Knights & Warlocks - V15 - page 1&12

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Re: Knights & Warlocks [04.Dec.11] - V8 - page 1&4

Postby isaiah40 on Sun Dec 11, 2011 2:18 pm

Overall I believe this ready to be stamped. So without further ado here it is!
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Re: Knights & Warlocks [04.Dec.11] - V8 - page 1&4

Postby DiM on Sun Dec 11, 2011 2:25 pm

woop woop :)
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Re: Knights & Warlocks [04.Dec.11] - V8 - page 1&4

Postby DiM on Thu Dec 22, 2011 6:56 pm

V9:
*improved readability of darker coloured terit names (blue, violet and red)

i'll be starting the small if there are no other big issues.

Click image to enlarge.
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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby AndyDufresne on Fri Dec 23, 2011 10:36 am

Dim, have you thought of using a white/gray outline for the Blue, Red, and Violet texts? Black works for the lighter colors generally, but the opposite (white or gray perhaps) might do better for those darker colors.

Otherwise the visuals of this map look really cool. It might be worthwhile investigating highlight/bolding/underlining some of the key things in legend, so it looks more like instructions and less like added thematic text.


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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby DiM on Fri Dec 23, 2011 10:54 am

ok andy.


black outline with glow like i have now:
Image

gray outline with no glow
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white outline with no glow
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as for underlining things in legend tell me what exactly you want highlighted and it can be done.
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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby AndyDufresne on Fri Dec 23, 2011 11:33 am

Hm, I don't know if any of those glows really look as good as I had hoped. I'll have to give it some extra thought. Thanks for the mock-up though, that is great.

In terms of important things in the legend, "bombardment" seems so. You also mention "one way attacks" (actually, one way has a line break in the middle of it), and the "lose" your knight/warlock also seems important. But if the bold/underline/highlighting looks like junk, you can probably go with what you have now.

You could if desired bold the +1, +3, etc's of the right hand legend area, but that might be less necessary.

Keep up the good work.


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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby natty dread on Fri Dec 23, 2011 11:38 am

The white glow works better if you blur it slightly.
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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby DiM on Fri Dec 23, 2011 12:43 pm

maybe this would be better:
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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby AndyDufresne on Fri Dec 23, 2011 12:51 pm

DiM wrote:maybe this would be better:
Image

Of all the options, this looks pretty good. See what others have to say though!


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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby natty dread on Fri Dec 23, 2011 1:21 pm

Works for me.
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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby DiM on Fri Dec 23, 2011 1:24 pm

V10:
*bolded/underlined some parts in the legend
*tweaked stroke/outline/glow for darker couloured terit names
*changed "strait" and "bonuses"

Click image to enlarge.
image
Last edited by DiM on Fri Dec 23, 2011 1:58 pm, edited 1 time in total.
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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby AndyDufresne on Fri Dec 23, 2011 1:32 pm

You are on fire, DiM! :)

I don't know if anyone else mentioned, but you have "Straight" when I think you mean the homonym "Strait"

Straight: "Free from crookedness"
Strait: "A comparatively narrow water-way or passage connecting two large bodies of water"

Edit: In the legend, I'd also move the "Bo-" of "Bonuses" (referring to the farm/mine/mills) to the next line, so you don't have to break the word, since it looks like you have space.

Otherwise, this really looks superb.


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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby Victor Sullivan on Fri Dec 23, 2011 1:40 pm

AndyDufresne wrote:You are on fire, DiM! :)

AAAHHHH!!! I got you DiM!!! *sprays DiM with a fire extinguisher* Phew!

Anywho, could you post the small and large versions without numbers? That XML is gonna take me awhile, so I might as well get a head start!

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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby natty dread on Fri Dec 23, 2011 1:54 pm

I've been meaning to ask... what are the random lines on the background of the legend?

They're sort of distracting... maybe you could lower the opacity of them somewhat.
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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby DiM on Fri Dec 23, 2011 1:57 pm

AndyDufresne wrote:You are on fire, DiM! :)

I don't know if anyone else mentioned, but you have "Straight" when I think you mean the homonym "Strait"

Straight: "Free from crookedness"
Strait: "A comparatively narrow water-way or passage connecting two large bodies of water"

Edit: In the legend, I'd also move the "Bo-" of "Bonuses" (referring to the farm/mine/mills) to the next line, so you don't have to break the word, since it looks like you have space.

Otherwise, this really looks superb.


--Andy


thanks for the kind words andy.

changed "strait" and "bonuses" in the image in the previous post.
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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby natty dread on Fri Dec 23, 2011 2:01 pm

Also, the title text looks kinda rough around the edges... somewhat pixelated. The "XML by..." text is almost illegible. I think the texts need to be redone.
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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby DiM on Fri Dec 23, 2011 2:01 pm

Victor Sullivan wrote:
AndyDufresne wrote:You are on fire, DiM! :)

AAAHHHH!!! I got you DiM!!! *sprays DiM with a fire extinguisher* Phew!

Anywho, could you post the small and large versions without numbers? That XML is gonna take me awhile, so I might as well get a head start!

-Sully


i've uploaded a large version with no numbers in the previous post.
the small is not don yet. i'll get started on it asap as there aren't any major graphic concerns.
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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby Victor Sullivan on Fri Dec 23, 2011 2:04 pm

Thanks! Was I just blind or did you just do that?

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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby DiM on Fri Dec 23, 2011 2:08 pm

natty_dread wrote:Also, the title text looks kinda rough around the edges... somewhat pixelated. The "XML by..." text is almost illegible. I think the texts need to be redone.


yeah i was just looking at that now and figured it will get worse on the small version.
the sigs are too small to have bevel so i'll remove that but for the large i want to keep the bevel.
however i don't know why the edges are pixelated. the bevel is smooth and antialiased, the text is on smooth.
i'l tinker with it and see what i get.
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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby DiM on Fri Dec 23, 2011 2:14 pm

i got this:

Image

better?
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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby natty dread on Fri Dec 23, 2011 2:17 pm

It's better. There are some parts, like the sharp corners on the K and N and some other letters that have some slight pixelation left... perhaps you could rasterize the text and deal with it on a pixel level?
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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby DiM on Fri Dec 23, 2011 2:37 pm

rasterizing = losing all editing options.
i don't think it's such a big deal to go to such an extreme measure.
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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby natty dread on Fri Dec 23, 2011 3:14 pm

DiM wrote:rasterizing = losing all editing options.
i don't think it's such a big deal to go to such an extreme measure.


Not if you keep a backup of the old text layer, which you just turn invisible...

Join the dark side... embrance gonzo editing! ;)
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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby DiM on Fri Dec 23, 2011 3:20 pm

natty_dread wrote:
DiM wrote:rasterizing = losing all editing options.
i don't think it's such a big deal to go to such an extreme measure.


Not if you keep a backup of the old text layer, which you just turn invisible...

Join the dark side... embrance gonzo editing! ;)


lol, i already do that. that's why my psd files become little monsters.
but let's say i rasterize and start tweaking at a pixel level and then somebody wants the text to be pink. i have to scrap my pixel work, go back to the back-up version, make it pink, rasterize again, work on the pixel level again. well, you get the idea :)
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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby natty dread on Fri Dec 23, 2011 3:51 pm

DiM wrote:lol, i already do that. that's why my psd files become little monsters.
but let's say i rasterize and start tweaking at a pixel level and then somebody wants the text to be pink. i have to scrap my pixel work, go back to the back-up version, make it pink, rasterize again, work on the pixel level again. well, you get the idea :)


Sure, but you can always solve it by more gonzo editing! :lol:

Ok, so what about this: just create an empty layer on top of the text layer, and do the pixel tweaks on this empty layer so they're on top of the text.
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