[Abandoned] - Portugal Gfx Revamp

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Re: Portugal [REVAMP] update p.1

Postby ManBungalow on Fri Sep 09, 2011 12:50 pm

I approve of this, and already prefer the update.

However, I think you're missing some impassables in the very centre of the map around that blue bonus.
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Re: Portugal [REVAMP] update p.1

Postby gimil on Fri Sep 09, 2011 12:56 pm

ManBungalow wrote:I approve of this, and already prefer the update.

However, I think you're missing some impassables in the very centre of the map around that blue bonus.


Yes I am I intending on getting back to them at some point :P
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Re: Portugal [REVAMP] update p.1

Postby gimil on Fri Sep 09, 2011 12:57 pm

natty_dread wrote:
gimil wrote:
natty_dread wrote:How about classic Risk-type territories? You know, instead of black/dark lines separating territories, separate them by differences in lightness, in a mosaic like thing...

The map is small enough, with few enough bonuses and territories, that you could probably pull it off... I think it could work for the map.


Sorry natty, I don't understand?


This is the best image I could find

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Image


Sorry natty, that look would move away from what I want from the map.
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Re: Portugal [REVAMP] ver. 2, p.3

Postby gimil on Sat Sep 10, 2011 12:11 pm

Update time!

Click image to enlarge.
image

Done:
-Changed Alentejo bonus back to 6
-Changed the territory font to something the fits inside more territories.
-Added the Ilhas to the minimap

TODO/Areas for discussion:
-More discussion on map orientation needed.
-What to do with dead space (if orientation changes this may not be an issue).
-Add impassables.
-Add a neutral to one of the Algarve terrs (is this 100% a good idea?).
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Re: Portugal [REVAMP] ver. 2, p.3

Postby Victor Sullivan on Sat Sep 10, 2011 12:15 pm

You're missing Ilhas' bonus on the minimap.

-Sully
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Re: Portugal [REVAMP] ver. 2, p.3

Postby gimil on Sat Sep 10, 2011 12:19 pm

Victor Sullivan wrote:You're missing Ilhas' bonus on the minimap.

-Sully


Cheers vicky! Has been updated and will be posted in the next draft.
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Re: Portugal [REVAMP] v2, P.1&3

Postby DiM on Sat Sep 10, 2011 12:28 pm

what's wrong with the font? some letters are smaller than others. the r,n,v,u,t are very small. disturbingly small.
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Re: Portugal [REVAMP] v2, P.1&3

Postby gimil on Sat Sep 10, 2011 12:33 pm

DiM wrote:what's wrong with the font? some letters are smaller than others. the r,n,v,u,t are very small. disturbingly small.

Yeah I know. Its a bit quirky but I like it.
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Re: Portugal [REVAMP] v2, P.1&3

Postby koontz1973 on Sat Sep 10, 2011 12:40 pm

gimil wrote:
DiM wrote:what's wrong with the font? some letters are smaller than others. the r,n,v,u,t are very small. disturbingly small.

Yeah I know. Its a bit quirky but I like it.


Glad it is you. Cannot think of a new map maker getting away with a font like that. :|
It is very nice but it plays games with the eyes. :P
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Re: Portugal [REVAMP] v2, P.1&3

Postby koontz1973 on Sat Sep 10, 2011 12:46 pm

Orientation, why not try it and see if you like it. If you do not then end of subject, if you think it might work, post a draft for us to look at.
Dead space - you have the skills, why not give it a nice land look.
About the neutral, I bloody hate them, please do not add one. Let the luck of the drop be enough.
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Re: Portugal [REVAMP] v2, P.1&3

Postby gimil on Sat Sep 10, 2011 12:46 pm

koontz1973 wrote:
gimil wrote:
DiM wrote:what's wrong with the font? some letters are smaller than others. the r,n,v,u,t are very small. disturbingly small.

Yeah I know. Its a bit quirky but I like it.


Glad it is you. Cannot think of a new map maker getting away with a font like that. :|
It is very nice but it plays games with the eyes. :P


Really? Is it that bad?

Does anyone else think is also?
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Re: Portugal [REVAMP] v2, P.1&3

Postby gimil on Sat Sep 10, 2011 12:48 pm

koontz1973 wrote:Orientation, why not try it and see if you like it. If you do not then end of subject, if you think it might work, post a draft for us to look at.
Dead space - you have the skills, why not give it a nice land look.
About the neutral, I bloody hate them, please do not add one. Let the luck of the drop be enough.


The thing is 'just trying' it is alot of work in itself. I don't want to go through it that just to see, I need to be sure it is a good investment of my (limited) time. I don't mind doing it if there is a decent consensus.
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Re: Portugal [REVAMP] v2, P.1&3

Postby natty dread on Sun Sep 11, 2011 5:58 am

One thing I don't like about the visual style of this map is the high brightness of the ocean. It's disturbing somehow, I think the map would look loads better with a darker ocean. Maybe bring it on the same level of luminosity as the neutral land area.

And yeah, that font must go... territory names need to be written with a clear, easy-to-read font, not something that looks like leetspeak.
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Re: Portugal [REVAMP] v2, P.1&3

Postby gimil on Sun Sep 11, 2011 6:07 am

natty_dread wrote:One thing I don't like about the visual style of this map is the high brightness of the ocean. It's disturbing somehow, I think the map would look loads better with a darker ocean. Maybe bring it on the same level of luminosity as the neutral land area.


I shall play with the saturation and tones to see what I can come up with.

And yeah, that font must go... territory names need to be written with a clear, easy-to-read font, not something that looks like leetspeak.


Yeah, people ain't digging this font. I shall have to find another.
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Re: Portugal [REVAMP] v3, P.1&3

Postby gimil on Sun Sep 11, 2011 6:29 am

Here you are:

Click image to enlarge.
image


Done:
-Changed tone of the ocean
-Tried another, less quirky font.

TODO/Areas for discussion:
-More discussion on map orientation needed.
-What to do with dead space (if orientation changes this may not be an issue).
-Add impassables.
-Add a neutral to one of the Algarve terrs (is this 100% a good idea?).
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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