Moderator: Cartographers
Industrial Helix wrote:I dunno about a bonus system like that. It's already very hard to hold the German route anyway... if it has a negative result, it might become impossible. Though, you could make it -1 without the whole route and add in an autodeploy on each town on the route.
Industrial Helix wrote:It would be realistic because the Nazi's would be using supplies from the town to strengthen their army and it would support the idea that once taken, it is hard to get the Nazi's out.
Industrial Helix wrote:Plus, it would make the route stations more easy to defend as there is always an autodeploy strengthening the armies there.
AND it would discourage players from taking the towns unless they were planning to take the route. Because if you commit to the route, then you're deployable armies are going to disappear in favor of the autodeploys.
thenobodies80 wrote:thebastard, first of all I'm really happy to see that your mapmaker ability is increasing day after day, continue in this way.
thenobodies80 wrote:Now, about your supersize request....try to keep the extra space at the minimum but the map is worth some additional pixels, so go with it.
thenobodies80 wrote:Good Work!
Nobodies
theBastard wrote:Dukasaur wrote:Industrial Helix wrote:I'm actually really impressed with this map... it seems to convey the military events quite well and enables players to re-enact the event. Plus, it covers a region not on CC already and an area of WWII largely overlooked. So you've got my support.Dukasaur wrote:Strongly concur with both of those points. Plus, it's nice to see some work from a brother Slav..
I am glad that you (both) feel what was my goal where are you from? it shows Canada now...
I've been in Canada most of my life but I was born in Praha...theBastard wrote:Dukasaur wrote:About the only thing I would say is that the little yellow dotted lines for the railroad will be very hard to see for old farts like me with bad eyes. I would make big thick yellow lines there, with a diameter at least 1/2 of the diameter of the train station boxes.
Same thing with the one-way arrows... bigger and bolder.
there is needed some edits. will see what I can do for you.
Dukasaur wrote:I've been in Canada most of my life but I was born in Praha...
Dukasaur wrote:Yes, the new railroads and arrows are much better!
Nola_Lifer wrote:Update! Update! Update!
thenobodies80 wrote:thebastard, first of all I'm really happy to see that your mapmaker ability is increasing day after day, continue in this way.
theBastard wrote:where is Victor Sullivan
theBastard wrote:Dukasaur wrote:I've been in Canada most of my life but I was born in Praha...
so we can speak CzechoSlovak... Praha is beautiful city, did you visit it after arrival?
theBastard wrote:Dukasaur wrote:Yes, the new railroads and arrows are much better!
thanks. glad you like it.
The Bison King wrote:A bummer. You had a lot of really great idea's, it's a shame that none of them ever came into completion
cairnswk wrote:I am sorry you feel like this theBastard.
cairnswk wrote:I for one have only just returned to being active since early June after almost 12 months away, so i have not been permanently active, and i do have other projects and RL to consider. In fact my posting will soon decline for the next semester at uni.
Also, you should know, that you don't always get back in life from those you give to. Sometimes it comes back from others, and sometimes not for long time. If you fall down, then get up and keep trying.
cairnswk wrote:If your trying is not hard enough, then perhaps you will keep falling down, and your heart was not really in your projects. But whatever your decision, i wish you luck.
Kabanellas wrote:I'm sorry I don't post much around here, but most of the times, I honestly don't feel comfortable enough to do it. I feel that to give a valid and honest opinion that goes a little beyond superficiality one must have the time to really dig into the map and be totally in sync with the thread. With all my real life issues, wife, work and all, plus my involvement on the foundry has a mapmaker just keep me a bit overwhelmed... and I also play (yup I do like to roll and get 1's and 2's) and have a somewhat strong involvement with clan issues, so I permanently have a reasonable amount of games going on which can really take a lot of time from you.
Kabanellas wrote:Anyway, I hope you do consider that decision of yours. I'd like to continue to see you hanging around this house.
koontz1973 wrote:Do not say bye as the map have been coming along great guns. Keep at it and in the end we can all play it. Never posted in your thread as I never had anything to say that could be deemed worthy.
natty_dread wrote:I'm not really good on analyzing gameplay, so I'll leave that to someone more capable and give you some graphical advice...
natty_dread wrote:The background you have doesn't really fit with the style & theme of the map. The paper background looks like something that would go well with some of your other projects, the medieval maps... it has that old, worn parchment look. Which doesn't really go well with a WWII era map - you should have a slightly newer looking paper for it.
Secondly, the graphical elements you have on the map are not working well with the background. They don't look like they belong on that background, sort of like they're just pasted on it. However, like said, I'd rather you'd try finding a background that would work better with the elements you have, since I don't think the background really works for the theme.
Also, the "worn parchment style" has been really overdone lately... not that that counts for a reason on it's own, but like I said, you could do better for the theme of the map with some other kind of background.
I'm a bit concerned that 2/3 of your map is legend & instructions, and only 1/3 is playable area. You need to make it simpler - not necessarily simplify the gameplay, but try making it easier for the player to understand... streamline the instructions - no one wants to have to read a novel just to understand how a map works... try using more visual elements for the legend, replace as much of the text with visual elements as you can.
To that effect... perhaps you could also tilt the playable area a bit and zoom in to it, to also make it less cluttered... then arrange the legend & other instructions, title, etc. around the map. The title could also be more prominent - current title is a bit boring.
Anyway, I hope I'm not writing all this for nothing
Victor Sullivan wrote:
Actually, I've been watching this map. Just sometimes it takes a bit to hunker down and type all that needs to be said for gameplay (I'm like the opposite of natty in that respect - graphics aren't my forte), especially when you've got a gameplay-giant of a map like this one. Just give me some time I've had other things that I've been busy with lately. And feel free to shoot me a PM. I'll be out of town this week, but I may be able to pop in from time to time.
-Sully
TaCktiX wrote:I apologize on not posting, but while you had those other maps up I was literally indisposed to providing feedback, only doing the bare minimum. And when I would have posted on SNP, Helix had already stated what I was going to say. I like seeing the first update AFTER a Draft stamp before making a long critique. I'm sorry that my reticence was a reason for driving you away, but I do ask that you please stay for this once. You won't regret it, I promise.
Dukasaur wrote:Yeah, I've been home five times total since coming here... although most recent was in 1996, I'm overdue for another.
Dukasaur wrote:I do. Don't be giving up now, you've got some good stuff here!
theBastard wrote:...
I know you had big pause, but look how much posts I have in your maps and how much you in my...
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