[Abandoned] - CONQUERSHIP (1v1 map)

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Re: CONQUERSHIP v.1 [29 NOV 2011] You sunk my Conquership!

Postby lostatlimbo on Fri Dec 02, 2011 1:25 am

thenobodies80 wrote:Ok, thanks for your confirmation, in this case we should talk about a thing. ;) :-$


About the map?
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Re: CONQUERSHIP v.1 [29 NOV 2011] You sunk my Conquership!

Postby DiM on Fri Dec 02, 2011 1:41 am

i like the idea but wouldn't it be easier to make 1 map for 1v1 and another for 3-8players?
player limitations are possible and have been done in the past so if a map has merit i think it would be done again.
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Re: CONQUERSHIP v.1 [29 NOV 2011] You sunk my Conquership!

Postby thenobodies80 on Fri Dec 02, 2011 4:21 am

lostatlimbo wrote:
thenobodies80 wrote:Ok, thanks for your confirmation, in this case we should talk about a thing. ;) :-$


About the map?


Yes about the map. But we can continue with PMs or Live Chat, it's better. 8-[ ;)

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Re: CONQUERSHIP v.1 [29 NOV 2011] You sunk my Conquership!

Postby zimmah on Tue Dec 13, 2011 10:17 pm

original idea to have 2 player mode and 3-8 player mode
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Re: CONQUERSHIP v.1 [29 NOV 2011] You sunk my Conquership!

Postby macbone on Mon Dec 19, 2011 11:16 pm

I love the idea behind this map and the graphics. Very nice so far, guys!
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Re: CONQUERSHIP 1v1 Map v.1 [26 DEC 2011]

Postby lostatlimbo on Mon Dec 26, 2011 6:59 pm

Sully and I went back to the drawing board to make this map exclusive for 1v1 play.

Map Name: CONQUERSHIP
Mapmaker(s): Lostatlimbo & Victor Sullivan
Number of Territories: 34 Ship cells (17 each) start with 15, 160 Open Sea cells (divided between both players and neutrals)
Special Features: Receive a bonus for holding ships and sea cells on your side of the map. Hold at least one ship or lose the game.
What Makes This Map Worthy of Being Made: The first map on CC to be designed exclusively for 1v1 play.

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Re: CONQUERSHIP 1v1 Map v.1 [26 DEC 2011] - New 1v1 gameplay

Postby DiM on Mon Dec 26, 2011 7:10 pm

you need approval to make a 1v1 map:

4. Before posting your map in the drafting room is "highly recommended" to send a PM to Foundry Foreman with a draft of your 1v1 map or, if you don't have a draft, at least a clear explanation of what you want to develop. This is required to make sure that CA's can look at your project before proceeding any further. The CA's will give you a detailed reply as soon as possible. In case of rebuttal they will give you a reason.


plus it was much more interesting as it was before with 2 different gameplays.
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Re: CONQUERSHIP 1v1 Map v.1 [26 DEC 2011] - New 1v1 gameplay

Postby lostatlimbo on Mon Dec 26, 2011 7:17 pm

DiM wrote:you need approval to make a 1v1 map:

4. Before posting your map in the drafting room is "highly recommended" to send a PM to Foundry Foreman with a draft of your 1v1 map or, if you don't have a draft, at least a clear explanation of what you want to develop. This is required to make sure that CA's can look at your project before proceeding any further. The CA's will give you a detailed reply as soon as possible. In case of rebuttal they will give you a reason.


plus it was much more interesting as it was before with 2 different gameplays.


I requested and received permission to post this update.

I think this gameplay will be very fun and challenging. It offers many potential strategies - both offensive and defensive - and has plenty of features that only 1v1 could accomodate.
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Re: CONQUERSHIP 1v1 Map v.1 [26 DEC 2011] - New 1v1 gameplay

Postby DiM on Mon Dec 26, 2011 7:19 pm

ah, ok :)
but you could perhaps develop the other one too.
i really liked the 3-8p perspective it had.
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Re: CONQUERSHIP 1v1 Map v.1 [26 DEC 2011] - New 1v1 gameplay

Postby lostatlimbo on Mon Dec 26, 2011 7:25 pm

That's a possibility. We'll see how this one goes.

I'm interested to see what you'll come up with for 1v1. All Your Bases would be a good fit, in my opinion.
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Re: CONQUERSHIP 1v1 Map v.1 [26 DEC 2011] - New 1v1 gameplay

Postby DiM on Mon Dec 26, 2011 7:29 pm

lostatlimbo wrote:I'm interested to see what you'll come up with for 1v1. All Your Bases would be a good fit, in my opinion.


i've had a 1v1 map done and ready to post for more than 3 weeks now but apparently there's no time to get it reviewed and allowed or something. :evil:
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Re: CONQUERSHIP 1v1 Map v.1 [26 DEC 2011] - New 1v1 gameplay

Postby isaiah40 on Mon Dec 26, 2011 7:37 pm

DiM wrote:
lostatlimbo wrote:I'm interested to see what you'll come up with for 1v1. All Your Bases would be a good fit, in my opinion.


i've had a 1v1 map done and ready to post for more than 3 weeks now but apparently there's no time to get it reviewed and allowed or something. :evil:

No time to review??? :? Sure there is!! Just send the pm to nobodies and he'll review it. You'll never know what will happen!!
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Re: CONQUERSHIP 1v1 Map v.1 [26 DEC 2011] - New 1v1 gameplay

Postby DiM on Mon Dec 26, 2011 7:41 pm

isaiah40 wrote:
DiM wrote:
lostatlimbo wrote:I'm interested to see what you'll come up with for 1v1. All Your Bases would be a good fit, in my opinion.


i've had a 1v1 map done and ready to post for more than 3 weeks now but apparently there's no time to get it reviewed and allowed or something. :evil:

No time to review??? :? Sure there is!! Just send the pm to nobodies and he'll review it. You'll never know what will happen!!


i've sent thenobodies the first pm on the 5th of december. since then i've been postponed 4 or 5 times. today's the next deadline. i wonder if i'm gonna be told to wait again.

i'm tired of people asking me what Besieged is and why there's no thread. when i made my sig i expected it would be a matter of days before i could release the map.

anyway, this is offtopic.
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Re: CONQUERSHIP 1v1 Map v.1 [26 DEC 2011]

Postby DiM on Mon Dec 26, 2011 7:57 pm

lostatlimbo wrote:Sully and I went back to the drawing board to make this map exclusive for 1v1 play.

Map Name: CONQUERSHIP
Mapmaker(s): Lostatlimbo & Victor Sullivan
Number of Territories: 34 Ship cells (17 each) start with 15, 160 Open Sea cells (divided between both players and neutrals)
Special Features: Receive a bonus for holding ships and sea cells on your side of the map. Hold at least one ship or lose the game.
What Makes This Map Worthy of Being Made: The first map on CC to be designed exclusively for 1v1 play.

Map Image:
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ok so 1 player starts on the left side with all the ships at 15 troops per terit and the other player gets the same on the other side. and all the sea cells are randomly divided among players.

now, i might be wrong here but according to my math whoever goes first and has statistically accurate dice wins.

first, when you start your turn all your ships will decay from 15 to 14. still you have an over 50% chance of wining bombardments vs the opponent's 15 stacks. so bombarding the crap out of him seems like a good option.

also there are 80 sea cells. if the distribution is statistically accurate you'll get 40 cells on your side which equals to a bonus of +8. add the +5 for having 5 ships and that means you'll have a bonus of +13 drop those troops on your ships to improve your odds in the previous bombardments if you want and you could get close to an above 60% chance of success for each bombardment.
this means that whoever goes first will probably do a whole lot of damage to the opponent on round 1 depriving him of a few ships (or in some cases even eliminating him). factor in the possibility of bombarding the enemy ships from the sea cells on his side and you'll see a first round elimination becomes more and more possible.
also if the setting has unlimited reinforcements you could get anywhere from 40 to 80 troops to reinforce your ships after you've bombarded the bejeezus out of your enemy.
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Re: CONQUERSHIP 1v1 Map v.1 [26 DEC 2011]

Postby lostatlimbo on Tue Dec 27, 2011 12:08 am

DiM wrote:ok so 1 player starts on the left side with all the ships at 15 troops per terit and the other player gets the same on the other side. and all the sea cells are randomly divided among players.

now, i might be wrong here but according to my math whoever goes first and has statistically accurate dice wins.

first, when you start your turn all your ships will decay from 15 to 14. still you have an over 50% chance of wining bombardments vs the opponent's 15 stacks. so bombarding the crap out of him seems like a good option.

also there are 80 sea cells. if the distribution is statistically accurate you'll get 40 cells on your side which equals to a bonus of +8. add the +5 for having 5 ships and that means you'll have a bonus of +13 drop those troops on your ships to improve your odds in the previous bombardments if you want and you could get close to an above 60% chance of success for each bombardment.
this means that whoever goes first will probably do a whole lot of damage to the opponent on round 1 depriving him of a few ships (or in some cases even eliminating him). factor in the possibility of bombarding the enemy ships from the sea cells on his side and you'll see a first round elimination becomes more and more possible.
also if the setting has unlimited reinforcements you could get anywhere from 40 to 80 troops to reinforce your ships after you've bombarded the bejeezus out of your enemy.


There will be neutral sea cells as well - just not sure how many yet - so it won't be a +13 bonus initially. Maybe +8?

Also, please note that sea cells can only bombard adjacent ship cells - they could not reinforce them regardless of the setting.

To your larger point, I don't know that you could really eliminate your opponent on the first turn. You are more likely to weaken yourself to the point that your opponent can turn around and eliminate you on their first turn. The biggest concern - imo - will be manual deployments.

As this map goes through the gameplay grind, I'm sure there will be lots of solutions for this. I'm certain we can work out a fair drop together. We could make the decay -2 or make each ship cell start with a lower amount or limit the range of bombardments. There are many options.
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