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natty_dread wrote:Doesn't anyone have input on the gameplay?
I'm thinking I could increase the maximum region bonus to +6 instead of +5...




natty_dread wrote:You conquer some land, get some spells

natty_dread wrote:Which do you think are at disadvantage and why? Have you counted the amount of territories each wizard has to take to get the same bonus?
Flapcake wrote:example: Azael tower are one step from two territories that hold "gold" and "hexagram" while Tamar tower have some longer way to anything at all.
Flapcake wrote:Oloch tower, two step and he can combine two ligth bonuses"
Flapcake wrote:For me It just dont look equal, I just think that if all should start from each corner, then should all have the same starting condiction.

natty_dread wrote:
If everyone has the exact same starting conditions, it makes for boring games. The whole point is that you have to adapt your strategy according to where you start.
natty_dread wrote:
If everyone has the exact same starting conditions, it makes for boring games. The whole point is that you have to adapt your strategy according to where you start.
Victor Sullivan wrote:I apologize for my lack of words. Anywho, your bonuses and such seem good, the main issues gameplay-wise are going to be placement and neutrals. Let me study up a bit and get back to you.
-Sully

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