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natty_dread wrote:No I couldn't, that would imply that you would need one of both towers.
Light/dark bonuses are for light/dark wizards.
isaiah40 wrote:Heirn Tower/Wizard has a very big advantage over Tamar wizard/tower. Heirn can get the shrine and village long before Tamar can get the unicorn/gold bonus. Heirn has to go through 12 neutrals to receive the shrine village bonus. Heirn now has approxiamately 7 men per turn plus the +2 auto on the village while Tamar is getting the minimum of 5. In a couple of more turns Heirn now has Spirit guard and receiving 10 men per turn while Tamar is fighting to get 5. I suggest swapping Mana5 and S06 around. In this way it will give Tamar an opportunity to at least have a fighting chance.

J_Indr wrote:natty_dread wrote:No I couldn't, that would imply that you would need one of both towers.
Light/dark bonuses are for light/dark wizards.
I think you need to write it there; it's not absolutely obvious. And, in light of your previous stuff, does it mean that dark wizard gets bonus for an ownership of a light tower + a graveyard?

natty_dread wrote:J_Indr wrote:natty_dread wrote:No I couldn't, that would imply that you would need one of both towers.
Light/dark bonuses are for light/dark wizards.
I think you need to write it there; it's not absolutely obvious. And, in light of your previous stuff, does it mean that dark wizard gets bonus for an ownership of a light tower + a graveyard?
Yes, it does mean that. How is "light bonuses / dark bonuses" not obvious? The name clearly implies they only apply to light/dark wizards... otherwise, there'd be no reason to divide them in light/dark groups and they'd be called just "bonuses".

natty_dread wrote:As for the towers, they will likely be redrawn at some point. In fact I believe a lot of the graphics of this map will be changed/improved somewhat after the gameplay is fixed in place.
natty_dread wrote:isaiah40 wrote:Heirn Tower/Wizard has a very big advantage over Tamar wizard/tower. Heirn can get the shrine and village long before Tamar can get the unicorn/gold bonus. Heirn has to go through 12 neutrals to receive the shrine village bonus. Heirn now has approxiamately 7 men per turn plus the +2 auto on the village while Tamar is getting the minimum of 5. In a couple of more turns Heirn now has Spirit guard and receiving 10 men per turn while Tamar is fighting to get 5. I suggest swapping Mana5 and S06 around. In this way it will give Tamar an opportunity to at least have a fighting chance.
Swapping Mana5 away from Tamar is not a really good idea, the Mana fountain after all gives an instant bonus so depriving Tamar of it would do more harm to him than good I think...
What if I move the unicorn from Ta08 to Ta09 so Tamar has fewer neutrals to get to the gold and shrine?


isaiah40 wrote:Um, yea, sorry forgot about this. Anyways, looking at this again, how about moving the shrine at S06 to TA5? Yes Tamar tower will have to go through 2 more neutrals to get the bonus. Not exactly the same as Heirm Tower, but at least Tamar will have a chance. You can then leave the unicorn where it is to help block Heirm a little from getting the second shrine.

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