Knights & Warlocks - V15 - page 1&12

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Re: Knights & Warlocks [24.Dec.11] - V11 - page 1&6

Postby DiM on Fri Dec 23, 2011 8:10 pm

sweet :P
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Re: Knights & Warlocks [24.Dec.11] - V11 - page 1&6

Postby gimil on Sat Dec 24, 2011 4:26 am

After waking up and having a fresh look at this map again. I think the fancy border around the legends is to dark. I suggest lightening it...but other than that I am struggling to find anything else wrong with this map.
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Re: Knights & Warlocks [24.Dec.11] - V11 - page 1&6

Postby DiM on Sat Dec 24, 2011 10:34 am

gimil wrote:After waking up and having a fresh look at this map again. I think the fancy border around the legends is to dark. I suggest lightening it...but other than that I am struggling to find anything else wrong with this map.



nooooooooooo. my dark glass? i like it :evil:
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Re: Knights & Warlocks [24.Dec.11] - V11 - page 1&6

Postby natty dread on Sat Dec 24, 2011 11:26 am

You could make it slightly more transparent
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Re: Knights & Warlocks [24.Dec.11] - V11 - page 1&6

Postby DiM on Sat Dec 24, 2011 12:23 pm

now:
Image

more transparent:
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even more transparent:
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Re: Knights & Warlocks [24.Dec.11] - V11 - page 1&6

Postby isaiah40 on Sat Dec 24, 2011 1:18 pm

I think the last one looks the best. It also doesn't look as pixelated.
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Re: Knights & Warlocks [24.Dec.11] - V11 - page 1&6

Postby gimil on Sat Dec 24, 2011 2:39 pm

isaiah40 wrote:I think the last one looks the best. It also doesn't look as pixelated.

I agree. Would like to see the last one on the full map.
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Re: Knights & Warlocks [24.Dec.11] - V11 - page 1&6

Postby DiM on Sat Dec 24, 2011 3:01 pm

here you go:
Click image to enlarge.
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Re: Knights & Warlocks [24.Dec.11] - V11 - page 1&6

Postby gimil on Sat Dec 24, 2011 3:08 pm

Nah I have to be honest...I still don't feel it. I prefer it when it was much lighter. Sorry.
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Re: Knights & Warlocks [24.Dec.11] - V11 - page 1&6

Postby DiM on Sat Dec 24, 2011 3:48 pm

gimil wrote:Nah I have to be honest...I still don't feel it. I prefer it when it was much lighter. Sorry.


go watch this movie:
http://www.wimp.com/designerlife/


in the meantime i did the small version.

V12:
large:
Click image to enlarge.
image

small:
Click image to enlarge.
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Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7

Postby natty dread on Sat Dec 24, 2011 4:56 pm

Only a 10% difference? I'd prefer at least 15 or 20...
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Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7

Postby DiM on Sat Dec 24, 2011 5:11 pm

natty_dread wrote:Only a 10% difference? I'd prefer at least 15 or 20...



i would too, but i also prefer legibility and nicer, less cluttered images. i tried going for 800px wide, then bumped it up to 850 and still wasn't pleased. so i settled for 900px.

the guidelines say:
The 'large' map must be noticeably larger than the 'small' map; 9% larger is required but 33.3% (1/3) is recommended.


my large map is 11.11% larger than the small map so i'm within the guidelines.
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Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7

Postby gimil on Sat Dec 24, 2011 8:28 pm

f*ck your video ;)

I don't recall anyone asking you to change your legends border to be dark...we asked that the pixalation be fixed :)
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Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7

Postby DiM on Sat Dec 24, 2011 8:32 pm

gimil wrote:f*ck your video ;)

I don't recall anyone asking you to change your legends border to be dark...we asked that the pixalation be fixed :)


buzz off. :twisted:

pixElation fixed
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Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7

Postby zimmah on Mon Dec 26, 2011 5:56 am

maybe i'm just missing something or just really stupid but what is the meaning of the different color in the names of regions?

there's no continent bonus now is there?


P.S. you should use assault instead of attack :-$
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Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7

Postby DiM on Mon Dec 26, 2011 4:54 pm

zimmah wrote:maybe i'm just missing something or just really stupid but what is the meaning of the different color in the names of regions?

there's no continent bonus now is there?


no continent bonus but the colours delimit the area of influence for each kingdom and thus the farm/lumber/mine bonus which i forgot to mention in the legend and i'll fix right away.


zimmah wrote:P.S. you should use assault instead of attack :-$


that's absurd. there's no copyright on attack. screw hasbro.
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Re: Knights & Warlocks [24.Dec.11] - V12 - page 1&7

Postby DiM on Mon Dec 26, 2011 4:55 pm

V13:
*fixed wording in legend.

large:
Click image to enlarge.
image

small:
Click image to enlarge.
image
Last edited by DiM on Wed Dec 28, 2011 8:17 pm, edited 1 time in total.
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Postby AndyDufresne on Tue Dec 27, 2011 11:31 am

You should also underline/highlight the 'Double' part of the farm/lumber/mine bonus description?

Otherwise, this looks great.


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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Postby gimil on Wed Dec 28, 2011 7:48 pm

I really really really don't like the dark glass DiM :(. I feel it doesn't work on this map. Everything else is nicely saturated in colour...the glass just doesn't feel right. I much preferred the older...litter glass.`
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Postby DiM on Wed Dec 28, 2011 8:18 pm

AndyDufresne wrote:You should also underline/highlight the 'Double' part of the farm/lumber/mine bonus description?

Otherwise, this looks great.


--Andy


thanks andy. i updated the images in my previous post.
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Postby DiM on Wed Dec 28, 2011 8:20 pm

gimil wrote:I really really really don't like the dark glass DiM :(. I feel it doesn't work on this map. Everything else is nicely saturated in colour...the glass just doesn't feel right. I much preferred the older...litter glass.`


sorry mate, you're in a minority here.
it's not such a big issue, i'm sure you'll enjoy the map even with the darker glass. :mrgreen:
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Postby gimil on Wed Dec 28, 2011 8:23 pm

DiM wrote:
gimil wrote:I really really really don't like the dark glass DiM :(. I feel it doesn't work on this map. Everything else is nicely saturated in colour...the glass just doesn't feel right. I much preferred the older...litter glass.`


sorry mate, you're in a minority here.
it's not such a big issue, i'm sure you'll enjoy the map even with the darker glass. :mrgreen:


I think your a douche :geek:
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Postby DiM on Wed Dec 28, 2011 8:27 pm

gimil wrote:
DiM wrote:
gimil wrote:I really really really don't like the dark glass DiM :(. I feel it doesn't work on this map. Everything else is nicely saturated in colour...the glass just doesn't feel right. I much preferred the older...litter glass.`


sorry mate, you're in a minority here.
it's not such a big issue, i'm sure you'll enjoy the map even with the darker glass. :mrgreen:


I think your a douche :geek:


i love you too :mrgreen:
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Postby lostatlimbo on Thu Dec 29, 2011 12:10 am

gimil wrote:
DiM wrote:
gimil wrote:I really really really don't like the dark glass DiM :(. I feel it doesn't work on this map. Everything else is nicely saturated in colour...the glass just doesn't feel right. I much preferred the older...litter glass.`


sorry mate, you're in a minority here.
it's not such a big issue, i'm sure you'll enjoy the map even with the darker glass. :mrgreen:


I think your a douche :geek:


What do you think about his douche? You didn't finish your sentence. You're leaving me hanging.
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Re: Knights & Warlocks [27.Dec.11] - V13 - page 1&8

Postby gimil on Thu Dec 29, 2011 10:10 am

[Stickied]

I have 48 hours to find a clan that can support my desire to change the dark glass :-k :wink:
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