[Abandoned] Op Drug War(GRX touchup)

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Re: Operation Drug War (Updated 6/8/2011) [Graphic Touchup]

Postby Victor Sullivan on Tue Aug 09, 2011 2:53 pm

The first things I noticed were the badges (for Detective, etc.) and the books (for District Attorney, etc.) are awfully blurry/pixel-y/uneven. The steering wheels are also rather pixel-y. Even the other icons have their imperfections...

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Re: Operation Drug War (Updated 6/8/2011) [Graphic Touchup]

Postby rdsrds2120 on Tue Aug 09, 2011 3:00 pm

What if you got rid of the borders, but just used the walls (lighten them, maybe) and the use of doors as borders? For the park in the upper right, you could use a white fence?

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Re: Operation Drug War (Updated 6/8/2011) [Graphic Touchup]

Postby Telvannia on Wed Aug 10, 2011 1:25 pm

Victor Sullivan wrote:The first things I noticed were the badges (for Detective, etc.) and the books (for District Attorney, etc.) are awfully blurry/pixel-y/uneven. The steering wheels are also rather pixel-y. Even the other icons have their imperfections...

Yeah i noticed that and im working on, although very slowly...

rdsrds2120 wrote:What if you got rid of the borders, but just used the walls (lighten them, maybe) and the use of doors as borders? For the park in the upper right, you could use a white fence?

I fear it might not be very obvious and people do love a reason to complain about anything that makes it hard to play a game, i will play with it but i dont think it will work.


Cheers Tel
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Re: Operation Drug War (Updated 6/8/2011) [Graphic Touchup]

Postby Telvannia on Sat Aug 13, 2011 5:04 am

Click image to enlarge.
image


Army number test

Done
Changed the special army circles to make them look finish. I reckon this is now a fully finished draft i think. So i have posted it with the army numbers aswell

To Do
Still got to finish the small map, post it soon.
But mainly moving a few army numbers to make it fit better.


General thoughts on the graphics please?
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Re: Op Drug War (Updated 13/8/2011) Army no. [Graphic Touchu

Postby gimil on Sat Aug 13, 2011 6:07 am

Hi tel,

I have to be honest although the new 3D image for the photo is fantastic. I feel that the overall quality of the image is brought down by maintain the old envelope background. It looks outdated compared to your new crisp image. I think you are more than capable of bring it up to standard with your new image.


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Re: Op Drug War (Updated 13/8/2011) Army no. [Graphic Touchu

Postby Telvannia on Sun Aug 14, 2011 4:22 am

gimil wrote:Hi tel,

I have to be honest although the new 3D image for the photo is fantastic. I feel that the overall quality of the image is brought down by maintain the old envelope background. It looks outdated compared to your new crisp image. I think you are more than capable of bring it up to standard with your new image.


Cheers,
gimil


I think you are right, i have been trying to avoid it, but i think it needs to be redone.
Tel.
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Re: Op Drug War (Updated 13/8/2011) Army no. [Graphic Touchu

Postby gimil on Sun Aug 14, 2011 5:49 am

Telvannia wrote:
gimil wrote:Hi tel,

I have to be honest although the new 3D image for the photo is fantastic. I feel that the overall quality of the image is brought down by maintain the old envelope background. It looks outdated compared to your new crisp image. I think you are more than capable of bring it up to standard with your new image.


Cheers,
gimil


I think you are right, i have been trying to avoid it, but i think it needs to be redone.
Tel.


You would of never got away with avoiding it ;)
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Re: Op Drug War (Updated 13/8/2011) Army no. [Graphic Touchu

Postby Telvannia on Sat Aug 27, 2011 9:50 am

Finally got round to do some work on this map, trying a new legend style. Thoughts before i continue.
(the minimap is copy and paste at the moment, i will redo it properly later.)

Click image to enlarge.
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Re: Op Drug War (Updated 13/8/2011) New Legend [Graphic Touc

Postby natty dread on Sat Aug 27, 2011 12:19 pm

Why not... just slap a paper texture on it and it should be ok.

Although, why not move the "Orders issued" part up a bit so that Zimmah's name won't be so obscured there.

Also: you need to give the text and lines a tilt to match the paper's.
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Re: Op Drug War (Updated 13/8/2011) New Legend [Graphic Touc

Postby Telvannia on Sat Aug 27, 2011 12:50 pm

natty_dread wrote:Also: you need to give the text and lines a tilt to match the paper's.


They are matched with the paper, just the paper is not matched with the picture :P
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Re: Op Drug War (Updated 13/8/2011) New Legend [Graphic Touc

Postby gimil on Sat Aug 27, 2011 2:12 pm

Excellent start tel, on redoing the legends area. I know it isn't finished but it look 100% better. I eagerly await the finished product :)
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Re: Op Drug War (Updated 13/8/2011) New Legend [Graphic Touc

Postby Telvannia on Sat Sep 17, 2011 11:05 am

Let me just start by saying legends are the worst part of a map for me...

I got this done awhile ago and i have been sitting on it trying to decide if it looks right. Basically to make the legend fit as an easy option i have just let things overrun a bit, my reasoning being the legend was typed on a type writer there would not mind over running, and being a police file it does not matter much. After thinking about this for ages i thought i might aswell seek some advice.

Just one thing i realised, i should probably make the holes in the paper actual holes rather than black squares.

So here it is with a completed legend, thoughts:

Click image to enlarge.
image
Last edited by Telvannia on Sat Sep 17, 2011 12:11 pm, edited 1 time in total.
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Re: Op Drug War (17/8/2011) Complete Legend [Graphic Touchup

Postby isaiah40 on Sat Sep 17, 2011 11:59 am

I like the idea, on the other hand I think there will be a lot of complaints about not being able to read it. So you will probably have to nix the idea. Let's wait and see what others have to say about it.
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Re: Op Drug War (17/8/2011) Complete Legend [Graphic Touchup

Postby Telvannia on Sat Sep 17, 2011 12:10 pm

isaiah40 wrote:I like the idea, on the other hand I think there will be a lot of complaints about not being able to read it. So you will probably have to nix the idea. Let's wait and see what others have to say about it.

Yeah, im expecting complaints, but there are not many words that mus*le, pat*ol, tu*n, sec*or could be apart from the right word, particularly words that are relevant to the map.
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Re: Op Drug War (17/8/2011) Complete Legend [Graphic Touchup

Postby isaiah40 on Sat Sep 17, 2011 12:17 pm

I know, I was just giving you a heads up on it. ;)
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Re: Op Drug War (17/8/2011) Complete Legend [Graphic Touchup

Postby Gillipig on Tue Sep 20, 2011 2:42 am

It's a little too dark I think! I like what you've done with the roads. Maybe you could make it dark outside but not inside?
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Re: Op Drug War (17/8/2011) Complete Legend [Graphic Touchup

Postby Telvannia on Thu Sep 22, 2011 1:26 am

Gillipig wrote:It's a little too dark I think! I like what you've done with the roads. Maybe you could make it dark outside but not inside?


As in dark outside the houses and light inside? I have tried to do that, are there any parts you think are particularly dark?
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Re: Op Drug War (17/8/2011) Complete Legend [Graphic Touchup

Postby Telvannia on Wed Oct 05, 2011 4:37 pm

This might have to go on vacation for a bit, i have just returned to uni and i dont really have much spare time to work on this,
Hopefully i will find time to work on this before the christmas holiday.
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Re: Op Drug War (17/8/2011) Complete Legend [Graphic Touchup

Postby gimil on Fri Oct 07, 2011 4:53 pm

Telvannia wrote:This might have to go on vacation for a bit, i have just returned to uni and i dont really have much spare time to work on this,
Hopefully i will find time to work on this before the christmas holiday.


Boo tel. You always did suck ;).

If you want to put it on vacation pop me a PM and I shall do the formalities.
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Re: Op Drug War (17/8/2011) Complete Legend [Graphic Touchup

Postby RedBaron0 on Fri Nov 25, 2011 3:51 am

[Moved]

Per mapmakers request this map is on vacation. Please let an CA know if you wish to continue this project once an update is made.
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