Knights & Warlocks - V15 - page 1&12

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Re: Knights & Warlocks [04.Dec.11] - V8 - page 1&4

Postby isaiah40 on Sun Dec 11, 2011 2:18 pm

Overall I believe this ready to be stamped. So without further ado here it is!
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Re: Knights & Warlocks [04.Dec.11] - V8 - page 1&4

Postby DiM on Sun Dec 11, 2011 2:25 pm

woop woop :)
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Re: Knights & Warlocks [04.Dec.11] - V8 - page 1&4

Postby DiM on Thu Dec 22, 2011 6:56 pm

V9:
*improved readability of darker coloured terit names (blue, violet and red)

i'll be starting the small if there are no other big issues.

Click image to enlarge.
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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby AndyDufresne on Fri Dec 23, 2011 10:36 am

Dim, have you thought of using a white/gray outline for the Blue, Red, and Violet texts? Black works for the lighter colors generally, but the opposite (white or gray perhaps) might do better for those darker colors.

Otherwise the visuals of this map look really cool. It might be worthwhile investigating highlight/bolding/underlining some of the key things in legend, so it looks more like instructions and less like added thematic text.


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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby DiM on Fri Dec 23, 2011 10:54 am

ok andy.


black outline with glow like i have now:
Image

gray outline with no glow
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white outline with no glow
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as for underlining things in legend tell me what exactly you want highlighted and it can be done.
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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby AndyDufresne on Fri Dec 23, 2011 11:33 am

Hm, I don't know if any of those glows really look as good as I had hoped. I'll have to give it some extra thought. Thanks for the mock-up though, that is great.

In terms of important things in the legend, "bombardment" seems so. You also mention "one way attacks" (actually, one way has a line break in the middle of it), and the "lose" your knight/warlock also seems important. But if the bold/underline/highlighting looks like junk, you can probably go with what you have now.

You could if desired bold the +1, +3, etc's of the right hand legend area, but that might be less necessary.

Keep up the good work.


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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby natty dread on Fri Dec 23, 2011 11:38 am

The white glow works better if you blur it slightly.
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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby DiM on Fri Dec 23, 2011 12:43 pm

maybe this would be better:
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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby AndyDufresne on Fri Dec 23, 2011 12:51 pm

DiM wrote:maybe this would be better:
Image

Of all the options, this looks pretty good. See what others have to say though!


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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby natty dread on Fri Dec 23, 2011 1:21 pm

Works for me.
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Re: Knights & Warlocks [23.Dec.11] - V9 - page 1&5

Postby DiM on Fri Dec 23, 2011 1:24 pm

V10:
*bolded/underlined some parts in the legend
*tweaked stroke/outline/glow for darker couloured terit names
*changed "strait" and "bonuses"

Click image to enlarge.
image
Last edited by DiM on Fri Dec 23, 2011 1:58 pm, edited 1 time in total.
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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby AndyDufresne on Fri Dec 23, 2011 1:32 pm

You are on fire, DiM! :)

I don't know if anyone else mentioned, but you have "Straight" when I think you mean the homonym "Strait"

Straight: "Free from crookedness"
Strait: "A comparatively narrow water-way or passage connecting two large bodies of water"

Edit: In the legend, I'd also move the "Bo-" of "Bonuses" (referring to the farm/mine/mills) to the next line, so you don't have to break the word, since it looks like you have space.

Otherwise, this really looks superb.


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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby Victor Sullivan on Fri Dec 23, 2011 1:40 pm

AndyDufresne wrote:You are on fire, DiM! :)

AAAHHHH!!! I got you DiM!!! *sprays DiM with a fire extinguisher* Phew!

Anywho, could you post the small and large versions without numbers? That XML is gonna take me awhile, so I might as well get a head start!

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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby natty dread on Fri Dec 23, 2011 1:54 pm

I've been meaning to ask... what are the random lines on the background of the legend?

They're sort of distracting... maybe you could lower the opacity of them somewhat.
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Re: Knights & Warlocks [23.Dec.11] - V10 - page 1&5

Postby DiM on Fri Dec 23, 2011 1:57 pm

AndyDufresne wrote:You are on fire, DiM! :)

I don't know if anyone else mentioned, but you have "Straight" when I think you mean the homonym "Strait"

Straight: "Free from crookedness"
Strait: "A comparatively narrow water-way or passage connecting two large bodies of water"

Edit: In the legend, I'd also move the "Bo-" of "Bonuses" (referring to the farm/mine/mills) to the next line, so you don't have to break the word, since it looks like you have space.

Otherwise, this really looks superb.


--Andy


thanks for the kind words andy.

changed "strait" and "bonuses" in the image in the previous post.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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