[Abandoned] War of Wizards

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Re: War of Wizards [5.12.11] Page 3

Postby isaiah40 on Sun Dec 11, 2011 3:36 pm

Okay fair point. So how about "Max troops +5"?
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Re: War of Wizards [5.12.11] Page 3

Postby natty dread on Sun Dec 11, 2011 3:41 pm

isaiah40 wrote:Okay fair point. So how about "Max troops +5"?


Hm, seems a bit ambiguous on it's own.

How about if I shorten the "Each wizard receives +1 autodeploy" to "+1 autodeploy per Wizard" so I can get 2 lines for the region bonus...
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Re: War of Wizards [5.12.11] Page 3

Postby isaiah40 on Sun Dec 11, 2011 3:45 pm

Do it and I'll take a look.
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Re: War of Wizards [5.12.11] Page 3

Postby natty dread on Sun Dec 11, 2011 3:47 pm

Now there should be no ambiguity:

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Re: War of Wizards [11.12.11] Page 4

Postby isaiah40 on Sun Dec 11, 2011 3:51 pm

If anyone complains that they don't understand why they only get 5 troops then well .... :-#
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Re: War of Wizards [11.12.11] Page 4

Postby natty dread on Sun Dec 11, 2011 3:57 pm

isaiah40 wrote:If anyone complains that they don't understand why they only get 5 troops then


Then they aren't reading the legend, and if they aren't reading the legend on this map they have bigger concerns to worry about than the region bonus ;)
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Re: War of Wizards [11.12.11] Page 4

Postby Industrial Helix on Tue Dec 13, 2011 12:03 am

Just throwing this out there... but looking at the map, I feel like I wish there was a way to tell on map whether a wizard was dark or light without having to find the corresponding name on the chart. Call it laziness, but I think dark towers and light towers would help alleviate this problem. Or even flags.

And wouldn't it be more consistent/expedient to drop the anchors in favor of connecting ferry lines? Nevermind... I just saw why Ports connecting to ALL ferry points is totally different than having a line connect the port territories to the existing ferry lines.

I really like the art on this map, amnd next graphical update you make, I think you should consider throwing in some forests... whats a good fantasy tale without some mysterious forests?
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Re: War of Wizards [11.12.11] Page 4

Postby natty dread on Tue Dec 13, 2011 12:57 am

Industrial Helix wrote:Just throwing this out there... but looking at the map, I feel like I wish there was a way to tell on map whether a wizard was dark or light without having to find the corresponding name on the chart. Call it laziness, but I think dark towers and light towers would help alleviate this problem. Or even flags.


Well, Light wizards are on the left side, Dark on the right side. But I get what you mean. I'll come up with something.

Industrial Helix wrote:I really like the art on this map, amnd next graphical update you make, I think you should consider throwing in some forests... whats a good fantasy tale without some mysterious forests?


Hm, maybe... I just need to figure out a style of forest that fits the map.
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Re: War of Wizards [11.12.11] Page 4

Postby AndyDufresne on Tue Dec 13, 2011 11:41 am

Maybe something like this? Or a different style of tree, but this sort of tree-patch-forest-clump?

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Re: War of Wizards [11.12.11] Page 4

Postby natty dread on Tue Dec 13, 2011 11:53 am

AndyDufresne wrote:Maybe something like this? Or a different style of tree, but this sort of tree-patch-forest-clump?

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Something like that, probably not green though.
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Re: War of Wizards [11.12.11] Page 4

Postby natty dread on Fri Dec 23, 2011 10:11 am

Ok, I added little flags on the towers, the design is not the best but I can change that later.

There's also an example forest below Gar village.

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Re: War of Wizards [23.12.11] Page 4

Postby isaiah40 on Fri Dec 23, 2011 10:35 am

Sorry totally forgot this one. This be stamped in about 48 hours if there are further comments, ideas, suggestions!
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Re: War of Wizards [23.12.11] Page 4

Postby natty dread on Fri Dec 23, 2011 11:02 am

isaiah40 wrote:Sorry totally forgot this one. This be stamped in about 48 hours if there are further comments, ideas, suggestions!


Stamped, what? It's totally too early to stamp this. We haven't even begun working on the gameplay.

For instance, neutral values, bonus placement (balance-wise), bonus value balance? None of these have been addressed yet.

I don't want to do this half assed. The foundry has standards which should be enforced, both in gameplay and in graphics.
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Re: War of Wizards [23.12.11] Page 4

Postby natty dread on Fri Dec 23, 2011 11:31 am

Seriously, Isaiah, I think you posted in the wrong thread by accident or something...

Anyway, it looks like the light wizards are able to get +5 troops from regions around them pretty easily without spells by taking Village, Mana, Unicorn + Gold.

The dark wizards can get pretty much the same from Village, Mana, Gnoll + Village. (And an additional +1 from the one Graveyard but it's harder to take and is contested by other Dark wizards).

So, as for land territories, I'm thinking something along these lines:

- Regular (empty) territories: 2 neutrals
- Unused towers: 5
- Villages: 4
- Mana founts: 3
- Ferries & Ports: 6
- Shrines & Graveyards: 4
- Gnolls & Unicorns: 5
- Gold: 5

If there's two items on a territory, the larger value would be used.

As for starting troops, I'm thinking 5 on both Wizard & Tower.

For spell neutrals I'd suggest:

Force bolt: 5
Spirit guard: 7
Tornado: 15

Blood ritual: 5
Summon Ghouls: 10
Mana Storm: 15

For level 4 & 5 spells, I'd say 25 and 40 respectively.

I'll make up an image with these values on so it's easier to analyze the gameplay.
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Re: War of Wizards [23.12.11] Page 4

Postby natty dread on Fri Dec 23, 2011 1:47 pm

Here's the suggested neutral values shown on the map.

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Re: War of Wizards [23.12.11] Page 4

Postby natty dread on Sun Dec 25, 2011 3:31 am

Doesn't anyone have input on the gameplay?

I'm thinking I could increase the maximum region bonus to +6 instead of +5...
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Re: War of Wizards [23.12.11] Page 4

Postby natty dread on Tue Dec 27, 2011 1:17 pm

natty_dread wrote:Doesn't anyone have input on the gameplay?

I'm thinking I could increase the maximum region bonus to +6 instead of +5...


Ok I guess if no one has any input on this, I'll just make it so and worry about it later.

Also, I guess there should be more of those forests?
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Re: War of Wizards [23.12.11] Page 4

Postby natty dread on Tue Dec 27, 2011 1:25 pm

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Re: War of Wizards [27.12.11] Page 5

Postby natty dread on Thu Dec 29, 2011 5:10 pm

Added a few more forests. Enough, too much?

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Re: War of Wizards [28.12.11] Page 5

Postby natty dread on Mon Jan 02, 2012 4:43 pm

Here's the latest version with neutral amounts shown. Any comments on the gameplay?

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Re: War of Wizards [28.12.11] Page 5

Postby isaiah40 on Wed Jan 04, 2012 4:44 pm

SO if I am reading this right, the only way to kill a wizard is to go through the Temple of Fury correct?
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Re: War of Wizards [28.12.11] Page 5

Postby natty dread on Wed Jan 04, 2012 5:23 pm

Yes.

In a nutshell, it goes like this:

You conquer some land, get some spells, and when you get the final 5th spell you'll start getting a +10 autodeploy on the 5th spell. The 5th spell can only bombard ToF though, so those troops can only be used to wear down the killer neutrals on ToF. You can also assault ToF directly, but then you'll have to waste your other troops, ones you don't get as easily. After bombarding down the neutrals on ToF, you still have to conquer it by land, before you can use it to kill the wizards of other players.

See, it's not complicated at all :mrgreen:
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Re: War of Wizards [28.12.11] Page 5

Postby Flapcake on Thu Jan 05, 2012 5:26 am

natty_dread wrote:You conquer some land, get some spells


Hi Natty

If it is meant that each player starts from a tower, then it seemed for me not to balance, some has a big advantage of their "ligth bonus" are rigth in fromt of them, while others are far to be able to assemble something.

example: Azael tower are one step from two territories that hold "gold" "hexagram" while Tamar tower have some longer way to anything. Oloch tower, two step and he can combine two ligth bonuses (btw whats the dash in Oloch tower name ?)

Just some thoughts around the gameplay.
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Re: War of Wizards [28.12.11] Page 5

Postby natty dread on Thu Jan 05, 2012 6:19 am

Which do you think are at disadvantage and why? Have you counted the amount of territories each wizard has to take to get the same bonus?
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Re: War of Wizards [28.12.11] Page 5

Postby Flapcake on Thu Jan 05, 2012 1:14 pm

natty_dread wrote:Which do you think are at disadvantage and why? Have you counted the amount of territories each wizard has to take to get the same bonus?



Yes, why I made an examble.

"example: Azael tower are one step from two territories that hold "gold" and "hexagram" while Tamar tower have some longer way to anything at all. Oloch tower, two step and he can combine two ligth bonuses"

For me It just dont look equal, I just think that if all should start from each corner, then should all have the same starting condiction. but maby its a minor thing
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