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Industrial Helix wrote:Well, now that this map is gonna be a 1v1 map, it seems to make a little more sense. I'm going to sticky this and we'll see if that gsthers some interest and comments.
lostatlimbo wrote:I made the update Sully suggested ( HERE), but after toying with the map all night, inspiration finally struck.
In order to limit first player advantage, I added an element to bottleneck assaults on the opposing ships - currently in the form of a target. The idea is that you first must locate your opponent's ships (one way assault from your ship to same color target on the opposite side), before bombarding any of your opponent's ship cells (one way bombardment from that target to opponent's ships).
This way, first player can only use some armies in his first bombardment. I've started with 2 each, but I can add more and/or set a high (or killer) neutral there as needed. No other territories can assault the targets - only the ships of the same color.
It still keeps all the basic elements of the previous version. You can bombard any of your opponents ships, just not all at once.



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