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Re: Marooned [6th/April]

PostPosted: Sat May 05, 2012 12:56 am
by Swimmerdude99
I really really really like this map, maybe it would be a cool idea to have some different bonuses like some of them can be autodeploys? like maybe a water source, or you could have wood and stuff too to be worth bonus, or make that an objective like was mentioned above, that might be fun, especially for freestyle 1v1

Re: Marooned [6th/April]

PostPosted: Tue May 08, 2012 2:10 pm
by DoomYoshi
ManBungalow wrote:
DoomYoshi wrote:Hmm... a pretty open map this is.

Starting spots 124, 093 are almost identical.
Starting spots 116 and 110 are also identical. They are both strictly worse than 143 and 133.
Territories 080 and 135 is my personal favourite. Interesting formation down around 049-056.
037 is the worst possible starting location; should probably be beefed up a bit.

037 I feel has the advantage of being close to the 129/140 bonus pair, but still looks a little feeble, I'll grant.
I could remove region 044 if you feel that would make things better, or did you have something else in mind ?



I am only addressing this specific quote, but I am going to take into consideration the suggestions of others from this thread.

A few bombardable territories would work nicely, especially near the mountains. If not bombardments, then maybe 1-way attacks? I know that we don't the map to get too complex again, but it is fairly linear. I think everyone should get 2 starting locations, no matter how many players are in the game. I know there was a big ruckus in Clandemonium, but tbh, I would rather start small and then build rather than start everywhere. If some bombardments from mountains are added, then 037 could have a bombardment territory on the mountain beside it. If it was the only bombardment on the island, it would jump from the weakest starter to the strongest though, so some further thought is necessary.

Re: Marooned [6th/April]

PostPosted: Thu May 10, 2012 11:18 am
by ManBungalow
@cartographers:

Are you sure I can't have the Pink Floyd reference?

Re: Marooned [6th/April]

PostPosted: Mon May 14, 2012 8:39 pm
by Dunn Deegan
This map looks cool. I just found the link through the 'subliminal message.' I can't believe it's been in discussion for almost a year...I can't wait to play it :)

Re: Marooned [6th/April]

PostPosted: Tue May 22, 2012 11:05 pm
by nolefan5311
Any updates on this on the horizon?

Re: Marooned [6th/April]

PostPosted: Wed May 23, 2012 11:57 am
by ManBungalow
nolefan5311 wrote:Any updates on this on the horizon?

Sorry, it's a busy few weeks for me.

I know the progress overall of this map has been slow, and that perhaps the time between updates is longer than is typical of a map, but I will get this thing done.

Re: [Vacation valid until December 2012] Marooned [6th/April

PostPosted: Fri Jun 08, 2012 5:05 am
by nolefan5311
MOVED

It appears development on this map has stalled. Once an update has been made, let a CA know to get this moved back into the Foundry.

Re: [Vacation valid until December 2012] Marooned [6th/April

PostPosted: Mon Jun 11, 2012 1:13 pm
by ManBungalow
Cool.

Re: [Vacation valid until December 2012] Marooned [6th/April

PostPosted: Wed Jun 13, 2012 11:09 am
by DoomYoshi
Damn, I spent a lot of time analyzing this map. Perhaps you should find someone else to work with. This map is much better than the pirate experience, and it has some real potential; although I understand why you became stressed out over it.

Re: [Vacation valid until December 2012] Marooned [6th/April

PostPosted: Wed Jul 04, 2012 10:37 am
by AndyDufresne
DoomYoshi wrote:Damn, I spent a lot of time analyzing this map. Perhaps you should find someone else to work with. This map is much better than the pirate experience, and it has some real potential; although I understand why you became stressed out over it.

Potential definitely.


--Andy

Re: [Abandoned] Marooned

PostPosted: Thu Jan 17, 2013 6:17 pm
by ManBungalow
I'm reviewing this map concept.

Here's a map of the gameplay I want it to have. More or less.

I figured I'd throw it out there while I experiment with some styles of graphics.

Click image to enlarge.
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Re: [Abandoned] Marooned

PostPosted: Thu Jan 17, 2013 11:36 pm
by koontz1973
Great news that you are starting to look at this one again.

Re: [Abandoned] Marooned

PostPosted: Thu Jan 17, 2013 11:49 pm
by Swimmerdude99
The upper left hand corner looks as though it may be very isolated, would you consider connecting with a bridge like you did in a couple other places?

Re: [Abandoned] Marooned

PostPosted: Fri Jan 18, 2013 12:02 am
by koontz1973
swimmerdude99 wrote:The upper left hand corner looks as though it may be very isolated, would you consider connecting with a bridge like you did in a couple other places?

I do not think it needs it there. The map is open enough and having some blind areas is not a bad idea. Players need to make the choice, head up there or turn and go into the island.

Re: [Abandoned] Marooned

PostPosted: Mon Jan 21, 2013 4:04 pm
by ManBungalow
A couple of quick ideas here in the way of graphics.

Evidently, none are very fleshed out at all.

Experimentation is the key word.

Click image to enlarge.
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Click image to enlarge.
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Click image to enlarge.
image

Re: [Abandoned] Marooned

PostPosted: Mon Jan 21, 2013 4:07 pm
by DoomYoshi
Topo looks nicest.

Re: [Abandoned] Marooned

PostPosted: Mon Jan 21, 2013 4:19 pm
by ManBungalow
Also see the following styles but ignore the regions/differing shapes:

Click image to enlarge.
image

Click image to enlarge.
image

Click image to enlarge.
image