned] Death Race: Mojave

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Re: Death Race: Prison

Postby thenobodies80 on Mon Aug 08, 2011 7:43 pm

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

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Re: Death Race: Prison

Postby grifftron on Sat Oct 29, 2011 8:45 am

This bad boy is about to be revived :-$

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Re: Death Race: Prison

Postby tec805 on Tue Nov 01, 2011 2:23 am

grifftron wrote:This bad boy is about to be revived :-$

-griff


Updated first post :D
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Re: Death Race: Mojave UPDATED 11-1-11

Postby ironsij0287 on Tue Nov 01, 2011 9:12 am

Cool. I moved this back into the Drafting Room. Can you post the latest version on a new post as well, so folks can see it on this page too?
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Re: Death Race: Mojave UPDATED 11-1-11

Postby tec805 on Tue Nov 01, 2011 11:05 am

See the first post for current details, but here's the map.
Click image to enlarge.
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Re: Death Race: Mojave UPDATED 11-1-11

Postby kiwi3 on Tue Nov 01, 2011 7:49 pm

cool. i now have clothes and a hat!
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Re: Death Race: Mojave UPDATED 11-1-11

Postby tec805 on Wed Nov 02, 2011 1:08 pm

kiwi3 wrote:cool. i now have clothes and a hat!


Girls with clothes, what's the world coming to? :shock: :D
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Re: Death Race: Mojave UPDATED 11-1-11

Postby Industrial Helix on Thu Nov 03, 2011 12:19 pm

After reviewing this map a couple of times, I can't seem to make heads or tails of the gameplay, but the graphics are pretty awesome.

You should try putting some numbers on the map indicating where the starting positions are and where their might be neutrals.
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Re: Death Race: Mojave UPDATED 11-1-11

Postby tec805 on Thu Nov 03, 2011 3:26 pm

Industrial Helix wrote:After reviewing this map a couple of times, I can't seem to make heads or tails of the gameplay, but the graphics are pretty awesome.

You should try putting some numbers on the map indicating where the starting positions are and where their might be neutrals.


We'll put the numbers and more names shortly. Thanks for the feedback.
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Re: Death Race: Mojave UPDATED 11-1-11

Postby tec805 on Fri Nov 04, 2011 12:57 am

tec805 wrote:See the first post for current details, here's the updated map.
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Re: Death Race: Mojave [11-3-11]

Postby greenoaks on Fri Nov 04, 2011 1:37 pm

the graphics are awesome.

i like the idea of a modern day Circus Maximus, or should that be post-modern.

gameplay at first is difficult to follow as there is so much going on, but then so does Stalingrad.

Holding cell plus connecting guard +2 there seems to be 2 connecting guards. is that bonus for holding either 1 of those guards with the entire 4 cells or for holding the 2 cells on the left or right with the matching coloured guard?

the first post mentions a win objective but i can't see that mentioned on the map.

later in the first post it says the Warden resets. how does that work with the Warden being a terit you must hold to achieve the win objective?
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Re: Death Race: Mojave [11-3-11]

Postby tec805 on Fri Nov 04, 2011 1:59 pm

greenoaks wrote:the graphics are awesome.

i like the idea of a modern day Circus Maximus, or should that be post-modern.

gameplay at first is difficult to follow as there is so much going on, but then so does Stalingrad.


Stalingrad and Circus are both high point maps for me, which of course influenced this map. Though I wanted something unique, which I think we've accomplished.

greenoaks wrote:Holding cell plus connecting guard +2 there seems to be 2 connecting guards. is that bonus for holding either 1 of those guards with the entire 4 cells or for holding the 2 cells on the left or right with the matching coloured guard?

The colored tunnel-like graphic is to indicate a connection to the guard tower with the matching tunnel graphic. The tunnels are not regions but connect guard to guard, for example Bart to Donald, Julian to Donald. The guard is the star between the cells. We should probably change the wording a little like All Cells in Holding Area w/connected guard +2. The labels on the map for Holding Cells will be changed to Holding Area.

greenoaks wrote:the first post mentions a win objective but i can't see that mentioned on the map.

later in the first post it says the Warden resets. how does that work with the Warden being a terit you must hold to achieve the win objective?

Wasn't sure about the win objective, if it should even be included as this is a "Death Race" and what's the point if people don't die and the warden calls off the race? Or does sticking with a logical theme matter? The idea was prior to griff ever starting the graphics and now with a better idea of what is happening I'm leaning towards removing that objective. I already removed the loss objective of losing all track and pit cars and be removed.

Thanks for the feedback!
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Re: Death Race: Mojave [11-3-11]

Postby tec805 on Fri Nov 04, 2011 8:54 pm

Edited holding area labels. Added some additional arrows showing direction of track. Clarification of legend.
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Re: Death Race: Mojave [11-4-11]

Postby betiko on Sat Nov 05, 2011 8:15 pm

sweet!
by the way, i m sure I saw in the past 5 years a movie with vin diesel i think it was (or some other rocket scientist) in which he had to do a death race in a prison to stay alive.. does it ring a bell to anyone?
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Re: Death Race: Mojave [11-4-11]

Postby isaiah40 on Sat Nov 05, 2011 8:33 pm

betiko wrote:sweet!
by the way, i m sure I saw in the past 5 years a movie with vin diesel i think it was (or some other rocket scientist) in which he had to do a death race in a prison to stay alive.. does it ring a bell to anyone?


That was Stratham I believe, forget his first name.
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