DiM wrote:go back to doing the 3rd feudal.
And yes, you better get back to doing this soon!
-Sully
Moderators: Cartographers, Global Moderators
DiM wrote:go back to doing the 3rd feudal.
QoH wrote:Is this only graphics revamp? Because I"d like to see game play changed so that when you start out, it's with only 11 territories, not 12. Gives way too much of an advantage to the player going first.


QoH wrote:Is this only graphics revamp? Because I"d like to see game play changed so that when you start out, it's with only 11 territories, not 12. Gives way too much of an advantage to the player going first.
But I really like the new style!
Victor Sullivan wrote:I think a minimap like Portugal*** could rea- Oh, wait...
I think the map could use some texture, the simple glow/gradient effect on the territories isn't quite working for me. Also, I think the uneven kerning for each of the bonus area names just looks awkward to me. And I think you should consider using more than just one font. It's a bit over-used and cheapens the overall look of the map.
-Sully
natty_dread wrote:Also, if you're going to do a revamp, I suggest rethinking the style a bit more than what you have on the 1st page now - it's almost indistinguishable in style from the current map.
natty_dread wrote:I was wrong
natty_dread wrote:I was wrong


koontz1973 wrote:To try and get all of the name inside the territs (not sure if you can squeeze them all in but it would be good to see). You should have the space.
I will try and do this when I update the font on the territory's. I plan on having smaller font (similar to the older map) in the next update.
Can you place a background into Spain, that huge grey block which you have carried over has always bugged me. The old version looks tatty while the new one has some texture, but not enough to make it interesting.
Yes, I plan on this, just haven't decided what to put there yet!
With the islands, I know they are small and may look out of scale if you make them larger, but what about having the army numbers on the islands instead of floating in the sea.
Any particular reason for this other than personal preference? I think having the number between the islands is tidier.
natty_dread wrote:I was wrong

natty_dread wrote:How about classic Risk-type territories? You know, instead of black/dark lines separating territories, separate them by differences in lightness, in a mosaic like thing...
The map is small enough, with few enough bonuses and territories, that you could probably pull it off... I think it could work for the map.
natty_dread wrote:I was wrong
Ace Rimmer wrote:thoughts:
- I like the softer look of this map.
- I like the idea of changing it to a north/south orientation, but if not I think the ocean above the date would be a good spot for a compass to show the orientation
Still an area very much up for debate, thanks for your input
- For Spain, what about a light copy of the Spanish flag, or maybe some of the physical terrain in a grayscale/washed out way?
Since this map i very soft, adding textures, or flags or terrain leads to the opposite effect to what I want for the map (soft). I tried to reincorporate washed out images on the gery areas, like I did on the last Portugal but it didn't work. I want to do something in the spaces but nothing seems to be working, and I don't think this suggestion will work either, sorry.
- I like how Acores Oriental is not on top of the islands, you should move the other names off as well. I like having the army numbers in the sea with no circles and the lines connected to them, just like the current version.
Yes, it will look fine I think once army numbers have been dropped onto it.
- What are you going to do for the impassables you left off this version? For example, Setubal now borders Alcacer do Sal. I don't know the geography of Portugal, but I'd love to see some mountains or other physical terrain in there instead of the flat look.
The impassable were a total bitch to do last time. I intend to remaking rivers for impassable, when I find the motivation to start them!
- I don't mind the font on the terits, I'd consider changing the font for the title and the legend, I don't like that one so big and in all caps.
I have already went a picked a new font for the territories. Why don't you like the title/legends text? I love it, really adds to the soft vibrant feel of this map.
- You changed Alentejo from a +6 to a +8, and forgot Ilhas in the legend.
Fixed for next version.
- My suggestion for a neutral would be a neutral 2 on Faro. A lot of action is around Algarve, and eh neutral would make that a slightly more difficult bonus to get. I don't know if making that bonus tougher to obtain will affect the game too much, but that would be my vote. Otherwise it will just be a throwaway neutral somewhere that is never taken. If you don't want to do a coded neutral, you could set up 4 starting positions and the unused positions in 2p/3p would start neutral. So 36 terits - 4 starting positions = 32 terits. 32/3 = 10 terits rounded down, plus the 1 starting position would yield 11 territories each in a 2p/3p game (with 14 neutrals in 2p and 3 neutrals in 3p). In 4p+ games there would be no coded neutrals.
Adding a neutral to Faro is a perfect idea to both solve dropping the algarve bonus and 2-3 player games.
natty_dread wrote:I was wrong
gimil wrote:Any particular reason for this other than personal preference? I think having the number between the islands is tidier.
Cheers for your feedback, Koontz.

gimil wrote:natty_dread wrote:How about classic Risk-type territories? You know, instead of black/dark lines separating territories, separate them by differences in lightness, in a mosaic like thing...
The map is small enough, with few enough bonuses and territories, that you could probably pull it off... I think it could work for the map.
Sorry natty, I don't understand?

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