TaCktiX wrote:Certainly a good render of Clue, and lots of potential in it. However, the current instructions are a little confusing, even after figuring out the attack routes.
- Legend boxes are really small / understated and it's sometimes a hide-and-go-seek to find the icons that the legend matches.
Kind of like searching for clues at the scene of a crime?
I'm not deliberately trying to make it confusing, but I was trying to add some character to the legend. I'll continue to work on making the legend and map more readable in future versions.
TaCktiX wrote:- Do the one-way attacks hit the suspect/weapon directly, or the territory right before it?
Right now, the plan is for the attacks to hit the "table" territory in each room, and the "floor" territory is needed to control the room and get the bonus. I'm considering adding a third territory to the suspect rooms, but I haven't decided yet. Any ideas for making this clearer?
TaCktiX wrote:- The "clues in the same room cannot be used to solve the case" is a little bit confusing. I know that means you can't give Mr. Pink, the Pickaxe, the Bedroom, and the Motive for a wild ride, but does that mean Mr. Pink and the Bedroom are incompatible as well? What all applies seems rather nebulous.
Correct, Mr. Pink will not form a valid combination with either the Bedroom or Garage. Originally I was going to allow any combination, but it was suggested that this made it too easy, and didn't require enough "exploring". There's a chart on page 2 of this thread showing the valid combinations, but I don't think it should be necessary to add that to the legend. You figured it out from the legend even if you weren't positive that you were correct. It follows a consistent pattern and playing the map once should be enough to make it clear. If you can think of a better way of phrasing it in the legend, I'd be happy to hear it.
TaCktiX wrote:Also, when can we expect a post-Draft stamp version? You're almost at Recycle Bin inactivity-wise.
Well, here's my problem - I could continue to make improvements to the look of the legend and map, but without being able to play it, I don't yet know if I'm happy with the gameplay. Do I need more (or fewer) territories in the rooms, hallways & police station? Are there too many or too few connections? Is the objective too easy or too difficult to achieve? Changes to any of these things would mean redoing a lot of map work.
I'm ready to try playing it as it is to work out the bugs before I spend any more time on graphics, but I have no way of doing it. (playing on paper is way too slow.) And how can anyone else make detailed gameplay comments without being able to try it out. I brought this up in another topic and though the idea seems popular, apparently no help on this will be coming from this site. So I've started working on a map testing program on my own. I don't have a lot of free time to work on it so it will probably take a while before I get something useable. Plus, I'm more of a windows developer than a web developer, so there's a learning curve to get through. If it gets moved to the recycle bin, then hopefully I can get it moved back out once I'm able to proceed.