Minister X wrote:Are there no complaints about this map? It's perfect? Or is it just that no one cares?
natty_dread wrote:I was wrong
cairnswk wrote:... difficulty in remebering who was Union and who was Confederate. Is there anyway you could work that reminder into the legend somehow for non-US players.
Also, i see you have bonuses for right flank, centre and left of each side which agrregate for Union 13 and Confed. 16.
Is this unbalanced for gameplay?
Also, do these bonuses include only the coloured positions marked on the map of also ER1, TR1 and TR2 for instance.
Minister X wrote:...
I honestly think all these questions could be answered simply by spending another minute studying the map.
The "tags" on the red and blue boxes indicate C for Confederate and U for Union (or USA). However, in the legend, I can put these red and blue colors under the appropriate words to strengthen the association. It will make the legend more difficult to read, however, so I'd like to hear from others whether they think it's needed.
The fact that there are more Confed. than Union terts makes absolutely zero difference to gameplay balance.
The right-most legend indicates the bonuses for the roads. Apparently this is not sufficiently clear? I have room to add the words "ROAD BONUSES". Would that help?
**I'm glad the reaction so far has been generally positive. Thanks.
MarshalNey wrote:I agree with Minister about the bombardments. While they would be a nice touch in a more complex map, I believe that Minister is aiming for a moderately simple gameplay framework. Given that goal, the number of gameplay elements should be small, probably no more than one, possibly two 'non-standard' types on the map (e.g., autodeploys, superbonuses, bombardments, one-way attacks, etc.)
Wow, though, this map is looking wonderful I think that the framework that you've settled upon here is a keeper. The attack routes look reasonable and historically sound too. Tweaking and balancing for the drop will probably be the main bulk of work. ...Excellent work!
MarshalNey wrote: For neutral starts, obviously the auto-deploy regions should all be included. The smaller road & army bonuses should also be considered (like the MR bonus for instance). Try to tweak it so that you get a "golden number" of regions open for the drop. The "golden numbers" are listed under the Foundry gameplay guidelines (I think).
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