[Abandoned] War of Wizards

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Re: War of Wizards [29.10.11] Page 1

Postby natty dread on Sun Oct 30, 2011 1:46 am

Actually I just chose a hexagram because it looks cooler. More symmetric.
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Re: War of Wizards [29.10.11] Page 1

Postby natty dread on Tue Nov 01, 2011 1:45 pm

So, anyone have any pre-draft stamp input? Anything about the graphics or gameplay? I'm open to suggestions here.
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Re: War of Wizards [29.10.11] Page 1

Postby Flapcake on Wed Nov 02, 2011 3:18 am

natty_dread wrote:So, anyone have any pre-draft stamp input? Anything about the graphics or gameplay? I'm open to suggestions here.


I still think that the text color on Heim tower should be be changed it is very similar with the background
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Re: War of Wizards [29.10.11] Page 1

Postby natty dread on Sun Nov 06, 2011 9:46 pm

Flapcake wrote:
natty_dread wrote:So, anyone have any pre-draft stamp input? Anything about the graphics or gameplay? I'm open to suggestions here.


I still think that the text color on Heim tower should be be changed it is very similar with the background


I'll adjust that in the next update.
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Re: War of Wizards [29.10.11] Page 1

Postby nebsmith on Mon Nov 07, 2011 4:10 pm

How about the distance from each Tower to the nearest Port, it varies from 7 territories to 3.
Would it be much of an advantage starting closer to a Port ?
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Re: War of Wizards [29.10.11] Page 1

Postby natty dread on Mon Nov 07, 2011 8:29 pm

nebsmith wrote:How about the distance from each Tower to the nearest Port, it varies from 7 territories to 3.
Would it be much of an advantage starting closer to a Port ?


Well, there are so many other factors in play here, it's hard to tell... but I don't really see how it would be that significant. Sure, the ports grant you some extra mobility, but there are other means to move around on the map.

Anyway, if it becomes an issue, the placement for the ports is by no means set in stone...
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Re: War of Wizards [29.10.11] Page 1

Postby QoH on Mon Nov 07, 2011 8:41 pm

The map itself looks very similar to the AOR maps... any particular reason?
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Re: War of Wizards [29.10.11] Page 1

Postby natty dread on Mon Nov 07, 2011 8:43 pm

You could say apples look similar to bananas because they're both fruit...
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Re: War of Wizards [29.10.11] Page 1

Postby QoH on Mon Nov 07, 2011 9:03 pm

natty_dread wrote:You could say apples look similar to bananas because they're both fruit...

not really...

I"m just wondering. And I know the GP is completely different, I was just curious as to why you made the basic outline with the island in the middle so similar to that of the AOR maps.
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Re: War of Wizards [29.10.11] Page 1

Postby natty dread on Tue Nov 08, 2011 4:58 am

The island is relevant for the gameplay, so it's there. I wanted to basically divide the land mass in 2 parts, with an extra island in the middle that both sides can access, so a river/sea/bay/random body of water going through the middle of the map seemed like the most obvious solution.
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Re: War of Wizards [29.10.11] Page 1

Postby Industrial Helix on Tue Nov 08, 2011 2:12 pm

Stamped and moved

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Re: War of Wizards [29.10.11] Page 1

Postby natty dread on Tue Nov 08, 2011 4:25 pm

Thanks!
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Re: War of Wizards [29.10.11] Page 1

Postby natty dread on Wed Nov 23, 2011 5:55 pm

Changed Heim colour to a bit darker, changed the Gnolls icon in the legend to match the one on the map.

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Re: War of Wizards [24.11.11] Page 2

Postby natty dread on Sun Nov 27, 2011 9:21 pm

Anyone have any gameplay input?

Should the port/ferry locations be reconsidered?
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Re: War of Wizards [24.11.11] Page 2

Postby AndyDufresne on Mon Nov 28, 2011 11:06 am

In regards to Ferries and Ports, for example, does TA4 connect to N5 or just N9?

The first post mentions 40 spell territories, is the break down divided evenly or not? A breakdown posted might help for some game play analysis.


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