thenobodies80 wrote:Ok, thanks for your confirmation, in this case we should talk about a thing. ;) :-$
About the map?
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thenobodies80 wrote:Ok, thanks for your confirmation, in this case we should talk about a thing. ;) :-$
lostatlimbo wrote:thenobodies80 wrote:Ok, thanks for your confirmation, in this case we should talk about a thing.![]()
About the map?


owenshooter wrote:i disagree with you and i'm right!

4. Before posting your map in the drafting room is "highly recommended" to send a PM to Foundry Foreman with a draft of your 1v1 map or, if you don't have a draft, at least a clear explanation of what you want to develop. This is required to make sure that CA's can look at your project before proceeding any further. The CA's will give you a detailed reply as soon as possible. In case of rebuttal they will give you a reason.
DiM wrote:you need approval to make a 1v1 map:4. Before posting your map in the drafting room is "highly recommended" to send a PM to Foundry Foreman with a draft of your 1v1 map or, if you don't have a draft, at least a clear explanation of what you want to develop. This is required to make sure that CA's can look at your project before proceeding any further. The CA's will give you a detailed reply as soon as possible. In case of rebuttal they will give you a reason.
plus it was much more interesting as it was before with 2 different gameplays.
lostatlimbo wrote:I'm interested to see what you'll come up with for 1v1. All Your Bases would be a good fit, in my opinion.
DiM wrote:lostatlimbo wrote:I'm interested to see what you'll come up with for 1v1. All Your Bases would be a good fit, in my opinion.
i've had a 1v1 map done and ready to post for more than 3 weeks now but apparently there's no time to get it reviewed and allowed or something.

isaiah40 wrote:DiM wrote:lostatlimbo wrote:I'm interested to see what you'll come up with for 1v1. All Your Bases would be a good fit, in my opinion.
i've had a 1v1 map done and ready to post for more than 3 weeks now but apparently there's no time to get it reviewed and allowed or something.
No time to review???Sure there is!! Just send the pm to nobodies and he'll review it. You'll never know what will happen!!
lostatlimbo wrote:Sully and I went back to the drawing board to make this map exclusive for 1v1 play.
Map Name: CONQUERSHIP
Mapmaker(s): Lostatlimbo & Victor Sullivan
Number of Territories: 34 Ship cells (17 each) start with 15, 160 Open Sea cells (divided between both players and neutrals)
Special Features: Receive a bonus for holding ships and sea cells on your side of the map. Hold at least one ship or lose the game.
What Makes This Map Worthy of Being Made: The first map on CC to be designed exclusively for 1v1 play.
Map Image:
DiM wrote:ok so 1 player starts on the left side with all the ships at 15 troops per terit and the other player gets the same on the other side. and all the sea cells are randomly divided among players.
now, i might be wrong here but according to my math whoever goes first and has statistically accurate dice wins.
first, when you start your turn all your ships will decay from 15 to 14. still you have an over 50% chance of wining bombardments vs the opponent's 15 stacks. so bombarding the crap out of him seems like a good option.
also there are 80 sea cells. if the distribution is statistically accurate you'll get 40 cells on your side which equals to a bonus of +8. add the +5 for having 5 ships and that means you'll have a bonus of +13 drop those troops on your ships to improve your odds in the previous bombardments if you want and you could get close to an above 60% chance of success for each bombardment.
this means that whoever goes first will probably do a whole lot of damage to the opponent on round 1 depriving him of a few ships (or in some cases even eliminating him). factor in the possibility of bombarding the enemy ships from the sea cells on his side and you'll see a first round elimination becomes more and more possible.
also if the setting has unlimited reinforcements you could get anywhere from 40 to 80 troops to reinforce your ships after you've bombarded the bejeezus out of your enemy.
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