Re: CONQUERSHIP (1v1 map) v.8 - Updated 8/28
Posted: Wed Aug 29, 2012 3:22 am
Thanks koontz
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=242&t=158696
lostatlimbo wrote:Pamoa is right about one thing though, the +1 for 10 will be impossible to code, so I'm going to drop it. This map is already going to be an XML monstrosity.
isaiah40 wrote:lostatlimbo wrote:Pamoa is right about one thing though, the +1 for 10 will be impossible to code, so I'm going to drop it. This map is already going to be an XML monstrosity.
I think the collections XML might work.
pamoa wrote:for my own information
where do I find definition and conditions for exclusive 2 players games
are you sure this feature will be implemented
and how it will work
just out of curiosityisaiah40 wrote:lack has given his blessings for 1v1 games quit awhile which is how this map is being madepamoa wrote:for my own information
where do I find definition and conditions for exclusive 2 players games
are you sure this feature will be implemented
and how it will work
basically a mapmaker has to submit his/her request to thenobodies80
and he will take a look at it before approval
thenobodies80 will then edit the OP saying that this map has been approved for 1v1 games
pamoa wrote:just out of curiosityisaiah40 wrote:lack has given his blessings for 1v1 games quit awhile which is how this map is being madepamoa wrote:for my own information
where do I find definition and conditions for exclusive 2 players games
are you sure this feature will be implemented
and how it will work
basically a mapmaker has to submit his/her request to thenobodies80
and he will take a look at it before approval
thenobodies80 will then edit the OP saying that this map has been approved for 1v1 games
how will it work on the "start A Game" page
is it possible to block any other feature
but maybe this is not the place to discuss this matter
isaiah40 wrote:pamoa wrote:just out of curiosityisaiah40 wrote:lack has given his blessings for 1v1 games quit awhile which is how this map is being madepamoa wrote:for my own information
where do I find definition and conditions for exclusive 2 players games
are you sure this feature will be implemented
and how it will work
basically a mapmaker has to submit his/her request to thenobodies80
and he will take a look at it before approval
thenobodies80 will then edit the OP saying that this map has been approved for 1v1 games
how will it work on the "start A Game" page
is it possible to block any other feature
but maybe this is not the place to discuss this matter
TBH, I don't know how lack intends to work it on the Start a Game page. I would assume when you select the map that all player options would be unselectable.
nolefan5311 wrote:I'm sure it will work similar to how the Feudal War or the AOR maps currently don't allow more than 6 players; it just won't let you create them.
lostatlimbo wrote:I think the plan was to default some of the sea cells to neutrals to bring that number down, but I think I like this solution better. It is a lot simpler. I count 70 or 67 depending on whether you include the spots currently marked as impassable sea mines. So it could be 9 troops to start, but still that is an improvement.
Good call on the 0-9. I will make that change and the others when my laptop is operational again.
Thanks ian & nole
lostatlimbo wrote:Per ian canton's suggestion, I've set the sea cell bonus to +1 per 10 sea cells over 30.
koontz1973 wrote:[Moved] to main foundry again. ;)
And back we go to the main foundry. But one thing though, who is doing the xml now that Sully has done another Houdini act?