Re: Death Race: Mojave [11-3-11]
Posted: Fri Nov 04, 2011 1:37 pm
the graphics are awesome.
i like the idea of a modern day Circus Maximus, or should that be post-modern.
gameplay at first is difficult to follow as there is so much going on, but then so does Stalingrad.
Holding cell plus connecting guard +2 there seems to be 2 connecting guards. is that bonus for holding either 1 of those guards with the entire 4 cells or for holding the 2 cells on the left or right with the matching coloured guard?
the first post mentions a win objective but i can't see that mentioned on the map.
later in the first post it says the Warden resets. how does that work with the Warden being a terit you must hold to achieve the win objective?
i like the idea of a modern day Circus Maximus, or should that be post-modern.
gameplay at first is difficult to follow as there is so much going on, but then so does Stalingrad.
Holding cell plus connecting guard +2 there seems to be 2 connecting guards. is that bonus for holding either 1 of those guards with the entire 4 cells or for holding the 2 cells on the left or right with the matching coloured guard?
the first post mentions a win objective but i can't see that mentioned on the map.
later in the first post it says the Warden resets. how does that work with the Warden being a terit you must hold to achieve the win objective?