[Abandoned] - Portugal Gfx Revamp

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Re: Portugal [REVAMP] v3, P.1&3

Postby cairnswk on Sun Sep 11, 2011 6:49 am

gimil wrote:...
-More discussion on map orientation needed.
...

gimil, i'd like to see more of an north south RL orientation.
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Re: Portugal [REVAMP] v3, P.1&3

Postby gimil on Sun Sep 11, 2011 6:51 am

cairnswk wrote:
gimil wrote:...
-More discussion on map orientation needed.
...

gimil, i'd like to see more of an north south RL orientation.


Yes this does seem to be the idea people are leaning towards. I think I shall incorporate it into my next update and see how it goes.
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Re: Portugal [REVAMP] v3, P.1&3

Postby ManBungalow on Mon Sep 12, 2011 10:18 am

I approve of the diagonal orientation. The long, thin shape of the country (even with the islands adding some width to the map) translates better to a CC map better in the slanted position. Put a compass on there and job's a good one. Also, the current version is true to how the map already is. You could change it all, but I'm sure some people would just throw a fit.
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Re: Portugal [REVAMP] v3, P.1&3

Postby gimil on Wed Sep 14, 2011 11:21 am

ManBungalow wrote:I approve of the diagonal orientation. The long, thin shape of the country (even with the islands adding some width to the map) translates better to a CC map better in the slanted position. Put a compass on there and job's a good one. Also, the current version is true to how the map already is. You could change it all, but I'm sure some people would just throw a fit.


Suddenly the issue once again, becomes unresolved :P
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Re: Portugal [REVAMP] v3, P.1&3

Postby ManBungalow on Wed Sep 14, 2011 2:02 pm

Indeed. Just a welcome back to the thankless battle that is the Map Foundry.
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Re: Portugal [REVAMP] v3, P.1&3

Postby koontz1973 on Thu Sep 15, 2011 11:48 pm

gimil wrote:
ManBungalow wrote:I approve of the diagonal orientation. The long, thin shape of the country (even with the islands adding some width to the map) translates better to a CC map better in the slanted position. Put a compass on there and job's a good one. Also, the current version is true to how the map already is. You could change it all, but I'm sure some people would just throw a fit.


Suddenly the issue once again, becomes unresolved :P


Just choose the orientation you like. Either way you are going to have people say "great work =D> " and "Christ, that looks bad :cry: ".
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Re: Portugal [REVAMP] v3, P.1&3

Postby TaCktiX on Fri Sep 16, 2011 3:38 am

Welcome to the Foundry, where disagreeing on the exact same bullet list is perfectly normal. ;)
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Re: Portugal [REVAMP] v3, P.1&3

Postby jefjef on Mon Sep 19, 2011 11:50 pm

There isn't a lot of color differentiation between Litoral and Ilhas regions. Could that be an issue for those that are color deficient?

Wonder what the map would look like if you swapped Algarve and Ilhas region colors. That would deff give ya color separation.
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Re: Portugal [REVAMP] v3, P.1&3

Postby n.n. on Tue Sep 20, 2011 4:30 am

Hi,

The bad:
- some dotted lines, islands, labels etc. are simply too close to the image border, leave more margins for improved visibility.
- Same goes for continent list and minimap - also too close to each other.
- The border around the minimap is very ugly, should be changed into something more elegant, almost any other box border template example would work better graphically, same goes for the shadow below it - not really working...
- Label positioning should be corrected a little, for example, Portimao, letter p is over the border, Alentejo Sul - "Sul" and some others are not really readable enough, Mirando do Douro i saw existing only after looking at the map for 15 minutes...
- Dotted lines do not start and end properly or on proper places, for example, Acores Oriental - Lisboa - dot too close to land at Lisboa end, also all lines start from a imagined circle all of which are positioned very loosely so it is not really good looking nor clear enough in my opinion (add the IMHO to all thoughts here please). So i would reposition the lines, get them out of the imaginary circle scheme (drop the scheme itself), maybe add a little design to them (outline, color, shading, relief, make dots bigger, etc.)


Some ideas:
- You may try to put a little more relief to the land outside portugal
- maybe "raise" portugal a little (shadow/outline/bevel/something)
- maybe create a 50% transparent or in other way designed border around islands that are in one territory (it cant be circle but thats ok, just treat them like they are - custom shapes - not clear geometrical shapes like circle, square...)
- consider putting the continent names around the continents themselves, theres a lot of free space to do that and if designed well, could work
- maybe add something "Portugal" - flag, coat of arms, colors (red, green)... ?

The Good:
This is a very clean map, with obvious borders and gameplay, easy and fun to play as a classic "risk" game and the design should stay that way - so, no extensive reliefs, grunge stuff or major redesign is needed but the mapmaker is right in wanting to improve the graphics.
Live long and prosper.
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Re: Portugal [REVAMP] v3, P.1&3

Postby DiM on Tue Sep 20, 2011 9:03 am

"Have you tried the map without army shadows? Sometimes a map is better without them."

oh wait, you have no army shadows. panda would be proud of you :lol:
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Re: Portugal [REVAMP] v3, P.1&3

Postby Kabanellas on Tue Sep 20, 2011 9:23 am

cairnswk wrote:
gimil wrote:...
-More discussion on map orientation needed.
...

gimil, i'd like to see more of an north south RL orientation.


I've posted this before Gimil :)

...but the diagonal orientation really bothers me. It's just unnatural.

It would be like making a map of the USA with California on the SW corner ant NY on the NE corner of the map. Or, as I've said before (and I know you're Scottish and that wouldn't bother you especially) seeing an England map laying down, with London on the right side and Newcastle on the left side... :x
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Re: Portugal [REVAMP] v3, P.1&3

Postby phantomzero on Tue Sep 20, 2011 9:54 am

I think that maps of real places should be correctly or closely oriented to their actual orientation. Part of the fun on CC is learning about places I've never been and to find out that Portugal is not at a large angle has upset me. While the original and revamp look good it would be completely impossible to get a map of the USA or ENGLAND through the foundry at a 45* angle unless that was part of the gameplay twist.
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Re: Portugal [REVAMP] v3, P.1&3

Postby lostatlimbo on Tue Sep 20, 2011 6:33 pm

I don't play it often, but I've always enjoyed this map and I like the new look!

The only thing I see left to improve is the territory fonts. I don't like the white outline. It makes the text look cut out in places (the F in Figueria, for example).

I think you can drop the outline and just make the font a wee bit thicker and have the same clarity.
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Re: Portugal [REVAMP] v3, P.1&3

Postby n.n. on Wed Sep 21, 2011 3:03 am

phantomzero wrote:I think that maps of real places should be correctly or closely oriented to their actual orientation. ...


+1, not that we are voting :)
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Re: Portugal [REVAMP] v3, P.1&3

Postby thehippo8 on Sun Sep 25, 2011 8:54 pm

Just to throw another idea into the orientation question - why not consider something with perspective and the curvature of the earth like Canada?
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