Knights & Warlocks - V15 - page 1&12

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Re: Knights & Warlocks

Postby isaiah40 on Mon Aug 13, 2012 8:26 pm

Per mapmakers request this map has been [MOVED]
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Re: [Vacation - valid until Feb 2013] Knights & Warlocks

Postby nolefan5311 on Wed Feb 20, 2013 8:59 am

The six months of vacation for this map has expired and this map will now be labeled as [Abandoned]. If the original mapmaker wants to continue this map project that's fine but an update must provided. From this moment anyone else is free to take this project without the original mapmakers permission, but it has to be started from scratch.
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Re: [Abandoned] Knights & Warlocks

Postby nicarus on Fri May 03, 2013 5:46 pm

someone should pick this up and finish it, i was really looking forward to playing it but it seems dim has gone awol.
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Knights & Warlocks - V15 - page 1&12

Postby DiM on Mon Mar 10, 2014 8:35 pm

could a cartography assistant please move this to the active maps sub-forum?
i'd like to resume its development.
if i remember correctly an update is required to move a map from the recycle bin, but this already has the graphics badge so i'm not sure if anything needs to be changed.

these are the latest images.
map of neutrals:
Click image to enlarge.
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large: http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-L.png
Click image to enlarge.
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small:http://i178.photobucket.com/albums/w250/DiM-topia/KnightsWarlocks-S.png
Click image to enlarge.
image
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Re: [Abandoned] Knights & Warlocks - V15 - page 1&12

Postby Gilligan on Mon Mar 10, 2014 9:54 pm

welcome baaaaaaaaaaaaaaaaaaaack :D :D =D> =D>
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Re: [Abandoned] Knights & Warlocks - V15 - page 1&12

Postby zimmah on Tue Mar 11, 2014 9:35 am

I'm looking forward to finish this XML, but it won't be quick. Hopefully the updated XML makes it slightly easier, as i remember this one was a monster.
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Re: Knights & Warlocks - V15 - page 1&12

Postby nicarus on Thu Mar 13, 2014 9:18 am

sweet, i'm glad to see this getting finished. i was really looking forward to playing this one and was sad to see it put on hold.
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Re: Knights & Warlocks - V15 - page 1&12

Postby DiM on Fri Mar 14, 2014 3:18 pm

i'm glad you're glad nicarus :)

at this point unless anybody has more suggestions it's just a matter of zimmah finding time to work through the monster xml which apparently is gonna be thousands upon thousands of lines of code. yikes
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Re: Knights & Warlocks - V15 - page 1&12

Postby iAmCaffeine on Tue Jul 08, 2014 9:42 am

Just posting quickly, so not sure if this has been said yet, but I can't read the blue regions at all.
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