[Abandoned] - Portugal Gfx Revamp

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Re: Portugal [REVAMP]

Postby Victor Sullivan on Thu Sep 08, 2011 10:00 pm

DiM wrote:go back to doing the 3rd feudal.

And yes, you better get back to doing this soon! :P

-Sully
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Re: Portugal [REVAMP] update p.1

Postby natty dread on Fri Sep 09, 2011 12:12 am

Personally, I think revamping portugal is a grand idea. And aligning the country in the right direction would be good as well.

Also, this

QoH wrote:Is this only graphics revamp? Because I"d like to see game play changed so that when you start out, it's with only 11 territories, not 12. Gives way too much of an advantage to the player going first.


Adding some neutrals to make the starting territories golden would be good as well.
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Re: Portugal [REVAMP] update p.1

Postby natty dread on Fri Sep 09, 2011 12:14 am

Also, if you're going to do a revamp, I suggest rethinking the style a bit more than what you have on the 1st page now - it's almost indistinguishable in style from the current map.
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Re: Portugal [REVAMP] update p.1

Postby TaCktiX on Fri Sep 09, 2011 2:53 am

I don't see a need for this revamp at all. The original isn't ZOMGTEHOWNZGRAPHICZOFAWESUMZ, but so what? It's clean, it's easy to read, and it's not an eyesore. I'm going to echo several others in saying that your time is better spent with new concepts, not by dredging up a past that doesn't need improvement. For reference, remember the original Brazil vs. the current one. THAT one needed a revamp, this one doesn't.
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Re: Portugal [REVAMP] update p.1

Postby gimil on Fri Sep 09, 2011 5:04 am

QoH wrote:Is this only graphics revamp? Because I"d like to see game play changed so that when you start out, it's with only 11 territories, not 12. Gives way too much of an advantage to the player going first.

But I really like the new style!


Where would you suggest I add a neutral (would only need one to sort out 2 and 3 player games)?.

Victor Sullivan wrote:I think a minimap like Portugal*** could rea- Oh, wait... :mrgreen:

I think the map could use some texture, the simple glow/gradient effect on the territories isn't quite working for me. Also, I think the uneven kerning for each of the bonus area names just looks awkward to me. And I think you should consider using more than just one font. It's a bit over-used and cheapens the overall look of the map.

-Sully


I like the vibrant crisp look on the map. Having textures I think would ruin this, unless it was something really, really subtle. Also, what makes the legends text awkward? It is neat and square. You have a point though on the font, I think I have overused it, I think I will change the territory font to something different, just to mix it up.


natty_dread wrote:Also, if you're going to do a revamp, I suggest rethinking the style a bit more than what you have on the 1st page now - it's almost indistinguishable in style from the current map.


A you see natty, thats the point I want the map to look and feel the same. But cleaned up and modernised to a better standard. I like the feel, colouring and style to the old map and want to carry this over to the revamp.
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Re: Portugal [REVAMP] update p.1

Postby gimil on Fri Sep 09, 2011 5:05 am

I know many of you don't want to see a REVAMP and think my time may be better spent elsewhere. But at the end of the day this is my map and I am not happy with the quality of the current portugal map. I want to improve it and bring it up to a higher standard.
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Re: Portugal [REVAMP] update p.1

Postby Bruceswar on Fri Sep 09, 2011 5:19 am

I say go for it. A revamp will be good. As for up and down. I say leave it like it is. Looks good.
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Re: Portugal [REVAMP] update p.1

Postby koontz1973 on Fri Sep 09, 2011 6:17 am

gimil, after looking at both maps, old and new, I can understand your need to redo this, as you say, it will get you back into the swing of things and get some rust of your fingers before you start a completely new map.

A few things that you can do with the new map would be...
To try and get all of the name inside the territs (not sure if you can squeeze them all in but it would be good to see). You should have the space.
Can you place a background into Spain, that huge grey block which you have carried over has always bugged me. The old version looks tatty while the new one has some texture, but not enough to make it interesting.
With the islands, I know they are small and may look out of scale if you make them larger, but what about having the army numbers on the islands instead of floating in the sea.
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Re: Portugal [REVAMP] update p.1

Postby gimil on Fri Sep 09, 2011 7:14 am

koontz1973 wrote:To try and get all of the name inside the territs (not sure if you can squeeze them all in but it would be good to see). You should have the space.

I will try and do this when I update the font on the territory's. I plan on having smaller font (similar to the older map) in the next update.

Can you place a background into Spain, that huge grey block which you have carried over has always bugged me. The old version looks tatty while the new one has some texture, but not enough to make it interesting.

Yes, I plan on this, just haven't decided what to put there yet!

With the islands, I know they are small and may look out of scale if you make them larger, but what about having the army numbers on the islands instead of floating in the sea.

Any particular reason for this other than personal preference? I think having the number between the islands is tidier.



Cheers for your feedback, Koontz.
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Re: Portugal [REVAMP] update p.1

Postby natty dread on Fri Sep 09, 2011 11:34 am

How about classic Risk-type territories? You know, instead of black/dark lines separating territories, separate them by differences in lightness, in a mosaic like thing...

The map is small enough, with few enough bonuses and territories, that you could probably pull it off... I think it could work for the map.
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Re: Portugal [REVAMP] update p.1

Postby gimil on Fri Sep 09, 2011 12:06 pm

natty_dread wrote:How about classic Risk-type territories? You know, instead of black/dark lines separating territories, separate them by differences in lightness, in a mosaic like thing...

The map is small enough, with few enough bonuses and territories, that you could probably pull it off... I think it could work for the map.


Sorry natty, I don't understand?
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Re: Portugal [REVAMP] update p.1

Postby Ace Rimmer on Fri Sep 09, 2011 12:19 pm

thoughts:

- I like the softer look of this map.
- I like the idea of changing it to a north/south orientation, but if not I think the ocean above the date would be a good spot for a compass to show the orientation
- For Spain, what about a light copy of the Spanish flag, or maybe some of the physical terrain in a grayscale/washed out way?
- I like how Acores Oriental is not on top of the islands, you should move the other names off as well. I like having the army numbers in the sea with no circles and the lines connected to them, just like the current version.
- What are you going to do for the impassables you left off this version? For example, Setubal now borders Alcacer do Sal. I don't know the geography of Portugal, but I'd love to see some mountains or other physical terrain in there instead of the flat look.
- I don't mind the font on the terits, I'd consider changing the font for the title and the legend, I don't like that one so big and in all caps.
- You changed Alentejo from a +6 to a +8, and forgot Ilhas in the legend.
- My suggestion for a neutral would be a neutral 2 on Faro. A lot of action is around Algarve, and eh neutral would make that a slightly more difficult bonus to get. I don't know if making that bonus tougher to obtain will affect the game too much, but that would be my vote. Otherwise it will just be a throwaway neutral somewhere that is never taken. If you don't want to do a coded neutral, you could set up 4 starting positions and the unused positions in 2p/3p would start neutral. So 36 terits - 4 starting positions = 32 terits. 32/3 = 10 terits rounded down, plus the 1 starting position would yield 11 territories each in a 2p/3p game (with 14 neutrals in 2p and 3 neutrals in 3p). In 4p+ games there would be no coded neutrals.
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Re: Portugal [REVAMP] update p.1

Postby gimil on Fri Sep 09, 2011 12:44 pm

Ace Rimmer wrote:thoughts:

- I like the softer look of this map.
- I like the idea of changing it to a north/south orientation, but if not I think the ocean above the date would be a good spot for a compass to show the orientation

Still an area very much up for debate, thanks for your input

- For Spain, what about a light copy of the Spanish flag, or maybe some of the physical terrain in a grayscale/washed out way?

Since this map i very soft, adding textures, or flags or terrain leads to the opposite effect to what I want for the map (soft). I tried to reincorporate washed out images on the gery areas, like I did on the last Portugal but it didn't work. I want to do something in the spaces but nothing seems to be working, and I don't think this suggestion will work either, sorry.


- I like how Acores Oriental is not on top of the islands, you should move the other names off as well. I like having the army numbers in the sea with no circles and the lines connected to them, just like the current version.

Yes, it will look fine I think once army numbers have been dropped onto it.

- What are you going to do for the impassables you left off this version? For example, Setubal now borders Alcacer do Sal. I don't know the geography of Portugal, but I'd love to see some mountains or other physical terrain in there instead of the flat look.

The impassable were a total bitch to do last time. I intend to remaking rivers for impassable, when I find the motivation to start them!

- I don't mind the font on the terits, I'd consider changing the font for the title and the legend, I don't like that one so big and in all caps.

I have already went a picked a new font for the territories. Why don't you like the title/legends text? I love it, really adds to the soft vibrant feel of this map.

- You changed Alentejo from a +6 to a +8, and forgot Ilhas in the legend.

Fixed for next version.

- My suggestion for a neutral would be a neutral 2 on Faro. A lot of action is around Algarve, and eh neutral would make that a slightly more difficult bonus to get. I don't know if making that bonus tougher to obtain will affect the game too much, but that would be my vote. Otherwise it will just be a throwaway neutral somewhere that is never taken. If you don't want to do a coded neutral, you could set up 4 starting positions and the unused positions in 2p/3p would start neutral. So 36 terits - 4 starting positions = 32 terits. 32/3 = 10 terits rounded down, plus the 1 starting position would yield 11 territories each in a 2p/3p game (with 14 neutrals in 2p and 3 neutrals in 3p). In 4p+ games there would be no coded neutrals.

Adding a neutral to Faro is a perfect idea to both solve dropping the algarve bonus and 2-3 player games.


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Re: Portugal [REVAMP] update p.1

Postby koontz1973 on Fri Sep 09, 2011 12:44 pm

gimil wrote:Any particular reason for this other than personal preference? I think having the number between the islands is tidier.

Cheers for your feedback, Koontz.

No reason other than preference. It always seems strange to have them floating in nothing and not anchored .

They are army numbers, not navy numbers. :lol:
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Re: Portugal [REVAMP] update p.1

Postby natty dread on Fri Sep 09, 2011 12:50 pm

gimil wrote:
natty_dread wrote:How about classic Risk-type territories? You know, instead of black/dark lines separating territories, separate them by differences in lightness, in a mosaic like thing...

The map is small enough, with few enough bonuses and territories, that you could probably pull it off... I think it could work for the map.


Sorry natty, I don't understand?


This is the best image I could find

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Last edited by natty dread on Fri Sep 09, 2011 12:51 pm, edited 1 time in total.
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