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lostatlimbo wrote:Also, please note that sea cells can only bombard adjacent ship cells - they could not reinforce them regardless of the setting.
koontz1973 wrote:With the change from the original idea to this, what is missing game play wise for the 2 player option. I seem to remember telephones and such like for something.
DiM wrote:indeed. i must have misread that bit.
i may be the only one cause english is not my main language but the instructions kinda remind me of "she sells sea shells by the sea shore" and somehow it's hard to read. perhaps use another word instead of cells. :lol:


lostatlimbo wrote:I'd be okay with that, but does it sufficiently address the unequal starts concerns?
lostatlimbo wrote: Theoretically, you could still go to town on each ship individually and doesn't the cross-board bombardment just potentially add more troops from which to attack a ship on 1st turn?
Victor Sullivan wrote:@koontz: I'm not too keen on straying that far away from the original concept, but I understand your concerns. I'll think on this more.
-Sully



koontz1973 wrote:Victor Sullivan wrote:@koontz: I'm not too keen on straying that far away from the original concept, but I understand your concerns. I'll think on this more.
-Sully
You might have to stray far from the original concept. As long as you have cross over bombardments from the ships, you will get round one knock outs.
Victor Sullivan wrote:koontz1973 wrote:Victor Sullivan wrote:@koontz: I'm not too keen on straying that far away from the original concept, but I understand your concerns. I'll think on this more.
-Sully
You might have to stray far from the original concept. As long as you have cross over bombardments from the ships, you will get round one knock outs.
I understand that we may have to stray away, but my intent is to not stray far.
-Sully

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